------------------------------- Level 1 - Parisian Back Streets ------------------------------- After the glorious intro and cut scene of Von Croys murder and Lara’s escape Out of his apartment Lara is thrown out a window by forceful pooches that snag Her backpack from her. Guess we’ll have to store the pickups in her Jean Pockets! The level begins in an alley and it’s raining. Lara’s voice is the narrator that will guide You through the controls and your movements as needed along the way. Go to a door where there is a sign that’s says Martin Mealett and get the chocolate bar. This is for a boost of energy 10% and non fat milk Mmmm yummy save it for later. First you need to climb onto a nearby bin and then jump and Grab the edge of the balcony and climb up. Next you have to jump across a small gap To the next balcony, and there you’ll find a ladder. Climb up the ladder and get off onto The ledge and go through an opened window. Go inside and get some goodies there. You’ll find some money a chocolate bar for energy. A cabinet is locked and we need To pry it open. Leave the apartment and climb up the ladder to the roof. On your left You’ll find some Antique doubloons another goodie. You’ll have to walk to the edge Of the balcony and jump across to the other side. Once you grabbed the ledge and pull Up go to the left and climb over a small fence and get another bar of chocolate. Hop back over the fence and walk straight to the other side. You’ll see a footing that Requires a short hop, jump across and walk the planks you’ll see a drain pipe you need to Climb up. Time is of the essence when climbing as Lara loses energy fast so climb up And shimmy to the right as fast as you can till you can let go onto a landing. After that Your energy is restored now you need to shimmy to the right watching your energy. Pull up when you are in the clear. Look for a barrel it’s in your way and you need to Move it over to the left. Once clear go over the ledge and grab the crowbar. Jump back To the roof again and go to a door you passed earlier on the roof. Use the crowbar to Pry the lock off the door and press action to open the door. Inside is your first weapon An MV-9 mm semi automatic 12 shot gun. We can go back to the apartment now by So shimmy back the way you came and down the drain pipe,turn left and jump below And back through the window of the apartment. Go to the cabinet and pry it open with The crowbar. Inside is a necklace very valuable. Go out the window again and make Your way as before back to the roof again repeating the jump,the water pipe and shimmy To the rooftop and head back to the area where we got the crowbar from. We have to shimmy left along the ledge and get to a fire escape before Lara Runs out of energy. Once there use the stealth button and hug the wall Lara will peer Around the corner. At the end of the walkway on the left near some cans is a key. By all means get it as we will need it soon. Go back the way you came until you see a Gate open, the gate and climb down the ladder to end the training level. ------------------------------- Level 2 - Relic Apartment Block ------------------------------- The level begins with Lara by a door way that is barricaded by a piece of wood and Police are trying to break in to get you. Pull the cabinet to the right to block the door To hold them off for a little while now head up the stairs. The police have broken Through and have thrown tear gas inside. The tear gas will get you eventually if You do not find a place where the gas hasn’t gotten to yet so time is a factor. Head to the next landing and ignore the boarded doors. Go around the elevator and Cross the landing around the non functioning elevator. There is a locked door Apartment 21 that Lara says needs a key. We’ll be back later for that. Run around the corner and jump the gap between the stairs. Continue to climb The steps until you’ve reached the next landing. The floor which wasn’t in great Shape to begin with falls apart from debris above making the gap even wider. Leap over the gap with a long jump and climb up. Look for some health pills Around the corner that are good for a 20% boost woo hoo! Tastes like candy. Move next to the wardrobe blocking the stairs and go to the next landing. You find your first Health Pack and a door you have to barge with your shoulder To get through. Take a deep breath now because the gas has temporarily stopped And get some goodies in the 2 cabinets in the room. You have also gained An upgrade of upper body, some V-Packer Cartridges and some batteries and those Are not for a walkman they are for a K2 Impactor battery. Leave the room and Go back to the elevator landing and get another goodie some health bandages. Head for the stairs where there is a crate we need to move. Move it towards the stairs Until it won’t move no further and climb up. Jump across the gap to the railings Across the way, Lara will grab them climb up and proceed to a door on the right. You enter a maintenance room and wow the gas has stopped for a moment. Quickly grab 2 items. One a lift key and on the wall another set of keys to the Apartment. Activate a lever in the room that starts the elevator and head towards The elevator; Do not use the 0 or 1 or you’ll be caught by the cops. You need to Get to the door on the floor level with the wide gap we jumped before. Once Inside get some more goodies in a cabinet and 2 more goodies in the drawers. The goodies we acquire are Vector- R35 another gun and another bar of chocolate Last but not least a large health pack. Leave the room and jump the gap again And head for the elevator to the top floor where we need to go to the room Where we activated the elevator "the maintenance room". Open the metal door And exit this gassy level and breathe a breath of fresh air Ahhhhh. ----------------------------- Level 3 - Industrial Rooftops ----------------------------- The level begins back in the rain again but it sure beats the gas in the previous level. Lara needs to climb the block and go up the ladder to a platform with a wire above. Position yourself and jump to grab the wire. Hurry and don’t waste time as Lara’s Energy will run out and she’ll fall to a nasty demise. Along the way you’ll hit a splice In the wire and will need to use the duck button to raise Lara’s legs. Once past the splice Which is only a split second of moving let go of the duck button and resume to save time. A helicopter is now flying over head , get off the wire to the side of the rooftop and run to The boxes taking on a few gunshots from the helicopter. Here’s where it gets tricky… Look at the opening and look for the grid on the rooftop on the slope to the left. To the right is a skylight. We want to walk slowly down the sloped grid left portion all the way Down to the very edge. From here jump across to the other side and grab the ledge and pull up. Use the duck button and crawl inside the crate and grab some more bandages. Note : You have to let go of the duck button and then press action to get the goodie. Crawl out and head back to where you climbed up and turn around do a backwards Drop and press action to grab the ledge again. Let go and press action again to grab Another ledge on the way down then let go to do a nice safe drop to the metal walkway. There is a metal door that needs Lara’s shoulder to force it open. They forgot about adding WD-40 hehe. Once inside we have more goodies for the taking. Pick up the Doubloons and proceed forward to another door that can be opened easily. On the small table is another bar of chocolate eat it if your hungry. On the floor is a Large Health Pack too. Next we go through the next door. This one requires a good kick and leads to a walkway leading to yet another door. Through that door you’ll see similar balconys across the way go down a level and Walk until you reach and edge Lara will tell you she’s not ready for a jump of That distance yet. Drop down below and grab another Health Pack on the ground Then look for the garage door that’s partially open. Duck and crawl to get outside. Look around the area for some more goodies and go back to the barrel with the fire. Further down nearby is a crate with a barrel inside that needs to be pushed near the barrel That’s on fire because there is a ladder we need to climb onto. Once moved in position Climb onto the crate and grab the ladder above and climb until you get to a landing And get off. Walk through the door again and head back to the same area with the garage door. After pushing the crate Lara got a boost of abilities and can now make that long jump. Once back at that area where we couldn’t make that jump before go ahead and take a step backward and jump to the other side and grab the ledge. Shimmy left until it’s safe to climb up and go up the ladder and grab the goodie then a short hop and through a door, walk down the corridor to the right is another door. Open the door and in the distance is an area we need to jump to. Walk to the edge and hit the forward and jump button you land on the other side.Go up the stairs to another door and climb up the ladder ignoring the door on the left (can’t open it anyway) Go through the door leading to the rooftop. Once on the roof we have a few goodies To get. One is behind the small shack with the smoke stack jutting out of it and the Other is to the left of the shack that requires a short jump to the other building and Down a ladder , Pick up some bandages and back up the ladder and Jump back to where you were before and run towards the opposite building to exit this level and on to Margo Carvier’s Apartment. ------------------------------------ Level 4 - Margo Carvier's Apartment ------------------------------------ The level begins with Lara ringing Margo’s bell and asking if She can come in. You will be required to ask questions and give Answers and depending on those