Chips Challenge - Walkthrough and FAQ By Michael Gonzalez c1999 http://www.angelfire.com/mi/mgonzalez Contents: Version History 1) Basic Information - Story - How to play - Scoring 2) Walkthrough 3) Passwords 4) Best Times 5) Tips and secrets 6) Frequently Asked Questions 7) Credits & Info Version History Version 0.543 - 5/31/1999 Okay, I added a bunch of level solutions to the walkthrough. Now it's up to level 082 (socialist action). I also added a new FAQ section right after the secrets section. Hmmm... not much to say here anymore. Oh yeah, remember I'm only sending this guide to GameFAQs for *major* updates. The very lastest version can always be found at my website (http://www.angelfire.com/mi/mgonzalez). Version 0.402 - 5/23/1999 I usually don't submit my work to GameFAQs when it's not done yet, but in this case, the FAQ is desperately under construction. I'm done with everything except the level solutions (walkthough). I only submitted it early to make it's presence known. I'm hoping this will be done before mid-July, which seems like a very reasonable deadline. If I do exactly two level solutions each day, I'll be finished with this guide on July 7. And if each level is 1KB each, this guide will be a total of 170KB! 1) Basic Information Basic information is all the stuff found in the Chip's Challenge help file. You must have read this if you're a REAL Chip's Challenge player. But if you stole this game from a friend without getting the help file, you've come to the right place! Read on... STORY [NOTE: This is the exact same story you'll find in the Chip's Challenge help file. I only copied it for the sole purpose of having a story section. The story doesn't make any difference in the gameplay and it will just confuse you. Actually, the Chip's Challenge story sucks. Anyway, on with the story...] Chip is willing to do anything for Melinda the Mental Marvel, more than anything, because he wants to join Melinda's exclusive computer club, the Bit Busters. Finally Melinda has offered him membership, but on one condition! Chip must find his way from one end of Melinda's magical clubhouse to the other, picking up cosmic computer chips along the way. If that sounds easy, then you've never been to Melinda's magical clubhouse. It's awesome inside, but tricky, and a little scary too. There are teleports, invisible walls, force floors, water traps, locked doors, and plenty of monsters. There's magic, mystery, and behind the scenes there is Melinda, keeping score on your progress and providing helpful hints. As you succeed in helping Chip move through each level of the clubhouse, Melinda gives you a secret password that allows you to return. And Melinda rewards perseverance. If she thinks Chip has tried long enough and hard enough on a level, she'll let him sneak through to the next level. But it takes a lot of perseverance to impress her. How big is the clubhouse? 144 levels is the rumor. But some claim that Melinda is still building. In any case, it defies dimensions so don't get lost. HOW TO PLAY [NOTE: The "How to Play" section of this guide is very extensive. I will not only tell you basic information here, but I will cover every other facet of playing you will ever need to know in Chip's Challenge. If you are knew to the game and just want to start playing, read only the first three or four paragraphs. Reading the rest of this section will only confuse you... you will learn everything else as you continue playing.] Like in most games, you beat the game by passing through all of the levels. And in this game, there are a total of 149 levels! To pass through a level you must find the exit square. This exit square is usually blocked by a chip socket which you cannot pass through without getting all of the chips. So in most stages, the objective is to find all the chips, pass through the chip socket, and go in the exit square. However, several levels do not have any chips-- and the only objective is to get to the exit square. Although this sounds easy, it can be very very hard. Oh yes, the very basic basic information: To control Chip, use the arrow keys on you keyboard (at least that's what I use). You can also use the numeric keys at the left of your key board. Another way of playing which feels extremely awkward, is to control Chip with the mouse. To use the mouse in controlling Chip, click on the square you want him to go to. Unfortunately, you cannot control the path Chip takes in getting to that square. He will attempt to get there in a strait line. If there is an obstacle in Chip's way, he will smash right into it (whether it is a wall, monster, or whatever). I prefer to use the arrow keys. As you play, there are two windows for you to pay attention to: The Action Window and the Information Window. The Action window shows you all the action, it shows Chip in his surroundings. The information window shows you other important stuff. This window is divided into four sections: The level, time, chips left, and inventory. The level is the number of the level that Chip is currently on (out of 149 levels). The time display shows you the seconds remaining that Chip has to complete the level (sometimes you have unlimited time). If the time runs out before you can finish the level, you will restart. The "chips left" display shows you the remaining number of chips you need to collect in order to pass through the chip socket (sometimes you don't need any chips... and other times there are more chips than you actually need). And finally, the inventory box at the bottom displays the items you have collected in that stage (these items are not passed on to the next stage). Sometimes, you may find a question mark symbol on a square. If you step on this square, a hint box will appear in the information window, covering the chips remaining display and inventory box. This appears in the 8 lesson stages (level 001-008). After that, the question mark square appear only very rarely. There are several items you'll find that Chip can use to pass through the different levels. There are the keys... and the boots. There are four different kinds of key: Red key, green key, yellow key and blue key. The key allows you to pass through the lock of the same color (ex: red key lets you pass through the red lock). You can only use the key once, and you can NEVER use a key for a lock of a different color. Just like the keys, you will find four different types of footwear: the flippers, the fire boots, the ice skates, and the suction boots. The flippers allow you to swim through the water without drowning. The fire boots let you walk through the fire without getting burned. Ice skates let you walk on the ice without sliding. The suction boots let you walk on a force floor without getting "forced" in a direction. Not all of these items are found in every stage. Also on this hellish clubhouse, you will encounter obstacles and traps along your way. Here is a table presenting the different obstacles: Walls - They are dark gray squares. They form the boundaries of the level. Chip cannot go through them. Thin walls - These are thin walls that block the passage between two squares. Blue walls - These walls take up one block and are colored green- blue. When you touch it, it may or may not be real. Invisible walls- This kind of wall cannot be seen or noticed until you bump into it. It may or may not become visible. Recessed walls- Recessed walls look like a large gray dot. They pop up when you step on it... but they do not kill you. Colored doors - Colored doors require a key of the same color for Chip to pass through. I usually refer to them as "locks". Toggle doors - Toggle doors look like walls with a green border. They open and close when a green button is pushed. Bear traps - This will trap anything that steps on it. You can open the bear trap by holding down the brown button. Bombs - Bombs will kill anything that touches it. To get rid of these bombs, use a monster or a block on it. Force floors - Force floors will push Chip in the direction it is pointing unless Chip has suction boots. Fire - Fire burns Chip (of course). Chip will not get hurt if he steps on fire with fire boots. Water - Water drowns anything that steps into it. You won't get hurt if you are wearing the flippers. Ice - When Chip steps on ice, he will slide wildly out of control... unless you have the ice skates. Teleport - A teleport looks like a large blue dot. It will warp Chip to another teleport if he steps on it. Clone machines- This will create a clone of a monster or a block. It is activated by pushing a small red dot. Blocks - You can use these blocks to make a bridge on water, detonate bombs, hold open bear traps, and other stuff. Dirt - Dirt is like normal floor... but monsters cannot step on it. It turns to normal floor when you step on it. Gravel - Gravel serves the same purpose as dirt: monsters can't step on it. But it doesn't turn back to normal floor. Also in this clubhouse of death, you will find several monsters of different types. These monsters have different movement patterns and abilities. But all of them will kill you if you touch them. Here's the table of all the kinds of monsters: Blobs - Blobs have a completely random movements. They go around and are unpredictable. See level 023 :) Pink balls - Pink balls go back and forth and bounce back when they hit a wall. Bugs - Bugs follow the wall on their left side. They often appear in large groups. Fireballs - Fireballs turn right when they hit a wall or any object. You are not protected by the fire boots! Gliders - Gliders have a pattern similar to the fireballs-- but they turn LEFT when they hit a wall or object. Paramecia - These little guys follow the wall at their right side. It amazing that they can hurt Chip (paramecium) Tanks - Tanks can be controlled by stepping on a blue dot. At other times, they remain stagnant. Teeth - These are deadly! They try to follow you when ever you go in a straight line. You can out run them. Walkers - Walkers turn in a random direction whenever they hit a wall or object. Very unpredictable. Spies - These do not kill you. Instead, they take your items from the inventory box. SCORING No, you don't have to keep your own score in this game. This section is intended to help you understand the score showed to you at the end of each level... At the end of each level, the score for that level is displayed to you. It consists of four parts: The time bonus, the level bonus, the level score, and the total score. The time bonus is the bonus points you get for the time you have remaining. The seconds remaining is multiplied by 10 for this score. For example: If you have 50 seconds left, the time bonus would be 500. Some levels are not timed, and therefore you will not get any time bonus for that level. The level bonus is the score you get for defeating this level at all! To get this score, you multiply the level number by 500. So if you just beat level 6, your score would be 3000. If you had to restart this level, this score is subtracted by 20 each time you restart. To prevent losing points after you die, choose "Best Times" from the Game menu... then double click on the level you are now on. The level score is the total score of adding both the time bonus and the level bonus. This is what is displayed beside the level number in the "Best Times" window. The total score is the ultimate score for your game. It is the total of adding all of the level scores from every stage you have completed so far. 2) Walkthrough LEVEL 001 - LESSON 1 Password: BDHP This is the fastest route I've tried. First, go right and get the chip and two red keys. Go into the red lock on the upper right and get the yellow key and the chip. Go out and get the chip and two blue keys on the left side. Go through the blue lock on the upper left and get the chip and yellow keys inside. Next, go through the red lock on the bottom left and get the chip inside. Now go through the two yellow locks at the bottom and get the keys and chips there (also get the chip between the two yellow locks). Go through the blue lock at the bottom right at get the chip. And finally, go through the two green locks at the top to get the final chips. Of course, go through the socket and into the exit square. LEVEL 002 - LESSON 2 Password: JXMJ First get the easy two chips at your right. Then push those two brown blocks to form a bridge across the water. Remember that you need to pound the blocks into the water to make them become solid. Cross your bridge. Avoid the bugs going around the area and get the chips at the top and bottom. Great, now you have all the chips. Pass through the socket and into the exit square. LEVEL 003 - LESSON 3 Password: ECBQ This is the stage