Walkthrough by Rosemary and Gordon Please note that this walkthrough concentrates upon the essential actions necessary to complete the game. There are many other items to investigate along the way that have not been included. Click on everything, there are lots of surprises in store. The Hold: You start out in the hold. Listen to the Zombie Butler who warns you about the Baron then watch him jump down the hole. Look down hole to learn that you must free the captain. Look at chest to get the sad tale of the crewman and learn about the Baron's sa Examine boarded doorway to learn you might have to be a little less-substantial to go that way, so cross to other side of the hold (beyond filled-in hole). Talk to the Butler, he wants the Baron's hat. Examine coils of rope, they act like snakes and somet Infirmary: The Butler is trapped and needs your help. Talk to him for clue about table and lighting the candles ... you need a light. Cross to table at other side of room and look at book to learn about magic shoes, take surgeon's knife. Look at hurricane lamp, it's Dormitory: Take crowbar from open chest. Walk right between the bed and Christmas tree ... whoops you might need another way to pass. Look closely at the left of the tree for hanging rope and cut it with the knife. You'll now swing across the trap. Take shoes from f Storeroom: Move the wheat sack then open trapdoor with the crowbar to get chain and bag of ground bones. You must now get past the rats. Note hook on the ceiling, use chain on it then use hook to swing to other side. Take firewood (though we never found a use for th Kitchen: Check out the utensils and take screwdriver. Open stove to get recipe. Look at table, there is a cake tin and a bowl of puke jelly. Put jelly in tin then add powdered bone. Take cake tin. Now go to other side of kitchen and examine conveyor belt and 'pass Dining room: Note locked drinks cupboard. Go to other side and take hammer from bench. Talk to Butler, he wants some water. Try to go up ladder, you can't because of fire. Back to drinks cupboard and use hammer to open it. Take water and loa. Give water to Butler, he Bathroom: Look around then go to the washbasin. Solve the plumbing puzzle, it's not too difficult so no hints here. This puts out the fire. Back downstairs and the real you can now climb the ladder to ... First Deck: Try to enter the Baron's cabin, you can't open the door, you can't defeat him yet. Look at barrels and take the saw. Look at lectern (a map would be useful here) so just take the pin cushion for now. If you try to go left you'll fall down to the dining ro Poop deck: It's now clear of zombies so look at the cannon and you will see the bar of soap on a plank to the right. The arrows move the cannon so experiment until you hit the soap. Having problems well ... move cannon right once and raise it as high as it will go. Now look around some more and note the post with two shinbones. Use saw on it to get the bones and make a proper set of axes. They'll need sharpening so use screwdriver to fix sharpening wheel, then sharpen axes. Deck again: Return to Captain and give him the soap in return for loa and some more map pieces. You're now stuck again, so use loa, to free your spirit and head for the Baron's cabin. Look at compass and take final map pieces and assemble it. Note gunpowder then read End: You have all you need so now for the mast. Click on it and you will automatically climb it using the axes and shoes. Note the voodoo container at the end of the yard arm. In the crow's nest you will confront the Baron and automatically use the medallion.