answers will decide your outcome. You need to convince Margo to give you Von Croy’s notebook. So lets assume you’ve done well and answered correctly and Margo has given you the notebook. After she has given It to you Margo leaves the apartment and you are in front of a desk. You need to get a few things in the apartment. Do not loiter around The doors are all locked except for the one we need to exit from. We have little time to waste as the police are onto your whereabouts If you do venture about the apartment poking around they will enter The apartment and you will be arrested. Immediately grab the cognac on the counter near the sink if you didn’t Get the notebook the cognac is in one of the bottom kitchen cabinets. I’d make sure I got the notebook as this is the path of this written level. Ok we have the cognac get out of the kitchen and proceed to the Large Desk in the living room and grab some health pills. The doorway Left of the desk with a potted plant is your exit. By now the police Are well on there way so exit the door and jump through the window. Lara drops down and finds refuge and takes a well deserved sleep in The Parisian Ghetto and the end of this level. ------------------------- Level 5 - Parisian Ghetto ------------------------- Lara well rested wakes at 6a.m. in a metro car. Exit the car via The only exit and turn left and go to some bums hanging out by A flaming barrel roasting some mystery meat lol! Walk up to them and start pumping them for info. They give you A little information but not much they only tell you to go to the Café Metro in the Place d’ Arcade... Leaves the bums to their warm Toasty fire and turn back to the metro car and walk up to the pipe In front of the car. Lara will climb up then jump to the top. Turn left and walk to the other end of the there is a goodie under The pipe, crawl under and get the goodie. Come back to the car Crawling back, turn around and climb the fence to the top. From here We can get some more goodies before we speak to the nice Frenchman We can see to the right-hand corner in the distance. On the grating you Are standing on turn toward the other grating at the opposite end and Take a few steps back and go for that long leap and grab the grating On the other side. Once up make your way to the right hand side toward Some fencing, you’ll notice to the left of the fence a small lip sticking out That Lara can shimmy across. Jump onto the small ledge and shimmy right Until Lara turns then bring yourself up through the gap in the fence. You’ll find 2 goodie pickups for your trouble. Now we have to head back To the grating we were on near the nice Frenchman. Carefully hang drop From the opening to avoid losing precious energy. Go back to the pipe and Up the car and climb the fence again and walk in the direction of the man Standing towards the right hand corner. Turn right and jump to land on the Platform. Walk up to the City Guide and ask him a few questions. What you ask has no bearing on the outcome he simply tells you there is A lot of creepy things going on by a serial killer dubbed the Monstrum. He suggests you go to the Café’ Metro. After the conversation there is A door nearby exit through the door and walk up to the nice lady standing There waiting for some business to come her way on such a fine morning. Janice is the lady in red and if you want as much quality info from her You need to ask the right questions. 1. Ask her if she has worked in the Neighborhood for very long. Oh? trouble? 3. What makes this café owner so Unlucky? After you find out all the dish that’s been going on in the area And to visit the Le Serpent Rouge and the latest on Margo we need to find The Willowtree Herbalist. ---------------------------------- Level 6 - The Willowtree Herbalist ---------------------------------- To get there go to mapquest.com (just kidding) Look for the Le Serpent Rouge its right there around you. Go in that Direction and if you are going the right way on your left will be a wad Of cash, continue on and if you walked over the sewer plate that’s Bouchard’s Hideout, but we aren’t going there yet so pass it by. Go to the end of the street and, go left to the end (Screen Load*) *as we enter certain place a screen will appear to load the next area* Go uphill and look to your right for a building with some stairs. Nothing in the first doorway so walk up to the top and enter the Willowtree Herbalist Shop. (Screen Load once again) Walk up to the herbalist dude a nice friendly Asian fellow. He tells you to find Bouchards body guard, but you’ll need Money and a password from him to get to Bouchard. We can exit the store now and next we have to find the St. Aicard’s Church. Once you leave the shop you’ll have Another screen load these load screens are helpful as they Provide clues to what to look for sometimes. In this case The load screen provides the church we are looking for. Head out of the shop and down the steps and go in that Direction bear slightly left and to the right is the building You can’t miss it. St. Aichard's Church Walk to the door and enter. It’s not used As a place of worship anymore it’s been converted into a Gym. Sacrilege lol! In the rear of the room is an alter push it until Lara tells you you’ve gotten stronger, now you’ve increased your Leg strength. Head over to the beefy gym dude hanging out by the Ring. Lara can make a wager here providing she has the loot to bet. I suggest saving here before you wager as you can lose and not get The watch, this way you can load a save again and replay until you Do win the wager to get the watch. Lara wants his watch so she can use it for the pawn shop later. You have a choice to make between Zak & Carl. I chose Carl and won The watch. The beefy gym dude tells you to make like a tree and get Out of here. Exit the Church I mean Gym and follow the path back Past the Willowtree Herbalist and down the street (Load Screen) Renne's Pawnshop Run all the way past Janice the lady in red you spoke to earlier as you Pass her things still look like business is slow. You’ll see a barricade At the end of the street the last door on the right is Renne’s pawn shop. Go through the door and the entrance is the first left down the hall Nothing is up the stairs ahead. Talk to Renne and he’ll ask you if you Are buying or selling. A select screen appears and select your items You’ve collected you can sell to build up your euros. Now exit the Building and go back to where Janice is wasting the day away, but on The bright side getting lots of fresh air. Cafe' Metro Opposite Le Serpent Rouge Are a set of stairs take the stairs (Load Screen and building hint) Go down the street and bear left you pass along the way a store with A red canopy, take the left after the store ahead is a street sign and If you look closely points the way left to the Café Metro which is Where we need to go next. The entrance is before the non-ridable Motorcycle too bad what a bummer. Go inside and walk up to the counter There is a recognizable gentleman who looks like he may have had too Much wine seated in the corner of the café. If you look closely it’s none Other than Kurtis Trent, he’s not in the mood for social interaction at Present so say hi and leave him be. Lara asks Pierre at the counter If he needs anything done, problems sorted out in return for his assistance In the whereabouts of Bouchard. Lara is to go to the Le Serpent Rouge and Get a small item in a non functioning light fixture and bring it back to him. He gives you the key to the place as he use to be employed there. You can Now exit the Café and wave bye bye to Kurtis on your way out he may wave Back if he’s in the mood. -------------------------- Level 7 - Le Serpent Rouge -------------------------- *note: This is my outcome and others may experience a different one. After leaving the Café’ Metro head back to Janice, along the way where we have found Cash many times in the corner is another wad of cash to be taken. As Lara goes to grab it Kurtis gets on his bike and takes off into the Parisian sunset. Nothing like French Roast To wake you right up again. Go to the back of Le Serpent Rouge and enter the building You’ll encounter a baddie in the office nearby. Take him out with some kicks or use Your weapons to take him out, then scoop up the snacks and goodies on the desk he won’t Be needing them anymore. Leave the office and look for a switch on the wall. It turns out the lights and you could have used it to make things more stealthy with the Baddie before, but I just saw him and wasted him right away. Go down the end of the hall And you’ll enter the club. Baddies are inside waiting to shoot you dead. You’ll have to Face them eventually but for now we want to cause a slight diversion first. Activate your stealth mode and hug the wall left and sneak up the stairs. Grab the record On the turntable and then turn around and turn on the switch near the stairs you came up. Taking the record will give us music with our flashing lights we just turned on. *Baddies that are wasted by Lara disappear and leave their weapon behind always Look for one and add it to your arsenal. No time to waste a baddie is at the stairs hurry and take him out quickly. Another baddie Is out there also do the same to him as you did to his partner. Walk around the stage You’ll find a goodie grab the bandages and head over to the bar. Grab the goodies On both sides of the counter two on the back and the bottle on the front. Now look for a Switch at the entrance of the bartenders area it activates a dumb waiter throw the switch. Down comes some V-Packers Cartridges take them both then leave the bar area. Head for the stairs but get ready for a baddie at the top. Walk around the catwalk upstairs To a movable block. You have to push or pull it towards the railing and line it up as close As possible to the lighting rig above, Jump