where you get to try on your boots! First, pick up the flippers. The flippers let you swim in water without drowning, so get the chip and the ice skates from the island in the middle of the water. The ice skates let you stand on ice without slipping, so get the fire boots and the chip from the ice at the left. The fire boots let you step in fire without getting burned, so get the suction boots and the chip from the fire at the right. The suction boots let you step on force floors without getting pulled, so get the chip from the force floor at the bottom (the green floor) and go around to pass through the socket and into the exit square. LEVEL 004 - LESSON 4 Password: YMCJ First, go into the passage at the bottom that leads to a room with five blocks forming an "X". The four blocks on the outside have chips under them. But the center block has fire under it! So push the four outside blocks to get the chips. When you're done with that, go back to where you started and into the place at the left. Stepping on the green dots in this place open or close the "toggle walls" (the walls with a green border). Get the four chips from this toggle wall maze (I don't think this requires a detailed walkthrough). When you got all 4 chips from that place, go to the left of where you started. Stepping on the blue dots makes the tanks change position. So step on the blue dot, then on the other one, and the other one and get the chip. Do the same process to get out of the tank maze. Go through the socket and into the exit square. LEVEL 005 - LESSON 5 Password: TQKB First, go up the passage at the right and step on the green dot to open the toggle wall. Step on the green dot again when the pink ball in on the left side of the toggle wall, now he's trapped there. The use of this is to prevent him from making fireball clones. Now go back down to where you started and get the red key at the left side of the fire. Go up again and go through the red lock. Step on the brown dots to release the glider. Step on the other brown dot to release the glider again and make him get rid of the bomb. Go into the exit square. LEVEL 006 - LESSON 6 Password: WNLD See the green walls on your left and right? Those are called "blue walls". When you push yourself against the wall, it will either disappear or turn into a gray (permanent) wall. There are also some invisible walls that appear only when you bump into them. And there are some invisible walls that don't appear at all! Okay, enough with the lessons. First, go through the second blue block to the bottom on your left side. Now an invisible wall is there between you and the chips. Go through a blue block above you and again go through a blue block above the chips. Get the four chips and backtrack to the place where you started. Go through the socket and into the exit square. LEVEL 007 - LESSON 7 Password: FXQO Some things to remember before you get started here: The spies take all your items, and the blue dots transport you to another blue dot. Okay? First, go through the blue dot. Go through the spy and get the chip. Go back through the spy again and go UP into the blue dot. Get the flippers. Go into the blue dot from the LEFT, and again from the RIGHT, and once more from the LEFT. Do not get the fire boots! Just go straight into the water and ride the force floor to a chip and the spy. Now you are back in the room where you started. Enter the blue dot from the LEFT, and again from the RIGHT to bring you to the fire boot room. Get the fire boots and enter the blue dot from the BOTTOM. Go through the fire and ride the force floor to the final chip and the spy. You are in the beginning room again. Go through the blue dot and through the socket... into the exit square. LEVEL 008 - LESSON 8 Password: NHAG Okay, you start this level on the left side of the gravel and dirt. The gravel and the dirt is separating you from the teeth on the hard concrete. You need to get only one chip... and that chip in on the cement that the teeth is standing on. You need to trick the teeth: move up to lure him upwards, then quickly move down and run past him. Hurry and get the lone chip at the center of the cement and continue to the exit square at the right side. LEVEL 009 - NUTS AND BOLTS Password: KCRE This is the first "challenging" level. First, go down and get the yellow key (watch out for the fireballs!). Go back up, get the chip and go past the yellow lock. Go to the top square at the left of the force floors and hold right to go through a blue block and into a place with four brown blocks. Use the four brown blocks to make a bridge across the water (remember to step on the blocks to make them solid) and get the red key. Go through the red lock and take this path on the ice: Right, down, left, up, left, down, right, up, left, down, right, right, down, left, up, left, up. If you followed the path correctly, you must have gotten the chip and arrived at the next place. Now cross the green dot and go up to the blue key. Step on the green dot to open/close the toggle walls, and use the blue key to get the yellow key. Continue this process to get the green and red key. Before taking the ice path behind the red key, be sure that you won't bump into any fireballs. The ice path leads you to a place where bugs are moving along a path. Wait until there are no nearby bugs before you get the two chips on this path. Take the path on the left and go through the blue block at the bottom to get the chip. Go back to the bug room and take the path at the bottom. Move the four blocks so that they destroy the four bombs. Get the chip where the four blocks where, get two more chips in the place with a bunch of other bombs, and get the chip hiding under the remaining brown block. Backtrack to the "bug room" and go through the socket on the right. You're in a whole new room! Move the brown block over the small brown block to open the beartrap and release the fireball. Quickly move over the beartrap and enter the exit square (before the fireball gets back). LEVEL 010 - BRUSHFIRE Password: UVWS This level doesn't have any chips. It's all about action! Well, not too much action really. You need to navigate yourself through a maze of fire and avoid any bugs you might encounter here. The method I usually use is to follow the wall on Chip's left-hand side. Eventually, I am able to see the exit and get there. But if you really need the shortest way to get there, here's the shortest path to the exit square: 4D-4R-4U-12R-3D- 3L-U7-L7-1D-1L-3D-8R-1U-10R-10D-4R-2U-1L-3U-1R-2U-1L-6U-3R-18D-5L-2U-10L -7U-5R. For the above path, D means DOWN, U means up, L means LEFT, and R means RIGHT. A number before the letter means that's how many steps to take (ex: 8R means eight steps to the right). LEVEL 011 - TRINITY Password: CNPE Trinity means "three". And there are three parts to this stage! First, get the three keys. The red key is in the upper-left part of the stage with a fireball. The yellow key is at the bottom part of the stage with a bug. The blue key is at the upper-right part of the stage with a glider. Once you have all three keys, return to the center part of the stage and use the three keys on the three locks to get the three boots. Get the chip from the water. Get the chip from the fire. And get the chip from the left part of the ice. Then go to the right part of the ice to pass through the socket and into the exit square. LEVEL 012 - HUNT Password: WVHI This stage is probably called "Hunt" because you're "Hunting" for chips. In this stage you will need to find 652 of them in 400 seconds (don't worry too much about the time, it's enough for you). You will also need to worry about the two teeth in here. It's best to work your way around the outside edges first before going inside with the teeth. When you finally need to go inside, go fast! Be sure to check the chip meter because there's more than 652 chips in this place. When you've collected everything you need, enter the exit square in the center. LEVEL 013 - SOUTHPOLE Password: OCKS I was stuck in this stage for about a week until a found out a clue from the name "SOUTHPOLE". Its not just called "SOUTHPOLE" because it's cold all around, but also it tells you the directions to take in this monolith maze of ice. There's no need to worry about the time because it's unlimited! Anyway, here's the 6-step path to take: Down, down, down, down, down, down. LEVEL 014 - TELEBLOCK Password: BTDY First, get the red key and go through the teleport. Now you're in a room with four red locks around you. Go into the bottom lock and push one brown block into the teleport without going in yourself. Now enter the teleport through a DIFFERENT direction (ex: if you pushed the block in the teleport from the bottom, enter from the left, right, or top). Now you are in a "water room". Push the brown block into the water and step on it to make it hard. Go into the teleport and go in again to transport to the room with the red locks. Go into the bottom, get the key, and push the block into the teleport. Go in through a different direction and complete the bridge you started earlier with the other block. Go back to the lock room and continue the process. [NOTE: Be sure to go through the lock on the right LAST because there is no red key inside.] LEVEL 015 - ELEMENTARY Password: COZQ First, go left and get the red key. Go through the lock directly below you a push the brown block to the bomb to destroy it. While you were pushing that brown block, you got the flippers that was hidden under it! Okay, get the blue key there. Get out to the main area and go straight up to enter the blue lock. Push the brown block into the bomb again and get the red key there. This time, you got the suction boots that were hidden under the block. Go back to the central area and go to the RIGHT side. Get the blue key there and enter the red and blue lock and do the same thing you did at the other side (getting the fire boots and ice skates along the way). Now there are four section for you to finish: the ice, the fire, the water, and the force floors. Go into each section one at a time and get THREE CHIPS and ONE KEY from each one. You need to be fast because your time here is very limited. When you are done with these areas, go back to the central area. Unlock the blue and red lock. Now, get rid of the socket and push the brown block over the small brown block to keep the bear trap open. Yay, you can walk over the bear trap to the exit square. LEVEL 016 - CELLBLOCKED Password: SKKK This stage is completely composed of recessed walls (walls that pop out of the ground as soon as Chip steps on them). This means that is Chip makes a single mistake, he will have to start the level all over again. This level isn't timed so you have all the time in the world to make mistakes. To find the exit square: Go right four steps, go down twelve steps, go four steps right. Now you should change direction at every chance you get unless you are obviously going to hit a dead end. That should help you find the exit. The highest score possible on this level is 8000 (if you didn't restart the level). LEVEL 017 - NICE DAY Password: AJMG This level is shaped like a HUGE happy face. There are six chips each composing the eyes, and the other 36 chips are composing the mouth. While getting these chips, be very careful to avoid the pink balls and the walkers (there's a lot of them!). When you have all the chips you need, go into any of the exit squares at the four corners of the level. LEVEL 018 - CASTLE MOAT Password: HMJL This stage is much easier than it seems to be. Although it looks like to need to build a bridge of brown blocks over the water, all you need to do is find the flippers and use them to swim over the water! First, follow the obvious path around until you reach the part with all the brown blocks. Now try to find a path to the brown block near the top- left corner of this brown block maze. Push away the block and you'll recieve the flippers! Now retrace you steps back to the water place. Swim across the water (avoiding the fire) to the castle. Go through the sockets and into the exit square. [NOTE: You went through the sockets without getting a single chip! Actually, there are no chips in this stage. Therefore you don't need to get any (obviously).] LEVEL 019 - DIGGER Password: MRHR This stage is full of teeth and chips. You need to collect all 146 of them! First, try getting all of the chips but DON'T get the chips that would allow the teeth to get free. Also remember not the free the teeth by digging a path in the dirt for them (the teeth can't go on the dirt). After getting all of the chips except the ones that would free the teeth, carefully trick the teeth into going one