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Steel Panthers cheats and cheat codes for PC

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Steel Panthers cheats  

Steel Panthers cheats

Platform: PC
Date: 2002-08-02
Submitted by: VRector
Total views: 261
Yesterday views: 8


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Hex cheat:

I was fooling around with Steel Panthers save and
scenario files, trying, without complete success, to
convert a campaign scenario into a normal scenario.

I want to play the other side, to see how I
would do against my 'own' core units, after playing
the battle the normal way.

Has anyone been able to do this?

The one hurdle I can't get passed is allowing
a human to play the 'computer' side.  It always
gives me the 'you can't do that in campaigns' error
message on starting a converted save game when I
try to switch between computer and human on the
'side 2' startup screen.

I found that you can just copy any save game over
to the scenario directory, and it becomes a scenario
without any editing!  You can bring it up in the scenario
editor and fool with it, save it again, and all appears
to work.  (Except that darn 'campaign mode' flag.)

Using the editor, only saving the map and creating a
new scenario with that map allowed me to play either
side, but all units are lost.  I really don't feel like
manually writing down both sides units and positions to
rebuild the scenario just to play the reverse.

So I worked on the file at the byte level using
UGE (Universal Game Editor) to compare and fiddle
the binary files.  Here's what I'm sure of, after
about 6 hours of work:
(Offset 0 is the first byte of the file)

Offset Certain Meaning

37513  Month (1=Jan,2=Feb,...12=Dec)
37514  Year (last two digits, 44=1944)
37515  Weather (0=Desert, 1=Summer, 2=Winter)
37524  Scenario Length (number of turns, 0=Infinite)

37526  Flag 0  X Coordinate (0,0 is top left)
..
37546  Flag 20 X Coord (x is

37547  Flag 0  Y Coord
..
37567  Flag 20 Y Coord

37568  Flag 0  Value (0=no value)
..
37588  Flag 20 Value

37589  Flag 0  Owner (0=Side1?, 1=Side2?)
..
37609  Flag 20 Owner

37626  Scenario Location (city/area name)
..37645

37612  Visibility (range in hexes)



These are wild guesses:

Offset Range  Meaning

   0:3757    Side 1 Leader Names
3758:7501    Side 2 Leader Names
13510:15009   Side 1 Units
15010:16500   Side 2 Units

37646:53644   Some sort of table(s) that have an unstable sort
              such that editing and saving a scenario without
              doing a single thing will result in different values!
              VERY IRRITATING!  123 changes to 119 then back to 123
              on successive saves. (123 &qt;122 &qt;123 also)

53645:510197  The MAP!


I think the campaign switches are here, but I'll
be darned if I can find the 'off' flag!  I've
tryed about 15 combos without success.
(The sample values in parens are from campaign
scenarios, the ones after are from normal scenarios.)
(NOPE, means I switched values from campaign &qt;reg
without success in playing side 2 as human.)

Offset  (Campaign)Samples  Meaning?
37511   (2,2,1,2),2,2
  12   (4,2,4,75),90,9
  13                      Proven Month
  14                      Proven Year
  15                      Proven Weather
  16   (1,1,1,1),0,0      NOPE
  17   (3,1,3,5),3,3
  18   (0,0,0,0),0,0
  19   (12,12,10,10),7,7  NOPE
  20   (2,2,3,3),2,1
  21   (1,1,2,2),0,1
  22   (1,1,1,3),1,1
  23   (2,2,2,0),2,1
  24                      Proven Turn Length
  25   (0,0,0,0),0,0
(flag 0 20 sections)

37612                      Proven Visiblity Range
  13   (0,3,2,0),0        NOPE
  14   (72,82,114,178),0  NOPE Remaining Core Buy Points?
  15   (5,4,3,4),0        NOPE Scenario in Campaign?
  16   (0,0,0,0),0
  17   (0,0,0,0),0
  18   (1,2,2,2),0        NOPE
  19   (0,0,0,0),0
  20   (0,0,0,254),0
  21   (0,0,0,255),0
  22   (2,1,2,0),0        NOPE
  23   (2,1,2,6),0        NOPE
  24   (1,0,1,1),0        NOPE
  25   (1,1,2,4),0        NOPE
  26..                    Proven Location Name

(Some sort of table with number pairs follows).

I've exhausted all ideas and can't see any other
usefull parts of the scen file to fiddle with,
either the numbers aren't consistent between
campaign and non campaign, or it just seems like
unrelated table data.

Oddly I never got a hard crash after byte fiddling,
but sometimes the unit types/sides got mixed up.


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