and pull yourself up then walk to the center Of the room. Some rigging collapses in front of us. Jump to the catwalk on the other side. Go to the right hand corner and there is a health pack. You’ll encounter 2 baddies take Them down then look for an opening in the railing of the catwalk. Go to the edge and Wait for the lighting rig to be at its lowest point and jump towards it. Don’t have a Heavy hand on the left stick or you may overshoot the mark. Once on the rigging Take another leap to the other side of the rigging and turn left. You’ll see a part of the Rigging you can climb onto. Climb up and shimmy right and climb to the top of the Rigging. Across the way from here we can see a green cat walk on the other side. We have to make a jump from where we are to the other side of the rigging. Turn around and look ahead and jump to the ledge across the way. Turn left and Climb the ladder and left to the walkway. Turn around and look at a box on the rigging. Take note of that box because that where we have to come back to get Pierre’s Item. Turn around and to the left you see a slide. Slide down and hit the jump button the way Down to jump to the ledge on the other side. A short jump over the gap and forward To the end where some more rigging is with a pipe resting above it. Jump to the rigging And shimmy left past the pipes and pull yourself up. From here turn left and jump Down to the green catwalk near a control room door. Lara does not have the strength to Open the door right now but she will after you kick the catwalk to bring it down so we Can walk on it later. Now kick in the control room door and you’ll find a panel with Left and right switches. Hit the left switches twice and the right switches once. This will line up our light that Pierre said was the only one broken. Now we leave The control room and head across the catwalk Lara’s so graciously kicked down for us. Go to the end to the ladder again and back to the rigging with the box once again. If you threw the switches correctly you’ll find Pierre’s Trinket Box. Return to the ladder and back to the control room where you’ll encounter a baddie. Take his weapon after and a Ticket Office Key that is on the floor. Before we exit Climb down the ladder and grab a snack of chocolate. Climb back up and exit through The door. Make your way down to the street level by taking the ladder the a drop From a small opening and then a flight of stairs. Through an opening and drop to the Street. We are now finished with Le Serpent Rouge and need to find a manhole Cover for the Metro Tunnels. Note: Once in the manhole it says Bouchard’s Hideout. We are in the right place. Though so don’t worry. ----------------------- Level 8 - Metro Tunnels ----------------------- Once back on the street find the manhole cover we passed frequently where we Got many wads of cash and saw Kurtis take off on his bike. If you were near Janice and facing the Le Serpent Rouge that would be the direction to take. Drop down the manhole cover and go down the corridor and make a left to Some boxes. Jump onto the box and climb the wall you’ll notice the mortar Broken as a clue you can climb it. Go as high as you can and shimmy to the Right as far as you can until you are around the small platform and can pull Yourself up. Turn left and jump to the platform on the other side. Look up for The opening above and turn Lara to a 45 degree angle and jump towards the opening. Lara will grab the ledge, shimmy over and climb in. Use the duck button to crawl Through to the next room. Jump to the next opening and crawl through and exit. Turn right towards a gate, there is a lot of goodies and cash on the ground to pick up. Open the gate and go up the stairs and exit the park. This area should be very Familiar by now across the street is the Church Gym so turn right and go past The Willowtree Herbalist and all the back to the are where we can see Janice And where we can get another wad of cash in the corner then back down the sewer Again. Go straight as far as you can go until you reach an area with a drop below. To your right you’ll notice two small platforms and broken mortar that’s climbable. We have hang from the small ledge and shimmy left and climb down and over And enter that small alcove. There is a diamond ring we can pawn at renne’s shop After we are done. Climb back out and return to the small ledge. From there we Have to make a jump to the other side. I suggest a save here in case you don’t Make it. Jump to the area across the way pick up the goodie and climb the ladder, Make a left and kick down a door and get the large health pack. Exit the room and Return back to the ladder and back to the area we jump to before. Another save Alert here as this jump is a bit tricky also. Position yourself just right to get Back to the left small corner ledge, take the jump and climb back up then go Straight all the way through the tunnel. At the end of the tunnel on the right Is a ladder, climb up the ladder and exit to the surface and cash in our ring at the Pawn shop. Ooops forgot out of the manhole and at our favorite corner the money Fairy left another wad of cash. Pick it up and head past Janice to Renne’s. We didn’t get much for the ring must have been a cubic zerconia. Head out of the pawn shop back to Janice and go up the stairs to the left and Follow the path back to the Café’ Metro. Down the street bearing left, street sign And another left and straight ahead on your right is the shop. The bike is gone Because it was Kurtis Trents last time we were there. Enter the Café’ and Walk up to Pierre, he tells you Kurtis was asking also about the whereabouts Of Bouchard and as agreed to get to Bouchard he has set up a meeting with His ex Francine and gives you the address and password to her apartment. Her apartment is by The Church Gym St. Aicards Church. To get there exit the Café’ and bear left back where we came by Janice, Down the stairs and left down the block bear left, up the hill and past the Church. You’ll see a dude behind a gate. That’s Bouchards doorman. Leave him be for now we don’t need to talk to him. Past him down the Road look for a door with a keypad on the right. You can refer to your Items List or simply type in 15329. Now you can enter the door and head up the Stairs to Francine’s apartment. She tells you that’s Bouchard’s Hideout is In the basement of the Church. Pierre was right about Bouchard lying low! She tells you the only way to get there is through the graveyard mausoleum That’s happens to be right outside her window. What a view! Press the action Button at the window to leave Francine’s apartment and onto the ledge. ----------------------- Level 9 - The Graveyard ----------------------- We left off the previous part at Francine’s Ledge. Turn right and jump to the next ledge, walk to the Railing and climb over you’ll see a drain pipe there climb up it Shimmy over a bit and pull yourself to the top. Now here we Have to stop and possibly a good choice to save. You have to run To the other end of the ledge because it will collapse as you are Running. Once at the end hang off the ledge and shimmy right To drop down to the balcony where a red line is awaiting for you To jump and grab it to cross to the other side and drop safely to The balcony. From here hang drop to the graveyard. There are some goodies to be had, to the right behind a headstone Is a health pack and way around the other end behind a mausoleum? Is some bandages. On your way to the bandages there is a mean old Graveyard doggie and we have chocolate but no biscuits so we’ll have To put to sleep the poor doggie with our pistol. We have to build up Some body strength before we can go after a goodie inside a mausoleum Door, we‘ll have to knock down a statue in the graveyard to get that strength To push these heavy metal doors in. In the graveyard are numerous Mausoleums, but we have two in the grave yard we can jump onto. The one we want first is on the far end in the area we got our bandages but A few mausoleums before the and across from a fenced mausoleum where We have our statue inside the fenced area. Jump onto the mausoleum and A short jump to the higher one, from there we can take that jump to the one Across the way in the fenced area with the statue. Walk up to the statue and Climb up, press action and Lara will push down the statue. It crashes and opens Our way to Bouchard’s Hideout, but before we go there we now have the strength To knock in some doors and get our well deserved goodies. Knock in the door on The mausoleum in the fenced area you are in and get goodies on the floor. Leave the mausoleum and climb to the roof and jump to any mausoleum you like Nearby and drop back to the ground. There is another mausoleum we passed earlier In a fenced area before we met the doggie. Jump up to the mausoleum next to the Fenced in one, turn and jump the mausoleum in the fenced area. Break in the door And pick up your prize. Now we have to Jump back up onto the mausoleum again And jump to the one we were on before and drop down. You now have to repeat The jumps by the other fenced area to the shorter mausoleum and the taller one, Then the long jump back onto the one in the fenced area by the statue once again. Go to the entrance we created by pushing down the statue and jump in you are now In Bouchard’s Hideout. ----------------------------- Level 10 - Bouchard's Hideout ----------------------------- Ok we climbed up to are statue before and jumped in the crypt to Bouchard’s Hideout. Hurry and run down the corridor the floor is about to collapse! If you landed close to the hole Lara says she can climb this. The hole you Are curious about has two rats inside save your ammo if you desire that hole is if We fall from the pipe on the next pit so we can return to this area and climb Back up. Climb up the wall to the left of the rat hole and