way-- then quickly run to get the chip. You need to be very quick in this part. Get all of the remaining chips while avoiding the teeth. When all the chips are collected, go through the socket and into the exit square (as usual :) LEVEL 020 - TOSSED SALAD Password: KGFP There's something very strange about this stage that you should know about: Even though it says "15 chips left", there is NO socket that you need to go through. That means you don't need to collect any chips! Okay, take the path around to the bottom right where you cross some gravel. Cross it and step into the blue dot to transport yourself to the other side of the room. Now go downward carefully and avoid the blue tanks going back and forth. At the end of the path you will find a red key. Get that key and slowly take the same path back to the red lock. After passing through the red lock, you will go across a force floor path and see four chips surrounded by fire. Don't worry about that (remember: you don't need to get any chips!). Cross the path of ice, get the fire boots, and cross another force floor path. Go to the place where the pink ball is crossing and wait. When it is on your right side, quickly move down and left and up to safety. Follow the path across a tile of force floor and another tile of fire. Take the force floor path at the left to arrive near some blue tanks going back and forth. Right after the tanks move, go down and get the yellow key. Run back up to the part above the tanks... then cross the part where the pink balls are going back and forth to reach the yellow lock. Go through the yellow lock and enter the exit square. LEVEL 021 - ICEBURG Password: UGRW See the small red dot at the left side? Stepping on that dot causes a brown block to appear. Okay, make a block and push it into the bridge of ice. Follow it and pound it into the ground to make it permanent. Do this two more times to form a *complete* bridge going all the way to the chip socket. But the only problem is that we don't have the chips yet :( Go back to the beginning. If you stand beside the water at the top part of the land, you can see an incomplete ice bridge located two blocks to the right of the bridge you just completed. So use three brown blocks to complete that bridge. At the end of the bridge is a new island with the chips! Get all nine of the chips and go back to the beginning. Take the original bridge you made to the socket and the exit square. LEVEL 022 - FORCED ENTRY Password: WZIN The name says it all for this level. The entire floor is composed of a huge jumble of force floor that will try to pull you all around this place like crazy. You start this level in the upper left corner. The exit square is at the complete opposite end of the room: the lower right corner. Of course, there is a socket blocking the exit square and you need to collect the chips from all around the mess of force floors. There is a blue teleport block near the start that will bring you to the socket blocking the exit square (but you don't have the chips). You need to "force your way through". The frustration can be very intense. Just keep cool and be patient-- you have lots of time. LEVEL 023 - BLOBNET Password: HUVE This level take a lot of time-- and a lot of patience. There are chips scattered around the level and they are protected by an army of blobs. Remember that you are safe from them on the black gravel and they can't get to you there. To make sure you don't get hurt by the blobs while getting the chips, wait until there are no blobs on the squares surrounding the chip you want to get. Then quickly get the chip and move back on the gravel. You need to get a total of 88 chips in this level. Be very patient and be sure to follow the tip above for every time you get a chip or each time you pass on the cement. This level isn't really hard, the only problem is that you'll get impatient easily and get killed by the blobs. When you've collected all 88 chips, go to the exit square in the middle. LEVEL 024 - OORTO GELD Password: UNIZ Oorto Geld is an anagram for "Toggle Door". This place is full of toggle doors that must be operated by the gliders. You start the stage in the center of the level. First go to the third brown block from the left at the top wall (the one over the first exit square). Push the brown block up so that it touches the wall at the upper left corner of the green switch. Soon the gliders will come and start going around in a loop, automatically hitting the green switch. Now the toggle doors are opening and closing in a pattern: long open and quick close.. or long close and quick open. In any case, enter each of the rooms and get the chips from their chambers. If you want the pattern of opening and closing to switch, simply hit one of the green switches. Watch out for the gliders patrolling the individual rooms. When you're done collecting the chips, go to the exit square in the center (where you started). LEVEL 025 - BLINK Password: PQGV This is really a bad ass level. You need to go around this stage collecting chips by going through the teleports a bunch of times. It's almost impossible to tell where you're going and that's what makes this level so hard. To do this level, you either do it alone... or follow my instructions step by step from the beginning to the end. Okay? So here goes: Go up through the teleport and continue up to get the chip. Go back down through the teleport and get another chip. Go up through the teleport and follow the path to another chip. Go back down through the teleport and get the chip there (don't go through the new teleport). Go up through the teleport and get a chip. Go down through the teleport and get the chip at the left (ignore the new teleport again). Go up through the teleport and get a chip... this time go right through the new teleport. Get the chip, ignore the new teleport, and go left through the old teleport. Get the chip and go back. Get the two chips. Now go in the teleport and go back in again. Get the chip and go back. Get the chip and go back. Get the chip and go back. Now you are back at the part where you switched teleports. Go in the teleport and go in the new teleport. Get the chip. Go in the teleport and go in again. Get the chip and go back (only 12 chips left!). Go back in the teleport. Get the two chips and go back in (vertically). Get the two chips and go back. Get another two chips and go back................ Oh damn I'm lost! Well, I'm sure you can do the rest by yourself, right? You only have 6 chips left to find. Good luck! LEVEL 026 - CHCHCHIPS Password: YVYJ First, get the 11 chips along the left wall. Then get the 9 chips along the top wall (watch out for the pink ball!). Now you may notice that there is a group of chips in the middle with a paramecium crawling all over it. Remember that he crawls along the wall at his right side. So get as much chips as you can while keeping at a safe distance away from him. Then get all but one of the chips. Then carefully get the last one, avoiding the paramecia. If you die, start over and try again. Now get the chips around the pink ball at the bottom left part of the level... but DO NOT get the one blocking the pink ball from the clone switch. That switch controls the cloning of teeth. Now get the chips along the bottom floor. Follow the path and continue to get all of the chips at the bottom right of the level. You should now have about 34 chips left. Next, get the chips along the right wall and follow the path of chips and get all of them until you only have 1 chip left. Remember the chip between the pink ball and the clone switch? Get that one and run up to the upper left corner to the exit square. LEVEL 027 - GO WITH THE FLOW Password: IGGZ See that force floor path right below you? Take that path and turn left where there is a chip and a blue switch. Get the chip and hit the blue switch ONCE. Continue on the force floor path an immediately turn left at your next chance to get a chip. Continue on the force floor path and ride it until you reach solid ground. Now you should see a line of water below you. Push the four blocks to form a bridge to the other side of that water to get the flippers. Go back to near the beginning of the force floors. There is some fire boots at your left? Watch out for the tank and get them. Now get on the force floors and turn left at the first chance you get. Go past the recessed wall and go down passed the water (you have the flippers) to the chip. Go up the water and out the other recessed wall. Get back on the force floors and turn left at your second chance to hit the blue switch. Get back on the force floors and turn left at the parts where there are three chips to get them. Zero chips left! Go to the place with the blue tanks. Watch out for them and enter the exit square. LEVEL 028 - PING PONG Password: UJDO The first thing you should do here is do the only thing you can: Ride the force floors around. While you go around, try pushing against the blue blocks to make them solid. When you're getting close to the place where you first started, push down on the second to the last block to go through. Now you're in the main area. Go down and get the Chip on the left wall (watch out for the pink ball). Now go right and get the two chips there. Continue and go to the right side and get the two chips there. Go back to the left where the brown blocks are. You need to make a bridge across the water with these blocks. Be sure not to waste any because you will still need two blocks for later. When you're done with that bridge, cross it to go to the next area. Get the Chip at the left side and go right to get two more chips. There are pink balls all over now, be careful. Continue to the right side for another Chip. Now cross the ice and get the four chips on this strip of land. Now you need to make another bridge across the water. Go back up to the place with the brown blocks, you should have two blocks left. Bring them down to the next body of water and build a bridge over it. Get the four chips from this area, then go down across the ice for the final four chips. Now you have all the chips! Go up to the top and enter the exit square. LEVEL 029 - ARTICFLOW Password: QGOL You start this level on a land with five brown blocks. Use those five blocks to build a bridge across the water. Now you have arrived at ANOTHER piece of land with five brown blocks. Again, use those blocks to build a bridge across the water. Now you only have three brown blocks. Build another bridge ALONG THE UPPER WALL. If you build it anywhere else it won't reach the land. Follow the narrow path to three blocks with a paramecia going around them. Push the middle block two spaces to the left. The push another block to continue the bridge you just started. Now the paramecia going around one block. Push that block once to the left so that is beside the water... the paramecia will drown there. Now use the final block to complete the bridge. There is another paramecia crawling around the new set of blocks now. Be careful and push the middle block into the water at the left. Pound it down and put another block in the water there to complete the bridge. Cross that bridge and take the ice path all the way to the flippers. You can't take the ice path going back since you crossed a force floor on your way here. Just find a path to swim back. When you get back to the place where the blocks are, swim down into the water and get all the chips there. Take the path back to the socket and swim to the exit square. LEVEL 030 - MISHMESH Password: BQZP This level is a maze of blue blocks. Some of them are real blocks, some of them are not. To get through this maze you need to go around pushing yourself again these blocks trying to get to the chips. I won't tell you the EXACT directions on how to beat this level (that would be too long and hard to follow). Instead, you should just try to clear everything you can (push yourself against all the blue blocks to see if they're real or not). When most of them are done, you should be able to find a path to each of the 36 chips in this level. This level isn't really as hard as it seems, as long as you have patience in doing it. When you have collected all the chips, go to the exit square (as usual). LEVEL 031 - KNOT Password: RYMS This is a hard level because of the extremely limited time you are given. You only have 29 seconds to get all 118 chips! Here's the path to take: Go forward to the first chip, then turn up to the force floor, right to another force floor, down to a place between four fires, then left to the first chip. Now move down to the force floor, left to the place between four fires, down to a force floor (go around it), left to another force