* The door number of Ryan's flat - 5106. * You begin in Eden's flat. * Look around, and find your wallet on the desk. Pick this up. * Go to the right and examine the microwave. Open it and move the key to your inventory. * Go into living room and examine Network Cartridge labled Sartain Industries. Put it into your inventory for later. * Walk to the lift, use the controls next to the doors * Walk into the lift. * Use the control box. * Walk through Eden's garage and examine the car - do not leave the room - you won't be able to get back in yet. * Take the screwdriver and the wrench from the garage. * Leave the room and walk off to the left. * On the travel screen select "Ryan's Flat" * Walk to your front door. * Examine the keypad that is to the left of the door. * Use keypad. * Enter your number 5106. * Go into the bedroom. * Pick up the knife from the bed. * Pick up the red Network cartridge close to the machine - if you examine it you will find that it is marked "Important!" * Examine the network interface by the window. * Open it and place the cartridge inside. * Examine the Network monitor. * Use it. * When it has initialised type "LIST" and press ENTER. * Type "LOGON RYAN" * Type "LIST CARTRIDGE" * Type "READ PRIVATE" * You will be given the door numbers for Eden's and Louis's. * Note down the numbers. * Leave your flat and go to the lift. * Use the lift control. * Go to Louis' flat. * Here you will be mugged as you enter the building. You can no longer leave until you find some suitable footwear. * Walk to Louis' door. * Examine and then Use the keypad. * Enter the number - 5238 * Walk into the room. Go and talk to Louis. * Open the cupboard by the monitor (the drink machine is on top of it). * Move the red pool hall card into your inventory. Examine it (click right button). * You now have access to the pool hall. * Look in the toilet and pickup both trainers on the floor. * Use each trainer to place them on your feet - you can now leave Louis's. * Open your inventory. * Press the right button when over the wallet. * Open it and remove the card. Put this in your inventory. * Leave Louis. * Go to the street and leave. * Select "Sparky's bar" * Enter the bar. * Walk to the seat in front of Sparky. * Examine and Use the seat. * Talk to Sparky. * Examine the card reader on the bar. * Use the card reader with the credit card. * Examine the credit card (right button on the card in your opened inventory) * Use the card and you will see your balance. * Talk to the man sat next to you. He'll tell you about the Hotel. * Leave the bar. * Go to the pool hall. * Walk into the lift and use the controls there. * Talk to the man behind the bat. He will help you. * In the pool hall head left until you can go no further. * Use the keypad and enter the number - 5222. * In the office use the card reader with your credit card. * Take the gun from the desk. * Leave the location by going to the lift and using the controls. * Walk through the alley and back out into the street. * Go to the Hotel on the travel screen. * Talk to the receptionist. * Use the card reader with your credit card. * Take the key from the desk (this is very hard to spot but it must be taken - it appears in front of the receptionist). * Go to the lift. Use the pad on the wall. * Enter the lift, use the control with your room key. * Walk out of the lift and go left. * Go down and examine the firepoint. * Open it and remove the axe. * You may go into your room if you wish, but you don't need to. (it is to the right). * Go back into the lift and use the controls with the knife from your flat. * Examine the wire and use it with the knife. * Examine the handle and Use it. * Once on top of the lift examine the doors and Use them with the axe. * In combat, open your inventory and use axe when the game allows you to. * After the guard misfires (CLICK comes up) use gun. * Walk past the pool into the room to the left. * Walk down and examine the gun in your inventory. * Select "Use gun" when the game lets you. * In the Dreamweb talk to the monk. * Find the door that will let you out (first on in right hand corridor at bottom of map). * Use the door. * In the Dreamweb room use the plinth with the key. * Ryan will find himself in a skip in an alley. * Walk to the right. * Walk down. * Go home and enter your bedroom. * Use the Network monitor. * LIST NEWSNET * READ TVSPECIAL * EXIT * You will now know about the general. * Leave your flat. * Go to the TV studio. * Walk right as far as you can and then walk down until you come to the sign painted on the floor. * Go left and when you come to the barrier use the gun in your inventory. * Examine the controls behind the window by the barrier. * Use the controls. * Walk left and then up into the TV studio. * Pick up Magazine off of the Reception Desk and drop it. * Pick up Key for Storeroom. * In the TV studio go left and then down into the storeroom and use key. * Examine