grab the pipe, shimmy Left until you reach safe ground. Next is yet a third pit which has water. We Have to dive in go under and onto the other side where you’ll see two jutted Sewer pipes sticking out at either end. Once again Lara will say I can climb this. Climb up to the crack and shimmy left once again and reach safe ground. Walk up to a grate on your right and get rid of the rodent behind the grate then Kick in the grate. Crawl through to the other side and get the goodie on the floor. Open the first and then the second door. This brings you back to the beginning of The level. For now let’s backtrack to the grate and crawl back through, come out And turn to the right toward a pile of rubble. Use the action button and pull back The stone in your way this clears a passage beyond the other side of the wall. Head back to the grate area and crawl through once again and through the two Doors and turn left through the rubble filled corridor and jump into the water Move across and pull up to the other side. Go to your right and go through the Opening in the wall into an area with cells in the room. Go to the doorway on The left and walk through a mutated man is on a cot moaning. Leave him in Peace, but take the health pack that’s on the ledge to the left of him against the wall. Leave the room and turn left; there is a brown door at the end of the corridor. Open the door and we finally get to meet Bouchard. It is very important to Be polite to Bouchard if you make him angry he will shoot you dead and we Don’t want that do we? When it’s response time use these three listed. 1. Easy Bouchard I lost a friend….. 2. A front obviously 3. Passports? Bouchard and Lara discuss the mutated man and the Monstrom , but the Business at hand is a business deal between Bouchard and Lara to give Renne the pawn broker some passports and that will give Renne the Message that Lara can be trusted because she is working with Bouchard And can get what she need through Renne. After the conversation pull the level on the wall near the other door in his Room and exit this room to an opened cell door which is straight ahead Last door on the left. Pick of the bar of chocolate and let’s move a block In the room. Find the movable block and push it until it is close to the Door so we can climb up to the loft above. Once up there we have to pull A switch that opens a door back in Bouchard’s room. Hang drop down and Go back to Bouchard’s room and exit through the open door that was by the Switch we opened for the cell earlier and exit to the St. Aichards Church Gym street level. Exit the gym and head back to where Janice is you should Know by now bear left and past the Herbalist etc. Don’t forget to pick up your Wad of cash that is always there when we return to that spot in the corner near The sewer. Pass Janice and go to Renne’s Shop. There Lara passes Eckhardt for the first time, but doesn’t know him yet. You’ll go into the shop and place the passports on The counter. Now that you have control of Lara again go into the nearby room and You’ll find Renne dead on the floor. He becomes another casualty of the Monstrum Killings notice the M in blood. Pick up his wallet on the floor inside is a piece of Scrap paper that has a code for the nearby door with a Keypad. Also look for a Trap door near there that’s our exit soon and we’ll have to get to it quickly. You’ll notice if you look around there are blinking thingy’s around those are Bombs. Nice security in that pawn shop! Use your item list or simply use this Code and punch in 14529 and the door will open. Inside are the items Von Croy Didn’t get a chance to pick up before his demise. Before we take all the items Be ready to push a button on the wall. After you pick up the last item the lasers Catch you red handed and you don’t have much time to get out. So pick up the items Hit the exit button on the wall and leave the room, then turn right to the trap door, Press action to open and jump down and run like hell, jump down another opening Ahead to the sewer keep on running like the wind as the bombs explode and Lara just makes it out alive. (Cut Scene) Kurtis Trent is hanging out have a smoke and watches Lara escape. It’s doesn’t phase him in the least and walks away. (Cut Scene 2) Cabal members and Eckhardt discuss their plans that once they have the final Abscura painting they can attempt once again to waken the sleeper with more Success this time around. End of this level and onto the Louve Storm Drains. ------------------------------ Level 11 - Louvre Storm Drains ------------------------------ We begin this level sliding down to the lovely sewer. Hey! Lara has a new outfit! Yes there are more rats and some bother Lara and some do not. I don’t think I need tell you what to do to the one that do bother Lara. Once in the sewer turn left and pick of the candy bar, then ahead of that Go up the stairs and pick up the health pack. Come back down the stairs And head down the tunnel where you see and hear the gushing water. There is a passage with mucky water on the left with a ladder and straight Ahead in the main sewer area if your turn left is a doorway that leads to The same exact area and Lara would get to if she climbs the ladder in the Mucky water area. Turn left at the main sewer area and get the goodie on The floor and head down the corridor. In the room is a valve that Lara is not Strong enough yet to turn, there is also a rat that may bother you. Return to The main sewer room with the gushing water and search for a pipe on the wall And climb it. Take note you can walk safely around the rushing waterfall but Lara will die a nasty fall if you jump down. Now back to the pipe on the wall. Climb up and get off onto the rusty platform on the left. And walk to a switch on The wall. This switch shuts off a fan down the corridor on the right if you were Just entering the main sewer area. Lets go back to the pipe we climbed up and Climb down. Head left and down the corridor and on the right we’ll find a small Ladder and our fan that we shut off with the switch. Climb the small ladder and go Up to the fan and Lara will say she thinks she can turn the blades. Turn the blades To the right twice to make it possible for Lara to duck and crawl through the opening In the fan. After turning the blades Lara now has the strength to turn the valves. Hit the crawl button and enter the fan blade opening and pick up the goodie. Go down The rest of the way and get off the barrel, walk up to the valve and turn it to shut off Pipe number three on the control panel. One down and five to go. To the left is an alcove That supposedly had darts, but I didn’t see anything there perhaps you’ll have better luck. Lets now go back the way we came back through the fan blade and down the ladder then Left to the end of the corridor to the main sewer area again. Go right and around to the Control panel area and through the room to the right once again Lara can now shut off the Valve there. Shut off the valve and exit the way you came and head back to the pipe We climbed up earlier. Two Valves and four to go now. Climb up the pipe and back onto The platform. In the middle are an opening and a platform that goes across the waterfall. Carefully walk across the plank to the other side and turn off valve number three. Three Valves down and three to go now. This also floods the tunnels below the waterfall that Can now search the tunnels. Turn right across the walkway and pick up the goodie at the End of the walkway are rungs jump up and climb the ladder getting off at the next gantry. Go left to find another set of rungs and climb up. Go right to the end to a piece of metal Blocking your way. Lara says I can climb this it’s not for the metal grid if you look up There is a pipe we will eventually climb to get to another valve across the way but before We do walk back to the other side and walk another blank to a room across the way and Get a goodie inside and return back to this area again and back to the pipe we need To jump now. Jump to the pipe and shimmy across to turn off our fourth valve. Four down now and two to go. After this we have to make our way all the way to the Bottom surface again. So shimmy across the pipe and go down the gantries and across The plank to another gantry and down the very first pipe we climbed to the ground Below. Enter the water and dive down enter the passage tunnel and swim forward Taking 2 rights after the send right you’ll be heading upward to the surface. Don’t Waste anytime investigating or Lara will drown. You’ll find a grating you can climb To another gantry platform. Walk to the left and you’ll hear Lara say I can climb this That is because there is a pipe above you we need to jump onto and shimmy across To the plank in the middle and drop off, once off go to the end to the valve and shut It down. Five valves down now and only one to go! Go to the middle of the plank Again and look for a metal grid across the way. We need to jump to the pipe again And shimmy and drop over to there. Climb up the grid there to the top until you are On the gantry platform. Walk left to the end and you’ll see another gantry we need To jump to, to reach the final and 6th valve that will shut off the waterfall completely. From here go to the right and to the end of the ramp and jump to the other one. You’ll see a door enter it and pick up the goodie. Continue on and to the right to Another door and look for a plank to walk across in front of you. Walk across and At the gantry turn left and angle yourself for a short hop into the storm drain. When you reach the end of the tunnel here you’ll see a set of pipes in front of you This is the boiler room. Lara says she smells oil here. We need to hang drop from Here to the ramp below us. Use the look button and you’ll see it. If you go into the Water by mistake there is a ladder to get back