floor (go around again), up to the place between four fires, then left until there are no more chips. Now go up and left to another place between four fires. Next go up six steps, right six steps, down six steps, left six steps, down six steps, right six steps, and up six steps. By now you only have 2 or 3 seconds left so hurry to the exit square to finish the level. LEVEL 032 - SCAVENGER HUNT Password: PEFS This level is a large maze with thin walls. There are only three chips that you need to get, but these chips are guarded by fire, water, or a force floor. To get past these barriers, you must find the appropriate boots for the barrier (the flippers, the fire boots, or the suction boots). The fire boots are found at the bottom left, the suction boots are near the top, and the flippers can be found at the upper right corner of the level. After getting these, you can now go find the three chips! The chip guarded by the force floor is at the left side, the chip guarded by the fire is near the middle, and the chip guarded by the water is at the right side. When you got all these, go to the exit square at the center. LEVEL 033 - ON THE ROCKS Password: BQSN Like so many other levels, patience is the key for this level. You start on this little island with a block cloning machine. Most of the level is water, so you need to start using the blocks to build a path to the different chips and eventually the exit square (located at the upper right corner). It's a good thing that this level isn't timed, cause it's going to take you a looooong time. Along the way you'll find other block cloning machines to help you. Good luck! LEVEL 034 - CYPHER Password: NQFI Ha! This level is so easy that is seems like a bonus! Anyway, you can easily follow the path of letters and collect the needed chips along the way. Avoid the bugs and eventually you will reach the exit square. By the way, do you know the secret meaning of those letters? If you make a map of the level and view it from far, you will see that there are three rows of four letters each. Each row tells you a different password for another level in Chip's Challenge. The first row tells the password for level 082: LLIO. The second row tells the password for level 137: HPPX. And finally, the third row shows the password for level 146: JHEN. LEVEL 035 - LEMMINGS Password: VDTM There are two parts of this level: The outside, which really has nothing but a few blocks in the lower right corner, and the inside, which has a bunch of fireballs guarding the chips. Go to the inside and stay beside the entrance to the fireball part. The trick to getting the chips there without being damaged by the fireballs is the first lead them out of their pattern and make them go into the pool of water. So get a brown block from outside and put in on the third block from the right side at the place where the fireballs are. Then push it one step to the right so that it is over the other gray block. After a while, they will start going into the water... but there are still some others left. Disrupt their pattern by pushing a block in their way. Hopefully, they'll find their way to the water and not hurt you. When most of them are gone, you should be able to get all the chips... and when you are finished doing that, go to the lower left corner of the inner area. Get the chip socket and quickly move away, allowing the fireball to pass through. Go into the exit square. LEVEL 036 - LADDER Password: NXIS First, go left and get the blue chip, but don't go past the recessed wall. Go right and down until you reach the first recessed wall at the left. Pass by there and get the two chips, then go down through another recessed wall and get two more chips. Continue doing this until you reach the bottom (you should have only 12 chips remaining). Exit through the right and go down until you reach the second recessed wall at your left. Take that path and collect the chips and the blue key. When you reach the end, take the top path of recessed walls to go back. Now go up and turn left (at the place without recessed walls) into a long passage. Go passed the blue lock at the end. There's a brown button there-- push it and quickly step down to avoid getting hit by the tank. Go around and pass by the bear trap that the tank was on. Ignore that second tank (for now) and go left to a place with lots of bear traps. The switch to open each bear trap is at its left. So be sure not to step on any open bear traps and push the brown block over the brown button to hold the bear trap open. Then step on the green button and go down to open the next bear trap (remember not to step on any). Continue doing this until you reach the bottom and get the chip. Now go back to the top where the second blue tank is. Hit the brown switch and step away to avoid him. Go up past the bear trap and go left where there's a lot of other bear traps. This is the same thing as before, except this time it's going up. Do the same thing you did in the other place until you reach the chip at the top. Then go back down and right to the third tank. Again, step on the brown switch and step away. Do this again to the next one. On the last one, take two steps up to get the chip, and quickly take two steps down to avoid the tank. Pass through the blue lock and get the red key (DO NOT go through the recessed wall!). Go down to the very bottom to the path where you got a lot of chips. Take the bottom path of recessed walls, through the red lock, through the chip socket, and into the exit square. LEVEL 037 - SEEING STARS Password: VQNK In this stage, there are 56 chips you need to collect. Each of these chips are in groups of two... and each group of two chips is behind a "barrier" of water. In order to collect these chips, you must use the blocks to form a land bridge over the water. But make sure you use only ONE block for each barrier of water, because you will need all the blocks you have! Try to be careful not to push the block into a corner or any position where it would get stuck. You have plenty of time on this level, 800 seconds. When you are done collecting all the chips, you might have as many as two extra blocks that you didn't use to cover the water. The exit square is at the place where you started. LEVEL 038 - SAMPLER Password: BIFA In this level, you must go through the teleporter and collect different items in order. Follow these directions: First, get the green key. Then go through the teleporter *vertically* four times. Now there is a green lock at the bottom right corner-- go through it and get the suction boots. Enter the teleporter once to return to the beginning. Now, go through the teleporter four times through the *side*. Cross the force floor at the bottom right corner to get the chip. Enter the teleporter once to return to the beginning. Go through the teleporter twice vertically. Go through the socket at the corner and get the red key. Go through the teleporter four times vertically. Get the blue key from behind the red lock (at the bottom corner). Go through the teleporter four times to return to the beginning. Now go through the teleporter twice through the *side*. Get the fire boots at the bottom right corner behind the blue lock. Enter the teleporter again (once) and get the flippers from behind the fire. Go through the teleporter twice to return to the beginning. Go through the teleporter three times *vertically*. Hit the green button behind the water. Go through the teleporter two times vertically... then once from the side. Get the yellow key at the bottom right corner. Enter the teleporter four more times... and go into the exit square at the bottom right corner (behind the yellow lock). LEVEL 039 - GLUT Password: ICXY This is a very easy level... when you realize that there is another exit besides the one blocked by the monsters. You need to get only 29 chips in this level. And you only have 29 seconds, but it's still very easy. The other exit is lower and more to the right of the exit squares blocked by monsters. You should be able to get most of the chips while just getting to the exit square. LEVEL 040 - FLOORGASBORG Password: YWFH This level has all the traps and obstacles you can think of: fire, water, force floors, ice, spies. You need to collect the items in the correct order so that they will help you get to the exit and not get stolen by the spies. First, go up into the force floors and HOLD the up button. Can you see the spy and the fire boots there? Press down so that you would go to the spy beside the fire boots (you won't lose anything because you don't *have* anything). Get the fire boots and walk across the fire to go back to the beginning of the stage (you also need to slide across the ice). When you reach the beginning, take the same path up through the force floors and move LEFT so that you take a narrow path of force floors to get to the flippers. Now go down into the fire, and follow the path of fire left until the path ends by the suction boots. Get those suction boots (don't touch that spy!). If you take one step up, you should be able to see the exit square at the upper left corner. Go swim across the water, slide across the ice, walk through the fire, past the force floors and finally into the exit square. LEVEL 041 - I.C. YOU Password: GKWD There are a bunch of bugs going around the edges of the course in a line. Wait for a break in their pattern and get in and join them. Get the four chips at very corner for a total of 16 chips. Then go to the hint block at the left side of the exit square. When you step of it, a clue about how to travel trough the teleports (1st:rdul - 2nd:lulu). So enter the 1st teleport (the one at the left, near the hint) by traveling right (meaning you enter from the left side). Move the block upwards and get the four chips there. Now go back and enter the teleport by traveling down (enter from the top). Push the block away and get four more chips. Go back and enter by traveling up (enter from the bottom). Move the block away and get the four chips. Go back and enter the teleport by traveling left (enter from the right). Move the block away and get four more chips. Enter the teleport one more time vertically to return to the main room. Now follow the second sequence of directions at THE SAME teleport. Enter by travelling left, move the block, get the chips. Enter by travelling up, move the block, get the chips. Enter by travelling left, move the block, get ALL of the chips. And enter by travelling up, move the block, and get the final 4 chips. Enter once more through the side to return to the main area where you can enter the exit square. LEVEL 042 - BEWARE OF BUG Password: LMFU This level is made of a big spiral with a block of water at the outside end. Several enemies are in this spiral an they're moving in their regular pattern. On your way from the outside to the inside, you must collect the chips and avoid the bugs at the same time by hiding in either the outside corner or inside corner. It all depends on the movement patterns of these enemies. All of the enemies here EXCEPT the bug with drown in the water when they reach it. The bug will turn around and try to get you from behind (hence the name "Beware of bug"). Here's the solution: Go left to the upper left corner and get the chip. Stay in the outside corner until a paramecium passes by you. Continue down to the next corner and get the chip. This time, stay in the place when the chip was and wait for a fireball to go by. Continue going really fast to the upper right corner (getting the chip along the way) and wait in the place where the chip is. Soon a bug will go past you. This is the bug to beware of because he won't drown in the water. Instead, he will turn around and try to get you from behind. Run to the next corner and wait in the place where the chip is for a glider to pass by. Continue to the next corner and get the chip... wait in the outside (not where the chip was) for a paramecium to pass you. Now as fast as you can to the center of the spiral (collecting chips along the way). Go into the exit square at the center of the spiral. LEVEL 043 - LOCK BLOCK Password: UJDP First, go down and right until the second block to the end. There is a pink ball going up and down in this area. When it's safe, run up into the "safe spot" at the right. When the pink ball is below, run higher up to get the red key. Retrace your steps back to the bottom. Continue going right until you reach a block. Push the block upwards into the ice and quickly move right. Go in front of the line of three brown blocks. The left block and the middle block have fire under them. Push the right block into the water and use it to get the fire boots and the blue key. Go right