the fusebox. * Use the fusebox with the screwdriver. * Take the fuse (this is very small and is on the fusebox). * Leave the room and go left twice and then up. * Use the ladder. * Walk to the winch control. Examine it and open it. * Remove the blown fuse and put in the new fuse. * Use the winch control. * You will then enter the Dreamweb - remember to speak to the keeper. * In the Dreamweb you must locate a crystal before you can leave, it is at the bottom of the map in the centre. * You find yourself outside Sparky's. * Go back to Eden's. Open her door using the keypad to its right. * Enter the number - 2865 * Go to the lift and use the controls. * You will now find that Eden is in the bath. * Walk to Eden's bedroom. * Examine the diary on the bed and use it. * You will be given information on Sartain Industries' address. * Leave Eden's flat. * Go to your flat and view Sartain Network Cartridge you picked up at Eden's. * Put cartridge into the interface. * Logon as Ryan on Network and List Cartridge. * Read Meeting and then read Code for the Sartain Industries Keypad--7833 * Go to Sartain Industries on the travel screen. * Walk into the building and open your inventory - use the gun. * Go left and enter the lift. * Use the controls. * Once in combat open your inventory. * Examine and then use the crystal. * Walk down and then in the small door to the right. * Examine the briefcase. * Open it and take the papers from inside. * Examine the papers - you now know where to find Underwood and Chapel. * Go up the stairs and onto the roof. * Go left onto the helipad. * Use the gun to explode the helicopter. * Dream number 3 takes place here * You find yourself in the car park. * Find the van with the tarpaulin in it. Take the wire cutters. * Go to the Chapel's house. * Use the wall to climb over it and look around - you find a blue Network Cartridge with info on the Church. * Go back to your flat, put in the new Cartridge and logon as Beckett. Just hit enter for Password, then List Cartridge...Read BREIF. * Go to the church. * Use the wrench on the chain on the gate. * The chain breaks and Ryan pushes open the gate. * You find the big doors at the front of the church locked, so leave here for now. * Go to the Underwood's boathouse. * Examine the pipe in the water and use it with a cup or bottle. * Pick up the railing that is on the sand. * Walk right and you will find yourself by the boathouse. * If you use the balcony the security system will be activated and will kill you. * Examine the metal plate in the top left of this location. * Use metal plate - Ryan brushes the sand off to reveal an electrical junction box. * Use metal plate with railing - Ryan opens the junction box. * Use the junction box with the cup (or bottle) and the security system will be destroyed. * You can now use the hole in the balcony to climb up. * Use the hole in the window to enter the boathouse. * Shoot Underwood after you have talked to her. * Dream number 4 takes place here. * You wake up further along the beach. * Go to the church and you will find the doors are now open. * Pick up Hand * Walk down until you come to the altar * Pick up and drop the cloth and 2 candlesticks from the Alter. * Examine the hole in the alter, use hand with hole. * Examine the altar and Use it. * Examine the hole in the floor and use it. * Use the tomb - Ryan pulls back the lid to reveal two crystals, a dagger and a rock. * Take all of these items. * In the jar by the tomb lid is another crystal. * Place the crystals in the stone design on the floor. * The exit will open up. * In the first section of corridor your way is blocked by a stone door. * At the top of the corridor is a statue - use this. * Just hit the crystal, this was cracked by----RAZOR 1911----- * The door will now be open * The door to the bottom left has a triangular hole in it - a key hole. * Go up and find the trolley. * There are rocks scattered around collect them all (there are 8 of them) * Put rocks in trolley. * Use the trolley - Ryan gives it a big push and it flies off the screen. * The screen shakes - there is a crash, and a wheel bounces back along the corridor. * The door is now open, walk down and you will find the priest. * The priest has already changed from human form into something else, you find his remains. * Where the priest was is a hole into the outside. * This leads to the subway. * Get down onto the track by using the ramp at the top of the screen. * Walk upwards until you see a hole in the left hand tunnel wall. * Walk to this and you will find the Madman's lair. As you explore he will appear and attempt to kill you. * Fight and kill the Madman by luring him underneath a passing subway train. * Ryan is then whisked off into the Dreamweb where the keeper speaks to him. * Ryan wakes up in the real world to the sound of sirens. * He is then shot by the waiting police. The credits scroll up.... ZEUS/RAZOR 1911