out and simply make your way to The gantry ramp across the way. There is an upper boiler on a high ramp above Lara says the same thing at either boiler that this is the place and better refer to the Map. This is a very good time to save if you’ve made it to the boiler. If you did hang drop and went left to the boiler on the other side we are ready. Lara is going to set an explosive set for 5 seconds and the place is going to be on fire. You need to do a back flip by pressing the jump button and back on the left stick PS2 Or Back Arrow PC. When in the water head for the right-hand tunnel go straight and Take the first left and take it all the way until you reach the surface and can breathe. Wade through the water. You’ll see pipes in the way of a path in front of you so go to The left tunnel and left again until you reach the end. You can now see the result of your Handy work and we are almost at the end of this level. Hang drop down to the platform Below you and go left to the ladder at the end. You cannot climb down the next ladder Or you will fry Lara to a crispy critter. Jump past the flames and onto the platform and Climb the rungs ahead on the wall and left onto the gantry platform and take it to the end. Go to the edge of the gantry and jump to the landing below. To the left is our exit out Of the boiler you and are into the Louvre.Once through you’ll see a blue room that goes Right and left there is nothing on the right so lets go left to end this level and onto The Louvre Galleries. --------------------------- Level 12 - Louvre Galleries --------------------------- The level begins with Lara standing at the gallery stair and says at least it's clean in here. It's important to activate stealth mode and throughout the laser area the walk button will Also be used more than the run. Turn on stealth mode to head up the stairs, there is a Camera you can avoid if you time it right and the two guards one outside and one at the Top of the stairs won't see you. Once at the top of the stairs sneak up on the guard and Punch his light out and watch him vanish into never never land. Proceed to a door and Open it. This is the laser room be careful of the trip lasers if you trip any metal cages will Come down upon you and the Guard will be right up to get you. If you do trip the wires And take out the guard you can reset the lasers again by pushing a button on the wall. With all this said and we are all prepared lets get through these lasers Jump onto the first display case and turn left there is a stone slab on the wall with a A health pack on top. Jump and grab then pull up and take your first goodie here Then turn right facing the first set of laser trip wires. (Not a bad idea to save your game here) You need to perform a running jump here to make it over and if you miss one of the guards Shows up shooting and you'll have to shoot back. Once he's put to sleep reset the lasers By pushing a yellow button on the entrance of the door and head back to the slab and start Over. If you made it to the second glass case no problem. Climb down and jump onto the Middle case and back up for a running jump over to the next case. Time your jump as the Lasers move up and down as they start to pass below the case make your jump. Once on the next case hang drop of the end of it and shimmy past the laser over the case And climb back onto the case. Jump over to the next case on the right and jump on it and Grab the ledge above and shimmy left. When you are past drop down and exit through the Door to the next set of lasers in the next room. (Cut Scene) Will show some guards Around and unfortunately we can't avoid them. Crawl under the first laser and trip the next one That will bring the guard in the white shirt coming to you so take him down and make sure you Pick up the security pass he leaves behind. In the far right corner is a large health pack and Opposite left is a door with a card reader. Walk up to a card reader near a sign in the corner Of the room Lara mentions Von Croy talked about the security pass card that Margot had. The card doesn't work on this door but it will work on the one in the next room. Now in the middle of the room go through the only door that is unlocked this is the Mona Lisa Room. Another guard in white is there lets for fun use our stealth mode around the glass cases And sneak up behind him press action and Lara takes him down with a nice punch for good Measure. On the left hand corner by the door is a glass case blocking a switch we need to Move it out of the way. After moving it this will give Lara the strength to move an even bigger case. Do not trip the Mona Lisa lasers as they will let out a poisonous gas. Go to the large case in the middle of the room and move it as close as you can to the chairs in Front of it. Go to the small glass case you moved and use your card. You have to be quick now And jump onto the big case as it is on a time and do a running jump onto the ledge over the Mona Lisa painting and crawl through the opening. Once through walk a bit and crawl through Another bit of venting climb out and find the ladder on the right side wall and climb up. Once at the top wait for the guard in the white shirt. Wait until he walks away and kick down The grid and go to stealth mode. Creep up on the guard and let Lara give him the one-two punch. Now look for an Upside down L shaped air duck against the building wall. There is a base in From of it you can climb up. Shimmy, climb up and walk when you can to the right until you Get to a metal conduit pipe above you. You have zero time to waste getting across so set Yourself up not at the beginning but a step or two ahead until Lara is willing to jump up and Grab the pipe. Immediately make your way across to the other side and off onto the ledge below. Lara will say that she is stronger now. Go to the right until you see a pipe you can climb down. You have to hang and shimmy to get to it. Half way down hang to the ledge of the window and Climb in where a guard is standing immediately go into stealth and take him down. He leaves Behind a key. You will need this key if you do not have the crowbar in your inventory. *Funny Bug Alert.* If from the pipe you try to get onto the window before Lara can grab and pull Up she will stand there for a second and float away into the air. You'll have to restart. Climb out the window and down the pipe you'll see stairs and a gate open the gate and down The stairs. Left and right are two utility doors the one on the right has bandages and with Lara's acquired strength from the pipe climbing she can now shoulder in the doors. Let's head back to the pipe we were at before where we got the guards keep but now climb to The top and shimmy right until we can get onto the walkway there. Go all the way down to the Other end where you'll see a fenced area and a gate door. If you do not have a crowbar the key You got from the guard will come in handy now. You'll have to go down the ladder and to the Right is a blue utility door. Use the guard’s key and get the crowbar inside. Go back to the Ladder back to where we were at the fenced area and use the crowbar on the gate. Climb up the exhaust ductwork and crawl through the opening and down the ladder. Go through the duct until you see an end and drop down into a storage room. You will see A guard walking by wait until he passes and go into stealth mode and take him down. A doorway with a keypad is Margot Carvier's Office and we to get the code. One of the doors Has an office filled with the usual desks and PC's but there is a round shaped glass door That will open when you get near. You may get to sneak up on the guard but if not take him Down. The PC monitors in the office have access to the offices one of which is Margot's. You can use the zoom to look around and find the posty with the code but if you can't find it The code number is 14639. Go now to Margot's office where we had the keypad and unlock the door. In the room you'll find information about the Abscura paintings just walk around and when you See the hand pop up find out all the details you can about them but most importantly get Margot's Security pass at a draw bottom right of the front of the desk. Leave the room and down the hall Left is an X-Ray room remember this room we'll be back after after the Tomb of Ancients. Leave the X-Ray room and down the other hall and use your Margot Security Pass and open the Door and head all the way down all those stairs. Go through the only opened doorway and there Are two doors but only one opens the one on the right. Unlock the door on the other end using The pass card and open it. Go through and you'll see familiar territory open the next door With your card read and go down the stairs. There is a guard there you'll have to deal with The room on the right has some nice artifacts to look at but nothing more. Head for the stairs go all the way down and open the door. Find the stairs and head down. There is a room with portable lighting lit all around. Head to either door and end the level. Next up The Archaeological Dig. --------------------------------- Level 13 - The Archaeological Dig --------------------------------- The level starts at an opened fence go in and to your right. You unavoidably will encounter a guard, Take his weapon a K2 Impactor for that extra jolt. Then proceed to the room he came out of and Throw a switch in the middle of the room. You'll see some lights come on and it turns on the Air Conditioning (Cool!) Activating the switch will help any elevator we encounter later to have a good Chance of being functional also now we can leave this area. Go out the door and turn right you will Encounter a baddie so take the baddie down and take his weapon. Back up a bit because of the Baddie the distracted us we missed a door. If we exited the air conditioning room and went right And