and use the red key to open the lock. Push the three brown blocks into the water, forming a bridge. Cross the bridge and take the path at the left. Go over the recessed walls and get the red key. Take the path of force floors back to the red lock. Open that lock and use the blocks to form another bridge across the water. Cross the bridge and go to the force floors. When it's safe, cross the force floor path and go down to get a key. Go over the recessed wall and go around to the red lock. Use the key on the lock and push the blocks over the water like before. Cross your newly-formed bridge and get the red key at the other side of the fire (you have the fire boots). Use the blue key on the lock and push the blocks over the water. At the other side, use the red key on the lock and push the blocks over the water one last time. Go over to the other side of the water and into the exit square. LEVEL 044 - REFRACTION Password: TXHL This level is divided into four sections. And each of those sections is divided into four smaller rooms with two chips each. There is a tank in each of these rooms which prevents you from getting all the chips. You must push the blue button and move the tanks to get all of the chips. Here's how to beat this level: Go down, left, and down into the lower left section. Get all the chips possible in the four rooms. Press the blue button found in this section to move the tanks. Now get the remaining four chips in this section. Leave this section. Push the green button (found in the long hallway) to open/close the toggle doors. Enter the upper left section. Get all the chips possible here and exit. Now go to the upper right section. Get all possible chips, press the blue button to move the tanks, and get the remaining chips. Exit this section and go back to the upper left section. Get the remaining chips here. Exit and go to the lower right section (you'll need to toggle the doors again). Get all the possible chips here, go to the upper right section and hit the blue switch, come back to the lower right section and get the rest of the chips. You have all the chips! Go to the exit square at the bottom of the level. LEVEL 045 - MONSTER LAB Passsword: OVPZ In this level, monsters are being manufactured everywhere. To get to the exit square, you need to stop all of the cloning machines from making monsters. First, go to where the bugs are being cloned. To stop them, go into the room at the right and get a block. Push the block to the space right in front of the cloning button. Now the bugs are stuck there. Do you see the fire boots and suction boots in the water? Get more blocks and build a bridge to get them. Go up until you see the tanks and the blue button. Put some block in the water going to the blue button. Push the blue button and the tanks will all get stuck. Go down and to the right of where you started. Go down into the fire. There's a bunch of fire balls there! Place a block in front of the cloning button to stop the fireballs from being cloned. Go upwards and past the force floors to get to the place where the pink balls are being cloned. Put a block there to stop them. Return to the beginning of the stage and down past the spy (don't worry about losing your equipment). Use more blocks in the water to build a path to the exit square. LEVEL 046 - THREE DOORS Password: HDQJ Get the red key and go down from there (don't open the red lock beside you). You'll arrive at the fire boots. Go one step up to get the green key and go left. You'll get the flippers. Get the blue key and the chip and go up from where the chip was. You'll use the key on the red lock. Press LEFT to return to the previous land and LEFT once more and UP. You'll gou up and pick up a red key (you'll also step on the bear trap switch to free the pink ball. Back track your steps to return to the place where you opened the red lock and go UP again to go in the fire. Go UP again from there. Get the chip and the yellow key. Take the UP path and the RIGHT path to get two chips. Now return down to the fire. Follow this path: L,L,L,L,U,R,D,L,L,R,D. You'll follow a force floor path into the water. Go through the yellow door and get the chips and yellow key (DO NOT step on the green switch or step on the recessed wall). Return to the water and go through the blue lock. Get all the stuff you find there and return. Go back on the force floor path (you have the suction boots) and up on the ice. Go through the four colored locks, passed the recessed wall, through the chip socket, and into the teleport. Go through the LEFT recessed wall and into the exit suqare. LEVEL 047 - PIER SEVEN Password: LXPP The objective of this level is to build a bridge to the center of the lake where the four chips are. You only have seven blocks and there's only one place where you can build this bridge: From the bottom left corner, count 14 steps to the right (so the block is the 15th block to the left). Build a bridge starting from here up to the center using all seven blocks. You also need to use the gray square of floor there as part of the bridge. After getting the four chips from the center island, go to the exit square at the bottom right corner. LEVEL 048 - MUGGER SQUARE Password: JYSF First, go left into a large open area and get the chip there (DO NOT get the skates yet). Take the force floor path into the spies and get the ice skates. Now, move on the force floors so that you enter the teleport block through the bottom. This will bring you to the ice area. Don't get the filppers here but get the chip on the ice. Go on the force floors into some spies. NOW collect the flippers and move on the force floors so that you enter the teleport block through the left side. Now you are in the water area. Get the two chips from the water and go on the force floors to the spy. Take the fire boots and move on the force floors so that you enter the teleport block through the top (so you'll go to the fire area). Watch out for the fireballs here and get the chip and the suction boots. Wit the suction boots, you'll be able to walk around the spies instead of getting all your stuff stolen. Go around the spies and get the final chip. Return right to the open area and get the ice skates. Now enter the teleport block through the bottom. Take the flippers and go enter the teleport block through the left side (to go to the water place). Go through the chip socket and into the exit square. LEVEL 049 - PROBLEMS Password: PPXI Go left and quickly collect all 18 of the red keys here. You only have 15 seconds to do this because when you have about 185 seconds left on the timer, the pink balls will be unleashed. After collecting alll the red keys, run to the right and take the path of red locks down. Cross the bear trap switch and start collecting the 23 chips here. You have all the time you need here, so take as much time as you want. When you've collected all the chips, go to the exit square at the upper left corner. LEVEL 050 - DIGDIRT Password: QBDH In this level, you must go through the dirt and into the squares of land where the chips are. Unfourtunately, there are monsters protecting each of the chips. The safest (but not the fastest) strategy of getting these chips is to clear out ALL the dirt in the level except the ones touching the squares with the chips. When that's done, go to a square and take out one block of dirt and step back. The monster inside will get out and you'll have time to get the chip. Repeat this step with all the squares until you've collected all of the chips. When you have all the chips, go into the exit square near the center of the stage. LEVEL 051 - ISLIDE Password: IGGJ This level is a maze of ice with a land area in the center made of nine blocks. First go to the upper left block and go up. When you reach a chip, press up again to get to another chip. Now return to the center "island" (right, down). Now stay on the upper left block and move left. You'll arrive at a chip. Now press up to get to another chip, and press left to return to the center island. Stand at the lower left block and press left. When you get to the chip, go down to get to another chip. Press down again to go back, and left to return to the island. Go to the middle bottom block and press down. When you get to the chip, press up for another chip. Now return to the center island (left, left). Now from the bottom right block, press down to get another chip (4 chips left), and left for another chip (3 chips left). Return to the center island (up, up). Now from the bottom right block, press left to get a chip (2 chips left), down to get another chip (1 chip left), and down to get the final chip (complete!). Return to the center island (up, right, up) and go up from the top middle block. Go up one last time to go into the exit square. LEVEL 052 - THE LAST LAUGH Password: PPHT This is another level that I was stuck on for a while. It looks like it's impossible to get to the upper area, and it seems like there's nothing you can do! There's a monster in a box that toggles the doors every time you cross the the other side. Here's how to get to the top: First, stand at the left side of the line of three force floors. When there are no bug that could harm you below, cross the force floors until you get to the third block of force floor, then quickly move down and cross the force floor there back to the left side. You need to do this in a way that the teeth in the box will step on the toggle switch but not cross to the right side but turn back the the left side instead. If you did this correctly, there should now be a path to the upper part on the side where you're standing. Go up there and cross the path of recessed walls to toggle the doors and collect the chip. Now the fireballs are blocking the path back to the lower area. Use the block on the water (closer to the exit square) to build a new path to the lower area. Now go down and do that same trick with the force floors to open up the path to the upper area. Then cross the force floors completely to the other side and go to the upper area. Take another path of recessed walls to toggle the doors and collect the chip. Now the fireballs are blocking your path again! To open up the path, go further up and stand over the middle force floor (the one over the cloning button). Don't go any further than that! Return down to discover that the fireballs have disappeared. This is because the teeth in the box down there stepped on the toggle switch! Take the force floor path to the left side and go into the exit square. LEVEL 053 - TRAFFIC COP Password: CGNX This level is very easy when you learn how to do it. Follow the lower path down to the force floor. Cross the force floor to get to the toggle switch (this removes the toggle doors around the exit square). Now it looks like you can't move anywhere, but actually you can 'force' your way through the force floor by holding down. Now you can return to the beginning and walk right into the exit square. To save even more time, you can use a block over the water to create a shortcut to the switch. LEVEL 054 - GRAIL Password: ZMGC This is a weird level and I'm not really sure if I'm doing it right. Anyway here's how I beat this level: First, go left over the red cloning switch. This switch clones brown blocks. You need to ride on the force floors a bit and press down at the right time to land on the switch. Now a block will come riding on the force floors and will hopefully come to you. If it doesn't come to you and lands somewhere else, try again. Keep on cloning these blocks and make a little bridge going to the red key and the flippers. Then swim to the island below to get the yellow key. Force yourself against the force floors to make your way to the lower area. Collect all 68 of the chips here. In the top right place you can get the fire boots if you want. I'm really not sure what I did next here: Go through some teleport blocks and *hopefully* they will lead you to the area where the yellow lock is. So go through the yellow lock and continue to go into the exit square [NOTE: If anyone has some clear instructions on what to do here, please tell me!] LEVEL 055 - POTPOURRI Password: SJES You'll need to be a little quick in this level because your time is seriously limited. So... move right and push the block into the bomb so you can collect that chip. Then go to the 'blue tank area' and be fast to collect the fire boots and the blue key. You can't simply thake that open path to the exit square because of the invisible wall blocking your way. Now go down until you see a chip enclosed with blocks. Push the brown block right to get it. Watch out for the block at your top-right, there's a spy hiding under there (so don't push