turn right around that building there is a metal door. Open the door and go up to the computer Terminal and press action. This activates a scanner. For PS2 users use the left stick and move it to The upper left hand corner and when you see the hand pop up press action to get our first Ancient Symbol Tracing. Leave this room and to the right go to the office at the very end. Inside walk up to the The computer area and look for what looks like a CD player open and grab the second Ancient Symbol Tracing. If you walk over to the far left PC you'll hear Lara find out about the Nephilim. Leave this room And draw your weapon a baddie is coming. Proceed towards where we entered this level and in the Middle of the fence is an opening with a ladder. Go down the ladder and make your way left and go Do another ladder. Find your way across some planks and hold the walk and jump at the same time For a short leap across. Go down the next ladder but come right back up a baddie with a good trigger Finger will be shooting at you. Position yourself with your weapon until you can target him and finish Him off. Now trace your way back up the scaffolding because on our way down in the beginning on our Left was an arch on the wall and a wooden platform above. We need to get to the top left portion of that Platform and make a standing leap towards that wooden platform above the arch grab and climb up. That's a great spot once there to save your game in case you miss. Once up on the wooden platform climb up onto the walkway and go to the middle and make a left you'll see an are with a circle on the floor. Nearby is a switch that will lower an elevator to the scaffolding throwing the switch. Head back to that wooden Platform and drop down to the concrete arch below it and angle yourself for a jump onto the elevator section We lowered with the switch. You'll see on your left one of those round pinwheel things you see at amusement Parks except this one is a hell of a lot older and does something different except spin. This opens the Tomb Of Ancients and it needs some switches pull in order and some pulling on the wheel to unlock so let's have Your undivided attention. Up the stairs and to the left are switches that have to be pulled in a certain order. This unlocks and locks portions or sections of the wheel for us to line up the four proper symbols to unlock The Tomb of Ancients, Now that we know what we have to do lets do it. The four Symbols we have to line Up are on the dial for us to move them properly go to the switch area up the stairs and around the corner of The wheel they look like for wooden sticks from an episode of the Flintstones. Ignore the first lever for now And pull levers 2 & 3 & 4 to the lower position and go back to the wheel or mechanism. Only the outer Section will move now because the other three are closed. Pull that bar on the wheel until you see a Crescent moon shape line into place with the closed sections. Go back to the switches and pull lever Number 1 to the off position and pull lever number 2 to open. Go back to the wheel and find the symbol that Looks like a G or an upside down stick person and pull on the wheel and line that symbol up with our crescent Moon. Head back to the switches again and pull switch number 2 to off and 3 and return to the wheel pointer And look for the circle symbol check your inventory to be sure it looks like a ball with an outer ring. Line that Up with our other 2 we have done and head back to the switches and we now have one to go. Pull lever or switch number 3 to off and pull lever 4 and head back to the pointer and find an insect symbol and the Gizmo should unlock and open the Tomb of Ancients which is that round circle above on the upper floor where We pulled the switch for the elevator earlier. We have to now head back there so get to the elevator platform And jump to the arch from before and climb to the wooden platform above and climb to the walkway. Walk along And make a left and walk up to that newly made opening that you worked so hard to get open. Take a peek And hang drop down to Jump into the Tomb of Ancients and the end of this level. --------------------------- Level 14 - Tomb Of Ancients --------------------------- The level begins in a tunnel area find the open and do a hang drop you'll land on a log below, and From there jump to the floor below then walk up to the cave entrance. You get a nice panoramic View of the surroundings and then you get control of Lara once again. Do you hear bats yet? Well if you don't get ready for some soon. If you look below you ask yourself hmm I see no way To get down there what do I do? Well you have to hang but you cannot drop below or Lara will Have a nice long scream to her death. Instead Lara can grab the wall and climb down to a platform Below. PS2 users will use the left stick by pulling it backwards. Once on the platform below turn To your left to a long wooden beam. This is an excellent place to save at this point in case you Happen to miss this jump. Walk to the edge and jump to the beam then pull yourself up then turn Right and position yourself for a jump into another cave opening. Look for a hole in the floor inside The cave. Carefully make your way down to the bottom some of the drops can give Lara some Damage if you are not careful. Once safely on the ground head out the opening to that broken Bridge we saw earlier from way up above at the beginning of this level. Now look behind you and You will see a sealed door. Do a running jump from one end of this bridge to the other. Once you Are on the other side turn left and look across the way to a square ledge sticking out. This ledge Has no Gargoyles on it just a platform. Jump across to that platform and turn left to jump and grab To the gargoyle platform and pull yourself up. Now hang from the ledge and shimmy left all the way Around and let go to the platform below. You are now on a rock face platform that you can safely Climb down to the lower portion of this rock face. So turn around at the middle and climb down To the lower platform and turn left again. Position yourself now to jump to the small platform in The distance below. Next is a jump to the wooden beam if you look closely there is a switch on the Wall we will have to throw once there. This will open more platforms for us to reach the bottom. So after we have made it to the beam and pulled up and thrown the switch we have a short hop To the next platform. A regular jump will have Lara falling to her death. For a hop jump for PS2 Hold the walk L1 and the circle at the same time. Next platform is a standard jump walk to the Edge and jump to the next platform. The next is slightly above and is another regular jump. Pull yourself up afterwards and the lower platform is another hop jump holding the walk button. There is a platform underneath you so hang drop to that platform below you and turn left to Your last platform and jump to that one. Before we drop down below get prepared for a Knight Waiting to slice and dice you. Be prepared to draw your weapon as you land. The Knight Cannot be killed but on your first shots at him he will be out for about 30 seconds or so giving You time to run to a small crawlspace and pull a lever to open more platforms. When you Crawl out The Knight will be waking up from his nap and you need to quickly find the lowest Platform you just opened and jump onto it. From there we can say good night to the knight he Can't harm Lara from the platform but if you fall from one he'll be eagerly waiting to meet you Again at the bottom. If you do head for that lowest platform again and jump on also a side jump Will land you onto it also. Ok we are on the first platform turn left and jump to the next one and Jump again to the next one after that and pull up. Stay far back and jump to the next as it's just In the right spot to be a pain. If you're successful Lara will grab and pull up there perhaps a nice Spot to save there beforehand. Two more jumps onto two more platforms and we have to turn Around and jump to platforms facing the other way. Jump to the first and jump up and pull to The second. Two more platform jumps and look for the brown platform ahead another jump. That platform we pull Lara up to another switch that opens the trap door at the bottom Where Mr. Knight is waiting for us. We have to make our way back now to a platform We can hang drop off of so do a short hop to the first and jump the next two and hang drop from The next two then jump to the ground and run to the opened trapdoor. To the left and then to the Right is a metal door press action and kick it down. Lara say that she is even stronger now. Pick up the shotgun and the other 2 goodies on floor quick because Mr. Knight is coming. If you encounter him you have a few options. You can kick him silly to daze him or you can shoot Him or you can run like the wind out of there and to a corridor on the right to another metal door. If you got to this door first Lara wasn't strong enough then to kick it down. Kick down this door And head through to a new room finally. This room once you walk through has lovely poison Darts that start flying across as you leave the hallway and enter the next room. Immediately On your right is a switch before you throw it this is a great time to save your game. Once you pull the switch it starts a 15 second timer and opens a door on the other side. You'll also notice spikes going in and out around the doorways. You have 15 seconds to Time your jumps across the spiked doors and run through the doorway on the other side. We have one more door to open and it's an easy one that leads us to our exit of this level And onto The Hall of Seasons ------------------------------ Level 15 - The Hall of Seasons ------------------------------ Very Important to read the prologue for this level You enter this level, which has 4 parts or phases to complete this level and to obtain The 4 crystals representing the 4 elements of Water, Fire, Earth & Air. The Hall of Seasons has a circle in the middle of the room with 4 quarters for each Element. Stepping on one opens three doors across the way. You have to pull a lever in the room that has the corresponding symbol above the in and above that doorway. This will open a gated door where you will exit to enter a phase of your journey. Pulling the wrong lever in the wrong room is not a good idea so always look above each doorway to be sure you match the symbol you stepped on to the room you are in. Pulling the wrong lever drops you into the basement of traps where you have to find a rope Elevator past a smashing stone and past 2 blade traps to the left to get back to the Hall of Seasons. Hope you honed your skills up to this point because they will be tested for certain. This is an extremely long series of levels and this will bring you at least to where I am at this Point and will update this portion as it's completed. Bottom line is to get the four crystals and place them in their holders and turn the four valves in the furnace room. You can take any path as long as you get the four crystals or follow mine. Our four phases or levels we will be encountering will be: 1.Neptune's Hall 2.The Wrath of the Beast 3.The Sanctuary of Fire 4.The Breathe of Hades *SYMBOL DESCRIPTIONS EARTH: Stone shaped glyph with a line under it FIRE: A sunburst shaped glyph AIR: 3 lines ending with hooks WATER: 3 wavy lines Neptune's Hall This lovely water level by the time you complete it will make you an expert at maneuvering Lara underwater. Not a very easy level to say the least, but whose knows maybe you are an expert already or will have some luck. The bottom line is to get the water crystal because if you don't you aren't leaving this level! We enter this level in a room with a fireball throwing knight ahead of us is a large circle do not fall in yet as it Will only mean instant death. Jump across the circle or make your way around it and head for the water hole on the other side. If you get torched by the knight this will douse the flames. Make your way down through the holes and find a bladed doorway. Inside is a switch we need to pull that will fill the hole we jumped over with water. After pulling the leaver make your way back to the room with the knight and run and jump into the Hole that is now filled with water. After diving in come up for air and take a looksie around. Below you'll see a circular grating this is a door mechanism let's for a moment explains the door mechanism as it's probably the most the important area of this level. When we reach this area you'll have to dive down to a brown round Pillar and on top is the water crystal, which we absolutely need, and below that is a switch that we really don't Need that opens a doorway above the gargoyle head containing a goodie. If you absolutely want to get the goodie Remember this. Now that we know what that circle thing is below us look for a doorway with a gargoyle head. Below it and to the Right surround by underwater foliage is a small pathway to a switch. Enter throw the switch and surface. This switch Spills out more water into the chamber and it makes it so you can get out of the water and onto the ledges giving you access to the doorways some of which contain goodies but are dead ends except for one. Now look for an Archway with an orange tint to it and inside you'll find a hole in the floor. Save game point here, as it gets difficult. This is the part I mentioned earlier that you'll make Lara a great swimmer! Jump in the waters fine and head down a corridor along the way you see arched windows that are the same we saw outside nearby here is a large Health pack. Continue forward and you'll enter a shaft make your way down and dive again by this point you'll be saying I NEED AIR!!!! Look for a round grating and swim through and surface for a small pocket of air. This is also a great save point as you will be encountering a series of blades if you pass the blades and Make it through the greats there is a place on the other side for another pocket of air. When you have your Breath dive down and keep Lara low and hug the right side of the wall and make it through the first open grating And proceed forward the final set of spikes is less forgiving so time it right to pass through and through another Grating. Turn right and up for a pocket of air. Have your breath? Dive down and continue through the passageway we enter below the area of the circle that's a door mechanism. Continued downward and right on top of the brown Pillar is the water crystal. This automatically opens the circle above so surface and get some needed air. This also opened the door beneath the gargoyles head and our means of exit from this exciting place. Dive down through the opened doorway under the gargoyles head. This area should be familiar we are back Where we pulled the switch with the bladed door at the beginning of this level. Make your way up the holes again to the surface and head back to the doorway we entered at the beginning of this level but wait!!! By the Large hole on the floor to the left is a goodie grab it before we leave and exit through the door and dry Lara off Completing this part of The Hall of Seasons and Neptune's Hall. The Wrath of the Beast you stepped on the earth symbol didn't you! That was the stoned shape one with a line under it by the way. Our goal is to find the earth crystal and return to the hall for the next phase of the journey. You enter this room with a statue on the opposite end (Cut Scene) show the statue crumbling and taking the majority of the floor with it. When we get control of Lara when you take a step forward the floor in Front of you collapses as well giving you a subtle hint of what we are in store for. To the left is safe to walk on for the moment Walk the path of green rock until you see an area you can turn right leading to a ramp with a gap. Do a running jump across the gap to the opposite wall. From here look for a ledge sticking out of the rock face Lara can safely walk with her back to the wall to the opposite side. Once there the ledge crumbled behind you (nice place to save since we can't go back) once we approach the edge of the walkway here the walkway begins to crumble and moves you toward the Orange pylons in front of you. You have two choices here if you look from where we are standing now across the way is the orange pylon and to the right of that a gray one and another next to it. That last One does not crumble. So that being said our options are to move forwards and jump onto the orange Pylon, which crumbles in seconds you, have to turn right and jump to the next, which crumbles, and to the next, which does not. You can bypass the orange pylon by taking a daring leap to the gray stone and Then to the stable stone instead. Ahead of you is a jump position yourself to the point of this slab and look Ahead to the set of stairs the floor section before the stairs is a stable one and the one before is not. Jump for the stone walkway before the steps and pull up and position yourself at the edge of the steps. Good place to save here. Two jumps to safety and both platforms crumble so jump and jump again forward until you reach the stable last gray platform. Great place to save here also. Turn right and jump to the next Platform this is unstable also but if you're quick you can climb to the next one and be ok. From there position yourself for the orange platform in front of you. Once you have your feet safely planted turn around and look at the walkway leading to a door. It would be nice if we could just walk to the door but it won't be easy. As you get off the first step the walkway starts to crumble. It'll take 2 timely jumps to reach the steps to the door where you'll see a scene of things crumbling behind you. Pick up the goodies on the floor on the door Is the earth crystal grab it. This activates a chain reaction in the room transforming it to another challenge that will test our resolve. Two cascades of water are flowing from the ceilings at each end and that's because These Knights have swords and throw balls of fire. The object here is to throw the switches on each side of the room and both are in the middle. Once both switches are pulled it opens a door on the opposite end where we run like the wind and exit feeling warm all over. These Knights are touch you may want to stun them with a weapon to give you a second or two to throw a switch. If you Lara lights up like a torch run to one of the water spots and douses the flames preferably the nearest one. You may also have to pause and Use a health pack at some point to survive. Even inside the water the Knight keep pummeling you with Fire forcing you out of the safe zone of water and draining your energy from you. Once both switches are pulled the door opens run to it and that will bring us back into the Hall of Seasons. The Sanctuary of Fire Once again we re-enter the Hall of Seasons with Mr. Knight who never takes a break is waiting in the wings To get Lara. Hit the piece of pie that looks like a sunburst on the floor and go through the door with the Corresponding symbol. I'll be nice and tell you it's the third on the right. Pull the lever on your left proceed Through and turn right through the doorway before Mr. Knight can take swipes at Lara lowering her health or Energy. A cut scene ensues as you enter and the doorway closes behind you. Lara's shorts would have been Nice here as this room is way too hot! The honeycomb thingies on the floor start to crumble and flames spew All over the place setting up our obstacle before us. The bottom line here is to get the fire crystal. After the honeycomb platforms have cooled down a bit make your way towards a pathway in the center as