that block!). Continue left and go into the fire place (you got the fire boots from the tank place, right?). Collect all the chips at the other side of the fire and remember to get the chip from under the block in the fire place. Go through the blue lock and get all the chips from this ice area (you need to watch out for invisible walls). From here, go up into a place with pink balls. Get all the chips from here and get the chip behind the blocks at the left end. If you still have a chip remaining now, look for it under the blocks in this area. Go back to the right side and go through the chip socket and into the exit square. LEVEL 056 - DEEP FREEZE Password: FCJE Go down until you see a path of solid land at your left. Take that path and use the second force floor you see (the one going down). This will lead you to step on a toggle door switch. Press down again and you'll be brough to the exit of this ice area. Continue going right into another ice area and you'll go through a teleport. Press up to go through the teleport again and return to your previous place. Take the path up while avoiding the pink balls. Then go right at the gravel and go down at the second opening you see. Again, you'll go through the teleport and collect the chip. Return through the teleport to be brought back to where you were before. Now go to the ice area at the top right and pick up all the chips until the "chips remaining" is at 0. Then go to the upper left ice area and go through the middle chip socket at the side. This brings you to the ice skates. Return to the place where you got all the chips and go into the exit square at the top right corner. LEVEL 057 - STRANGE MAZE Password: UBXU This level is called "strange maze" because of the weird, colorful looking walls. But actually, it's just like a normal maze. In fact, it becomes a little easier with the different walls because you'll know what part of the maze you're at. Simply collect all of the chips and go to the exit square. Don't worry about the monsters because they're stuck in bear traps. LEVEL 058 - LOOP AROUND Password: YBLT When you start the level, it looks like you're in an open space. But actually you're almost surrounded by invisible walls. First, enter the force floor path at your direct left side (you need to go around the invisible wall). The force floor path will bring you around the upper left square and into a teleport. Then you will take a force floor path around the lower left square and into another teleport. Now you're going around the lower right square. Push against the blue blocks while you're passing along the side. You will go through a block five squares from the bottom. Now go around the invisible walls and get the flippers. Now find your way into the water and pick up the chip there. Get back on the force floor path to be brought back to the beginning. Get on the force floors and push against the wall of the upper left square... the opening is at the top part. You need to stop at the opening of the wall so the ball doesn't get you. When the ball is at the right, go down and left and escape from the path of the ball. Find a way into the pool of water and swim in to get the two chips. Take the force floor path until you're going around the bottom right square again. Push against the blue blocks above you at the top side and you'll find a path. Take the path around and push yourself into a opening at the right side. Don't touch the spy! Go around and find the opening into the water at the left side. Swim across and get the chips. Go out and take the force floor path back to the beginning of the level. Get on the force floors and push against the walls of the lower left square to find an opening. Collect all the remaining chips from there. Now take the force floors to the bottom left corner and go through the chip socket and into the exit square. LEVEL 059 - HIDDEN DANGER Password: BLDM Start out this level by doing the obvious: Go down. You'll slide all around the level and stop at the land on the left side. Go up until you reach a toggle switch. This switch will toglle all the doors, therefore releasing all the monsters. When the monsters are at the right side, step on the toggle switch and continue on to the ice. When you reach the red key, quickly go down and run to the left side until you see a recessed wall. Pass through the recessed wall and get the chip. Continue going don and getting the chips until you have 0 chips remaining. Then go around and get the flippers, suction boots, and fire boots. Now take the same path back to that toggle switch. Cross that switch and slide on the ice to where the fireballs are. They are moving in a loop. Stay above the upper right corner of their loop. When there is an opening in their loop, go in and continue with them for a short while. As soon as there's an open space at your right, go there. Go through the chip socket, force floor, fire, water, and go into the exit square. LEVEL 060 - SCOUNDREL Password: ZYVI A "Scoundrel" is an unprincipled, dishonorable person. And that's exactly what Chip is in this level. I'm sure there's a correct way of beating this level, but there's also another way that's much faster and much easier to do. Follow these directions: 11 steps down, 2 steps right, 6 steps down, 2 steps left, and down until you see the exit square. The exit square is covered in force floors and in looks like it's impossible to get in. But actually, you can push yourself right against the 'weird looking' force floor at the side and with a little luck you will land right in the exit square. It's that simple! LEVEL 061 - RINK Password: RMOW Making directions to follow for this level would be *extremely* diffficult for me to do. So therefore I'll leave it up to you to finish this insanely difficult level. Ha ha ha! You need to go around this level of ice collecting the 16 chips found here. The blue blocks here are either fake or real (obviously, they must be). I suggest you make a map of this level and find a way to get all the chips and find a solution. Or even better, go look at a map from Alice Voith's site (http://www.geocities.com/~fishofgold/). I'm sure that would help. So... Good luck! LEVEL 062 - SLO MO Password: TIGW This level is like a chess board of toggle doors and normal spaces. The toggle doors open and close automatically... probably because of some pink ball stepping on the switch. You need to make it from the bottom left corner (your starting point) to the right side (the exit square). You will also need to worry about the colony of teeth infesting this level. This is much harder than it seems because the teeth move at about the same speed as you due to the toggle doors blocking your way. To outrun them, look for "hallways" that don't have any toggle doors so you can move normally. I wouldn't worry too much about the blobs, they just have random movements and hopefully you won't run into them... but accidents still happen. LEVEL 063 - BLOCK FACTORY Password: GOHX Like many other levels, I'm not sure if I completed this level the "correct" way. But anyhow, this is how to beat the level: First, go up and right to step on the cloning button at the top of the level. The cloned block will step on another cloning button and set off a chain reaction of block cloning (but I don't think that's important). Step on the cloning button (at the top) again and again until the top row of ice turns into a row of blocks. Then go around and push one of those blocks up to the top row. Again, go around to the top row and push that block right until it reaches the water... be sure to step on it to make it permanent. Go back and repeat that step until you've built a bridge to that chip. Now use the force floors to get the rest of the chips until you have only one chip remaining. Move to the solid path at the left and follow it to another cloning button. Cross the cloning button and get the chip at the other side of the ice. Go around and go into the exit square at the bottom left corner. LEVEL 064 - SPOOKS Password: IJPQ This level is called "Spooks" probably because it's scary to move around with all the teeth wathching you. The only way to finish this level is to make a path around the level without making your path touch the area where the teeth are. If the teeth have some way to get to you... they will. Your path can touch the teeth area *diagonally* because the teeth still can't get to you. After you finish collecting all the chips, make your way to the exit square at the bottom left corner. LEVEL 065 - AMSTERDAM Password: UPUN This level is made up of lots of blocks of land with smaller rooms with a chip inside. You need to push the blocks in a way that you can get inside the room for the chip... but not push the block in a way that it makes it impossible to reach another room. If two blocks are connected at a passage between two rooms, it's impossible to push the blocks and get into the next room (I hope you get the point now). A good strategy is to try to push the blocks into the corner so that they don't bother you anymore. Sometimes you will need to push a block into the water to get to some areas. After getting the chips, go to the exit square at the lower right corner. LEVEL 066 - VICTIM Pasword: ZIKZ This level won't take you too long when you learn how to do it. First take one step down and stay there for a while. All the teeth will gather around you but you won't get hurt because you're protected by the recessed wall. Do this next step quickly: Down, up, down, up, down, up, down. That's seven moves into the teleport. While you were doing that you also got the fire boots (you should have heard it if you have the sound effects turned on). Now get the four chips around you, open the toggle doors with the green switch, and get the chips outside. DO NOT get the chips protecting you from the teeth! The rest of the chips are enough to bring your chips remaining down to 0. When that's done, go through the path at the top where you'll see three chip sockets. Go through the right one (the one without a recessed wall) and into the exit square. LEVEL 067 - CHIPMINE Password: GGJA Okay... this level is composed completly of blue blocks. Among the blue blocks there are the chips. Your mission is to move through the blue blocks and find a path to the chips and eventually the exit square. Of course, within the blue blocks is a maze of solid blocks which you must figure out by yourself. Actually, this level is very basic. There's alot of levels with virtually the same design as this (maze of blue blocks, you find out which are solid and which are fake). The design of this level is so simple that it makes me wonder if anyone would ever read this. Yeesh, I'm just wasting my time! So onward to the next level... LEVEL 068 - EENY MINY MOE Password: RTDI Go right and down accross the gravel. Follow the path and soon you will come to a clone button and a block. Cross the clone button and quickly continue on the path, and bring that block with you! When you reach the first chip, position the block so that it forms a barrier to prevent to paramecium from escaping (you need to put it diagonally to the chip). When the paramecium reaches the barrier and turns around, continue pushing the block to the next chip and make another barrier. Continue trapping the paraecium in a smaller space until he's already trapped against the clone machine. Collect the chips and the green key on the way out. Return to the beginning and enter the green lock at the right. Go into the large area with water at the bottom. Go to the left side. Now push the first block back into the corner, push the third block back against the wall, and push the second block to the side where the third block was. Now go through the opening and push the third block completely to the right side (past all the other blocks). Now use the blocks to build bridges to the chips. Return to the beginning and enter the green lock at the left. Get the two chips at the top and wait. When the gliders with a large space between them come, jump down with them and get the SECOND chip down at the left side. DO NOT get the first chip because the gliders will go right into you. When the gliders with the large spacing come again, quickly run into the central area with all the bear traps. Now you should push a block into their pattern and screw them up so that they go into the water area. When they're all gone, collect all the chips and go into the exit square at the beginning. LEVEL 069 - BOUNCE CITY Password: NLLY Watch out for the several pink balls in this stage. First, go right and up (and keep going right and up) until you reach a place where you must cross some VERTICAL moving pink balls. Pass by them and take the upper path. Soon you'll come to a group of paramecium. Wait for a large opening in their pattern and follow them. When you come to multiple paths, split from the paramecia and and the path to the right. Go down the path with the four pink balls going up and down through it, use the holes in the wall to hide when they pass by. When you reach the bottom, go up the path with four more pink balls. Continue down along the path and collect the red and blue key. Return to the blue lock. Go through it and pick up the blue and yellow keys. Return down and go through the LOWER yellow lock. Get the yellow key and follow the paramecium along the path until you reach the three locks. Go through them all and into the exit square. LEVEL 070 - NIGHTMARE Password: GCCG Start this level by following the path downwards. The teeth will follow you as soon as the level starts, so be quick. Soon you will pass a bear trap switch. This releases the bear trap holding the bug, and that bug will start to chase you (he'll drown when he gets to the water). Then you'll pass by another bear trap switch that releases a fireball and it will start chasing you. Hit the toggle door switch as soon as you reach it to trap the fireball behind you. But another toggle door will open and release a glider! Let him go ahead a little and push the block down to form a bridge.. cross the gravel to escape that glider. Now you'll have to step on a bear trap switch that releases a paramecium. Continue on the path and push the block two spaces down. Go around and trap the paramecium when he goes in. [NOTE: If you have the Lynx version of the game, you'll step on a switch that releases another paramecium. This doesn't happen in the windows version.] Continue on the path and a teeth will start to follow you. Get the yellow key and continue right. Make your way past the pink ball by using the aclove in the wall (don't step on the blue button). Continue along the path. After crossing the gravel, you will need to step on yet another bear trap switch that releases the glider and he will, of course, chase you. Go through the yellow lock (hopefully the blob won't bother you) and continue until you reach a blue switch. LISTEN CLOSELY: Step on the blue switch, step down, and go up to step on the blue switch again before the tank goes right off the screen. Cross the other blue switch and hurry to the block. Hit the block up and QUICKLY move the the right to avoid getting hit by it (and killed). Continue doing this to the rest of the blocks so you can get to the top. Now push the top two blocks LEFT into the water... also step on them to make them solid (form a path to the red lock). Go up and step on the bear trap switch, then quickly hide in the aclove below. Wait for the fireball to go up past the force floors. Continue up past the force floor and go to the block. Step on the block to make him solid and move away to let the bug go into the water. Get the red key and go down on the path. Push the block into the bear trap switch. This will release SEVERAL bugs... so be VERY fast and go down past the gravel (you're safe now). Step on the right force floor to bring you to the path you made to the red lock. Go past the red lock and follow the path into the exit square to FINALLY end your nightmare... that was the longest level solution so far! LEVEL 071 - CORRIDOR Password: LAJM First push the block down into the water and get the red key. Go through the lock at the left, get the chip, and push the top block to the left (against the chip). Now inside the little square, push the top block down once and get the two chips. Push it down again, push the other two blocks to the side (one square), and get the two chips. Now push aside the block that you've been pushing down (push it into the corner). Circle around and push the middle block into the center of the square. You can now push those two blocks into the water. Feel free to do as much circling around as you need. When that's done you can get the red key and enter the right lock. Do the same thing here that you did to the other side (also push the two blocks into the water). You can now get the green key, the four chips around the water, and the blue key. Go back to the left square area and use the blue chip on the lock. Go up and get the chip and the yellow key. Go to the right square area and go through the lock to get the chip and red key. Continue exchanging between left and right areas to use the keys until all locks are cleared and you have the yellow and green keys. Now push ALL the remaining six blocks into the water (excluding the ones you pushed into the corner). Also collect the chips at the side of this "corridor" you're building. You should have 0 chips remaining when you reach the end. Go through the green lock and through one of the red locks. Watch out for the walker and get the blue key. Now you can go through the blue lock and into the exit square. LEVEL 072 - REVERSE ALLEY Password: EKFT In this level you must go through the alley while collecting the chips and avoiding the tanks. It's a very straight forward level and you should get it on your first or second try. It helps to have sound effects turned on her so you can get a rhythem of the tanks movements. In case you're wondering, there's a paramecium going around the outsides that's causeing the tanks to move back and fourth when it passes on the blue tank buttons. This level is not timed so you an take as much time as you want. I think that's all I need to say for this level. Next... LEVEL 073 - MORTON Password: QCCR This is a terribly difficult level. One of the hardest levels in the game. At first this looks like a regular maze where you get the chips and go to the exit square. But things are much more complicated because of the teeth at the center of the maze. You need to get all of the chips and trick him to coming out of the center... and getting himself trapped so that he doesn't get you. This maze is full of invisible dead ends. It might help to make a map of this level and design a plan of how to get all the chips and trick the teeth into getting stuck somewhere. LEVEL 074 - PLAYTIME Password: MKNH First, go up past the clone button and slide left on the ice. The ice will bring you around the level and you will stop on a bear trap switch. Take one step right into the bear trap. When the pink ball comes and hits the bear trap switch, press up to slide up into the ice. Doing this requires exact timing when the pink ball steps on the switch. You will slide onto the land where some bugs are going around. Go down and get the chip, then return back up. Slide onto the ice at the upper part so the force floor will push you up to a new area. Now take 2 steps left and 6 steps down. Step left onto the force floors and they will bring you to the chip. Get out of the force floors. Get the chip from the area with pink balls and tanks... then get out of there. Push the two blocks into the water to form a bridge to the chip. After getting the chip, quickly get out of the area to avoid getting killed by those gliders. You should now have all the chips you need. Go into the exit square at the upper right corner. LEVEL 075 - STEAM Password: MJDV This level is called "Steam" because steam is produced when the fire goes into the water. You need to get the fire boots and the flippers in the correct order so that you can progress through this level. Touching the spies in unavoidable... and you *need* to touch them to beat this level. Follow these directions: 1U 1L 1D 4L 1U 2L 1D 3L 2U 1L 2U 1R 1U 2R 1D 2R 2U 1R 1U 2R 3U 1R 3U 3L 3U 4L 2U 6L 1D 4L 4D 1L 1D 2L 7D 2L 2D 1R 3D 1L. Great! Now you have both the fire boots AND the flippers! Now you can easily avoid the spies and go to the exit square at the upper left corner. LEVEL 076 - FOUR PLEX Password: NMRH First, go right. You will slide around and go through some teleports. When you stop, step right, down, and go right (through the blue wall). Follow the path and go through the last blue block. Go up to get the red key. Now return to the teleport. Go down through the blue block, the recessed wall, and the red lock and get the blue key. Now go through the teleport block 3 times through the side. Get the yellow key. Enter the teleport three more times (through the side) and go through the yellow lock. Now you are out of the ice area. Follow the path until you get to a clone button. This button makes a pink ball appear behind you... so step on the switch and quickly step to the side. Next you need the quickly get the chip, then go up to the safe place without getting hurt by the pink ball. After doing that, the pink ball will go into the water. Do the same thing to the other pink ball. Then go on the lower force floor path and get the chip. Move right again and quickly move DOWN to avoid the moving block. Push that brown block into the bomb at the right. Go through the bug place and return to the lower force floors. This time, move UP after hitting the block. Now push that block down and into the bombs at the right. Return to the UPPER force floors and push two more of the blocks into the bombs (one by one, from bottom to top). You don't need to do the top one. Follow the path (that used to be inhabited by bombs) and go up the force floors. Your next challenge is to use the gliders to hit the bombs. This shouldn't be too hard since they stop at every bear trap for you to set the toggle doors correctly. Get all the chips behind the bombs. You should now have 11 chips remaining. Go into the recessed walls area and get the chips there... then go to the next area (with locks and stuff). Get the blue and yellow keys. Get the fire boots from behind the yellow lock, get the red key from behind the blue lock, get the yellow key from behind the red lock, and the flippers from behind the yellow lock. Get the final two chips, through the chip socket, and FINALLY into the exit square. LEVEL 077 - INVINCIBLE CHAMPION Password: FHIC In this level you must follow the path of the bees to get the five chips. But there's one bee in the area that's going the opposite direction than the rest of the bees. You need to give him a path leading him away from the rest of the bees through an opening at the top right. When he goes away, you can follow the bees around to collect the five chips. Then enter the exit square somewhere near the top left. [NOTE: DO NOT clear a path going to the clone button. A glider is somewhere in this level and he will clone more gliders if he reaches that button. And the cloned gliders will clone more gliders... it's a chain reaction!] LEVEL 078 - FORCE SQUARE Password: GRMO When you are in the force floor area, you can only move one square at a time. You can't trick the force floors and try going in the opposite direction. Just look at the direction of the force floors and find a path to the chips. It's really not that hard. In case you get stuck, go through an opening at the left side and enter the teleports. Try going through different directions to get to different areas of the force floor maze. When you have collected all the chips, go out through the opening at the left and use the keys to reach the exit square.......... And for all you lazy people, here's a detailed walkthrough: R U R U U L D L U R D D D D D D L L L L L L U U U R U L U R U L D R D L D R R U U U. Now go out through the opening at the left, enter the teleport, and enter the teleport again from the top. D R. Go out through the opening at the left, enter the teleport, and enter the teleport again through the top. D L. Now you have all the chips! Exit through the left, enter the teleport, get the yellow key (if you didn't get it before), enter the teleport through the left, enter the teleport again, get the red key. Enter the teleport a few more times, go through the yellow and red locks, into the exit square. LEVEL 079 - DRAWN AND QUARTERED Password: JINU This level is composed of four areas. You start the level in the lower right area. First, collect all the chips in their little "rooms" along the sides. When all the chips are collected in this area, enter the teleport through the right. Now you are in the lower left area. While collecting the chips in this area, try not to break the position of the fireballs. Just keep them going around in the same rectangular loop. Just remember their pattern: They go forward and turn right when they meet an obstacle. When all the chips are collected in this area, enter the teleport through the bottom. Now you are in the upper right area. Again, collect all the chips here without disrupting the pattern of the fireballs. Go through the teleport through the top. You are now in the upper left area. This time, you'll need to