Far as you can go at this point. Once on that platform a few platforms sink into the lava behind us. Lara can get hit with some of the lava spurts decreasing her health so watch your meter. Take a leap and land on the 2nd honeycomb platform ahead of you and another jump to the next. Angle yourself and jump to another. Turn right to another set and one last jump to the stairs and get the fire Crystal! That was easy wasn't it? Wait until we have to make our way back! Save your game here. Make your way back to the honeycombed platforms and look for a short jump to the one on the right and another and pull up to a floating one and jump from there to another floating platform and turn left. Ahead another floating platform when landing on it raises a pathway for us. Follow it to the left and look for a few floating platforms there, jump over there and this raises a few more platforms for us. Take a jump there and get onto the walkway and make your way back to the door we entered to exit this Level and cool off! Back to the hall of seasons for our final crystal. The Breath of Hades we enter this room to find tall platforms that look like trees that were cut before their prime. The object here is a simple one to get the Air Crystal on the other side of the room. Proceed forward and turn right along the area we can safely walk on. The wall needs to be pushed in as a block would and inside is a switch we need to throw. This starts the wind blowing. Leave this area back to where you were and start hopping. The jumps require judgment and precision as you make your way to the other side of the room where your Air crystal is you'll find the wind blowing moving Lara and the tall platforms making it hard for you to decide when to jump. Jump to the first and jump toward your right to the next jumping to each pillar until you reach the other side. No need to tell you what happens if you miss a jump and to save your game at your Discretion. Once on the other side get the Air Crystal on the door and make your way back. I found it easier to go to the left and take a long jump to the third platform passing the first two by entirely. Jump on the rest of the remaining platforms until you reach the doorway we began this level on and exit back to the hall of Seasons. Once there and the knight as well place your crystals in the holders in the room you were possibly Wondering what it was for, but it was the only one opened prior to stepping on one of the symbols on the Circle in the hall. After they are in place you would think we could just run through the door but no!!! We have to go to the circle and step on any symbol and actually go through a wrong door and pull the lever Having us fall to the area known as the: Basement of Traps The Basement Of Traps The basement of traps how appropriate a name we head down to find a goodie and head on into the next area Where we encounter a lava pit we have to jump over. The next is a series of blades one nick and you're dead. Good time to use the trusty camera and angle it above Lara to see exactly where those blades are and safely walk around them. Two more lava pits to jump and look for a door on the right and opens it. Head down The spiral stairs and open the level at the bottom that opens another door and more stairs. Once at the bottom we are in The Furnace Area In the furnace area are valves we have to turn and they are located near a sign that has a symbol like we had on the doorways in the Hall of Seasons. To the left walk along and turn left to find a valve to turn. Turn around and back to the walkway and find a ladder and head down. You'll find another ladder also and go down that one. Mr. Knight just won't leave us alone! Find a ladder on this walkway and climb up. Now you are on a round walkway look for a chain above and jump to it and make your way across to the other side and drop down. Climb up the ladder almost to the top and don't say why I can't get off here. You have to do a back flip to the Platform behind you on the ladder. Hold the control button and press jump and the back button or left stick (PS2) and Lara will land onto that platform. Find the next ladder climb up and you'll find another valve to turn Get off the ladder and turn the valve we have two more valves to find. To get to the next we have to get to the second level of the furnace we were on the first when we found the chain. If you head back to where you came into this level you can make a long jump to that second platform. Lara will grab it and pull herself up. From here find another chain to jump up to and go across to the other side to the left is a ladder and across From it is another valve turn it. This valve starts things going a bit but we have one more valve to open. If you recall and observed a valve that was caged in around the first level of the furnace this now has been opened after you turned the valve before. Let's climb down and get back there and turn that valve. Turning the valves starts a series of blades turning all around you above and below. From where you are you can take a leap across to the curved platform and climb the ladder and exit out the door we came in. This door was locked until you turned all your valves. Climb the stair and pull the switch one again and Head to the basement of traps and turn right and make your way to a smashing stone. Be careful or Lara becomes a pancake. Best thing to do is jump and when you land wait until the stone is down and Move Lara against it. Hold your forward button so Lara will run as soon as the stone rises. Once you pass it proceed past two sets of blades ahead. To your left is an elevator, pull the lever to the first level and collect some goodies inside the small alcove. Pull the lever again and you are back on the floor of the hall of seasons. Enter the room where the knight is waiting for us and climb the rubble he won't get you from there and jump to The nearest pillar that have risen in the middle floor where our symbols buttons were. Jump to the higher pillar as each once gets to it lowest point until you reach the last one. Climb up to the catwalk above and find the only path you can walk down to the railing and climb over. Start running right as we have some knights that'll be busting out to get us and head up a flight of stairs. Before you exit to the next floor on your left is a wall That Lara needs to push to get some strength for her next obstacle. Inside you'll find a Health Pack and When you leave there is a goodie on the floor to your right. By now the knights are close by or already there if you run they can't keep up so run out the exit of the stairway and head left. You are now on the second Landing run until you run into a gap. To the left is a climbable wall. Climb up and to the right and drop to the ledge where there is a switch pull it and a door upstairs opens. Go upstairs and push in the dark wall You'll find some goodies there. Return to the switch area again dodging the knights (just jump over them) Once you've climb the wall and reach the switch area Lara now has the strength to make the big climb. This is a two part climb and shimmy. Climb up the wall to the top and once on top turn Lara around and Look left for a tiny ledge and let Lara go there to regain her strength. (Save point here) This part will most Likely take you several tries to get. Look above at the ceiling you see grooves that look like a path for Lara to follow along the ceiling. You have zero time for a single pause or mistake here. Jump and grab the Ceiling it looks like brown stone with grooves follow it forward to the end and left to the edge. Lara will then Lara will then turn around and pulls herself up and climb to the top. As you are running out of energy on your Left will be a place to shimmy left and get off. Phew! That was tough. Turn left to a doorway that opens and Make your way down. This is where we encounter A Ghost called Brother Obscura . He cannot get you in The crawl position as he sweeps over you. Also a nice tip to disable him briefly as you cannot kill a ghost Is to shoot him enough times to slow him down for a few seconds. This also makes it easy to get the item You need before you can exit this room. We need the Obscura Painting number one. We enter this room And Lara approaches an alter with Latin and reads it aloud on an inscription on a sarcophagus. It says Through the spirit of the keeper hold the truth. After that you have control of Lara. Crawl along the room Ghosty can't get you and pick up the entire boodle on the floor. Once you've gotten your goodies when the Ghost makes a pass get up and draw your weapon and crouch down again. Lara will be able to aim from A kneeling position. Once Mr. Ghosty or Brother Abscura floats still run to the blue lit statue and press action To get the painting. You'll see it in the statues hands. Once you have it exit through the door we came in It opens for you automatically just like the super market. Crawl down the stairs just to play it safe! The stairs are partially filled with water. Proceed forward and they will fill completely. Now don't panic!!! Straight ahead and above is the exit have Lara swim upward through the hole and through to the next Room. Now though you can't see it all the way to the top to the left center is a hole. Enter it and get some Air also some bandages. Save point option here. Down down slightly below and up is our exit take it all The way and you end up back at the archeological dig. Look for a crate and a tall mesh gate. Climb the Crate and climb over the fence and exit through the double doors. Congratulations on a job well done! The Hall of Hell I mean Hall of Seasons is complete and now we head back to the Louvre Galleries And they are under siege. -------- Credits: -------- Megathanx to this walkthrough to LARACROFTONLINE ! http://www.laracroftonline.com/ http://laracroft.us