disturb the pattern of the fireballs a little. But make sure they don't go into the teleport (that would just confuse everything). After getting all the chips, enter the exit square at the bottom right corner (of this section). LEVEL 080 - VANISHING ACT Password: EVUG Ohhh... this level is evil. It's actually a maze where the walls are made of *invisible* blocks! These invisible blocks are located at the parts of solid land at the beginning. The parts that are dirt blocks at the beginning are just open spaces. But as you continue through this maze collecting chips, the dirt path will dissappear and look just like the walls. Unfourtunately, the only way I was able to solve this level was by making a map. So that's what I suggest you do. With a map this level is sooooo much easier. I hope that helps :P When you finish collecting all the chips, go into the exit square at the bottom right corner. LEVEL 081 - WRITER'S BLOCK Password: SCWF Ladies and gentlemen, this is a hard level. Well, not really too hard. But it's a LONG level! You need to use every block to build little bridges to each of the chips. If you make one mistake, you'll need to start over. The blocks are arranged in the giant word "THANKS". You can take as much time as you want in theis level because it isn't timed. To reach the blocks in the corners, you need to use more than one block. The three blocks that compose the cross of the "T" are along the water. Push the middle block into the water so you can use the other two blocks. LEVEL 082 - SOCIALIST ACTION Password: LLIO 3) Passwords Here's a list of all the passwords for each stage. I know all of these are included in the stage-by-stage walkthrough but it's nice to have them arranged like this in case you want to make a print-out of all the passwords without the solutions for each level. So here's the list: Level 001 - BDHP Level 051 - IGGJ Level 101 - RPIR Level 002 - JXMJ Level 052 - PPHT Level 102 - VDDU Level 003 - ECBQ Level 053 - CGNX Level 103 - PTAC Level 004 - YMCJ Level 054 - ZMGC Level 104 - KWNL Level 005 - TQKB Level 055 - SJES Level 105 - YNEG Level 006 - WNLD Level 056 - FCJE Level 106 - NXYB Level 007 - FXQO Level 057 - UBXU Level 107 - ECRE Level 008 - NHAG Level 058 - YBLT Level 108 - LIOC Level 009 - KCRE Level 059 - BLDM Level 109 - KZQR Level 010 - UVWS Level 060 - ZYVI Level 110 - XBAO Level 011 - CNPE Level 061 - RMOW Level 111 - KRQJ Level 012 - WVHI Level 062 - TIGW Level 112 - NJLA Level 013 - OCKS Level 063 - GOHX Level 113 - PTAS Level 014 - BTDY Level 064 - IJPQ Level 114 - JWNL Level 015 - COZQ Level 065 - UPUN Level 115 - EGRW Level 016 - SKKK Level 066 - ZIKS Level 116 - HXMF Level 017 - AJMG Level 067 - GGJA Level 117 - FPZT Level 018 - HMJL Level 068 - RTDI Level 118 - OSCW Level 019 - MRHR Level 069 - NLLY Level 119 - PHTY Level 020 - KGFP Level 070 - GCCG Level 120 - FLXP Level 021 - UGRW Level 071 - LAJM Level 121 - BPYS Level 022 - WZIN Level 072 - EKFT Level 122 - SJUM Level 023 - HUVE Level 073 - QCCR Level 123 - YKZE Level 024 - UNIZ Level 074 - MKNH Level 124 - TASX Level 025 - PQGV Level 075 - MJDV Level 125 - MYRT Level 026 - YVYJ Level 076 - NMRH Level 126 - QRLD Level 027 - IGGZ Level 077 - FHIC Level 127 - JMWZ Level 028 - UJDO Level 078 - GRMO Level 128 - FTLA Level 029 - QGOL Level 079 - JINU Level 129 - HEAN Level 030 - BQZP Level 080 - EVUG Level 130 - XHIZ Level 031 - RYMS Level 081 - SCWF Level 131 - FIRD Level 032 - PEFS Level 082 - LLIO Level 132 - ZYFA Level 033 - BQSN Level 083 - OVPJ Level 133 - TIGG Level 034 - NQFI Level 084 - UVEO Level 134 - XPPH Level 035 - VDTM Level 085 - LEBX Level 135 - LYWO Level 036 - NXIS Level 086 - FLHH Level 136 - LUZL Level 037 - VQNK Level 087 - YJYS Level 137 - HPPX Level 038 - BIFA Level 088 - WZYV Level 138 - LUJT Level 039 - ICXY Level 089 - VCZO Level 139 - VLHH Level 040 - YWFH Level 090 - OLLM Level 140 - SJUK Level 041 - GKWD Level 091 - JPQG Level 141 - MCJE Level 042 - LMFU Level 092 - DTMI Level 142 - UCRY Level 043 - UJDP Level 093 - REKF Level 143 - OKOR Level 044 - TXHL Level 094 - EWCS Level 144 - GVXQ Level 045 - OVPZ Level 095 - BIFQ Level 145 - TONY Level 046 - HDQJ Level 096 - BIFQ Level 146 - JHEN Level 047 - LXPP Level 097 - IOCS Level 147 - COZA Level 048 - JYSF Level 098 - TKWD Level 148 - RGSK Level 049 - PPXI Level 099 - XUVU Level 149 - DIGW Level 050 - QBDH Level 100 - QJXR 4) Best times No, these are not all MY best times. I collected them from Alice Voith's excellent Chip's Challenge site (http://www.geocities.com/~fishofgold/). These were done by various people that I do not know and I'm not really sure if they want their name included here. Again, these are not my own records. The times shown here are the REMAINING time when you beat the level, not the time it took you to complete. If you are able to beat any of these times here, go ahead and e-mail me... but I don't think you can beat the times here anyway. [NOTE: Times listed as "0" are for stages without a time limit.] Level 001 - 83 Level 051 - 655 Level 101 - 240 Level 002 - 90 Level 052 - 382 Level 102 - 177 Level 003 - 89 Level 053 - 478 Level 103 - 488 Level 004 - 116 Level 054 - 323 Level 104 - 232 Level 005 - 85 Level 055 - 69 Level 105 - 255 Level 006 - 94 Level 056 - 161 Level 106 - 0 Level 007 - 138 Level 057 - 228 Level 107 - 260 Level 008 - 96 Level 058 - 550 Level 108 - 275 Level 009 - 303 Level 059 - 367 Level 109 - 132 Level 010 - 51 Level 060 - 288 Level 110 - 270 Level 011 - 209 Level 061 - 0 Level 111 - 0 Level 012 - 269 Level 062 - 282 Level 112 - 0 Level 013 - 0 Level 063 - 476 Level 113 - 461 Level 014 - 203 Level 064 - 523 Level 114 - 172 Level 015 - 89 Level 065 - 394 Level 115 - 0 Level 016 - 0 Level 066 - 291 Level 116 - 692 Level 017 - 83 Level 067 - 229 Level 117 - 0 Level 018 - 553 Level 068 - 436 Level 118 - 260 Level 019 - 168 Level 069 - 229 Level 119 - 199 Level 020 - 340 Level 070 - 136 Level 120 - 0 Level 021 - 118 Level 071 - 351 Level 121 - 0 Level 022 - 291 Level 072 - 0 Level 122 - 271 Level 023 - 423 Level 073 - 483 Level 123 - 271 Level 024 - 414 Level 074 - 359 Level 124 - 661 Level 025 - 431 Level 075 - 479 Level 125 - 0 Level 026 - 251 Level 076 - 402 Level 126 - 423 Level 027 - 147 Level 077 - 481 Level 127 - 451 Level 028 - 238 Level 078 - 478 Level 128 - 315 Level 029 - 299 Level 079 - 219 Level 129 - 286 Level 030 - 454 Level 080 - 733 Level 130 - 0 Level 031 - 6 Level 081 - 0 Level 131 - 24 Level 032 - 375 Level 082 - 963 Level 132 - 654 Level 033 - 0 Level 083 - 297 Level 133 - 0 Level 034 - 297 Level 084 - 578 Level 134 - 0 Level 035 - 570 Level 085 - 224 Level 135 - 293 Level 036 - 232 Level 086 - 381 Level 136 - 0 Level 037 - 585 Level 087 - 0 Level 137 - 392 Level 038 - 460 Level 088 - 317 Level 138 - 227 Level 039 - 16 Level 089 - 368 Level 139 - 0 Level 040 - 194 Level 090 - 317 Level 140 - 263 Level 041 - 169 Level 091 - 365 Level 141 - 0 Level 042 - 187 Level 092 - 443 Level 142 - 0 Level 043 - 126 Level 093 - 634 Level 143 - 0 Level 044 - 146 Level 094 - 0 Level 144 - 0 Level 045 - 195 Level 095 - 334 Level 145 - 0 Level 046 - 222 Level 096 - 318 Level 146 - 677 Level 047 - 227 Level 097 - 289 Level 147 - 0 Level 048 - 275 Level 098 - 337 Level 148 - 0 Level 049 - 162 Level 099 - 379 Level 149 - 954 Level 050 - 317 Level 100 - 0 5) Tips and Secrets - Here's a trick that would make the entire above section worthless: If you press CTRL-T, there will be an "Ignore passwords" command under the game menu of Chip's Challenge. When this is activated, you won't need to enter a password when you go to a level. You can go to any level you want using the "Goto" command under the level menu without entering a password. - The name of level 145 is "Thanks to...". And the password is "TONY". When it is viewed at the beginning of the stage, is says "Thanks to...TONY". This is probably referring to Tony Krueger who you can see when you look at "About Chip's Challenge" under the Help menu. - The passwords of level 095 and level 096 are exactly the same. I really don't know what's up with this. Was it intentional? Was that an accident? The passwords obviously supposed to be different for each level, but I was surprised to see this when I made the password section... - Level 034 is called 'Cypher'. And 'Cypher' means code. If you make a map of the level and view it from far, you will see that there are three rows of four letters each. Each row tells you a different password for another level in Chip's Challenge. The first row tells the password for level 082: LLIO. The second row tells the password for level 137: HPPX. And finally, the third row shows the password for level 146: JHEN. - The is a file that stores the settings for Chip's Challenge and the other Windows Entertainment Pack games. This file is usually in the Windows directory and called entpack.ini. The firest settings you'll see belong to Chip's Challenge. The first settings here are the settings for the sound effects. You can change these to different .wav or .mid files that you may have on your hard drive. If you want, you can also change the current level, the highest level, and the current score. - Many of the levels in Chip's Challenge have hidden meanings behind their names. For example: Level 034 - CYPHER means Code. Level 013 - SOUTHPOLE tells you the direction to the exit square. Level 017 - NICE DAY comes from the giant happy face which can be see from afar. Level 024 - OORTO GELD is an anagram for toggle door. I could have put all these secret meanings into a new section if a wanted to. 6) Frequently Asked Questions Q: Where can I find this game? A: Chip's Challenge is a game by Microsoft originally part of Windows Entertainment Pack (WEP). Unfourtunatly, Window's Entertainment Pack is getting quite rare and hard to find in stores. You can buy WEP through Microsoft's official website (http://www.microsoft.com). You can order it there and it will be delivered anywhere in the United States (including Alaska and Hawaii). No, I will not give it away to you... Microsoft would get angry at me :) Q: But I don't live in the United States! A: I don't live in the United States either! Chip's Challenge was included in my hard drive when I bought my PC. Perhaps you can check the place where you bought your computer... usually they'll have information about where you can find Window's Entertainment Pack. Or maybe you can ask someone is the US to order it and send it to you. Q: How do I beat this level? A: Check the walkthrough, genius. I don't have time to put up with losers that can't look through simple 100KB guide for a simple answer to beating a simple level for such a simple game. Oh, and if I didn't make a level solution for the level you're talking about, then I probably didn't beat that level yet. I'm doing this guide as I continue through the game. Q: I can't understand your instructions! A: Uh huh. You mean you can't understand plain English? Or more likely, my instructions are too complicated for your simple little brain. E-mail me for clarification on that level (rgonzalez@speed.com.ph). You can also check out Alice Voith's Chip's Challenge site (http://www.geocities.com/~fishofgold). That's where I always went to look for help on the net. Q: Why are you making a guide for such an old game? A: Because I feel like it... and because there's no other Chip's Challenge guides at Gamefaqs.com. I know several people that are still trying to beat the game until today and don't know anywhere to get help. Also, this is one of the most popular PC games ever created (since many people already have it included in their hard drive). Hopefully *someone* will appreciate what I'm doing here. 7) Credits & Info Special thanks to... - Microsoft - Tony Krueger - Ed Halley - Alice Voith - Gamefaqs.com - PC Ideas - SPEED Online - Raph Lee - MidniteBlossom - Oscar Orbos - Mr. Face - Cool Aid Man - Calvin - Hobbes - Garfeild - Snoopy This document is intended for private use only, although I wouldn't really mind if someone used it publicly. It may be reproduced without any modification of the content. And of course, it may not be sold for profit, unless you have some arangement with me for that. And also keep this copyright disclaimer thing if you reproduce this document. If you're not sure about this paragraph, and you think you may be violating these restrictions, contact me at rgonzalez@speed.com.ph. Thanks! Before coming to me with questions, check to see if it's not already answered in this guide. Use the "find" feature of your browser to check this monolith document for answers. And maybe you're not looking at the most recent version of the guide! The latest version is always available at http://www.gamefaqs.com or at http://www.angelfire.com/mi/mgonzalez.