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Star Wars Knights of the Old Republic II: The Sith Lords cheat codes PC cheats

Star Wars Knights of the Old Republic II: The Sith Lords cheats and cheat codes for PC

 Star Wars Knights of the Old Republic II: The Sith Lords cheats


 Platform:
PC
 Date: 2006-01-15
 Submitted by: Hunter
 Total views: 2478
 Yesterday views: 146

  Star Wars Knights of the Old Republic II: The Sith Lords cheats


Some cheat missing ?
Submit your cheat!





Open up swkotor2.ini in your KoToRII folder.
Find the [Game Options] field and add EnableCheats=1.
Start the game. During gameplay press ` or ~ (tilde key)
This will activate an invisible consol window. Type one of the
following codes you wish to use and press enter,
(Note: # -means number)

adddarkside # - Gives darkside points (without a number, you will get the
maximum)
addexp # - Gives # exp
addlevel # - Get experience
addlightside # - Gives lightside points (without a number you will get the
maximum)
bright - Brightens Dark areas
dance_dance_ravan - Turns Ravan into a danceing twe'lac
givecomspikes - Give 99 comspikes
givecredits # - Give # credits
giveitem # - Get Item of Your Choice
givemed - Get 100 Med Kits
giverepair - Get 100 Advance Repair Kits
givesitharmour - Get 100 Armor
heal - Refills characters health points and force points.
infiniteuses - Infinite use of items
invulnerability - Invincible, never hurt
restartminigame - Restart Mini Game if You Lose
revealmap - Makes the entire map of your current area completely visible.
setawareness # - Raises awareness to # level
setcharisma # - Raises charisma to # level
setcomputeruse # - Raises computer use to # level
setconstitution # - Raises constitution # level
setdemolitions # - Raises demolitions to # level
setdexterity # - Raises dexterity to # level
setintelligence # - Raises intelligence to # level
setpersuade # - Raises persuade to # level
setrepair # - Raises repair to # level
setsecurity # - Raisessecurity to # level
setstealth # - Raises stealth to # level
setstrength # - Raises strength to # level
settreatinjury # - Raises treat injury to # level
setwisdom # - Raises wisdom to # level
turbo - Characters Move Faster
whereami - Shows where you are on map

Getting items:
Press ~ (tilde) to open the console and type: giveitem ##
Use instead of ## the following codes:
Example:giveitem a_heavy_15 will give you a Matrix armour.

Ablative Plating Mark II - u_a_over_12
Ablative Plating Mark III - u_a_over_20
Ablative Plating Mark IV - u_a_over_28
Absorption Visor - a_helmet_29
Accuracy Gloves - a_gloves_05
Accuracy Scope Mark I - u_r_targ_02
Accuracy Scope Mark II - u_r_targ_06
Accuracy Scope Mark III - u_r_targ_10
Accuracy Scope Mark IV - u_r_targ_14
Adhesive Grenade - g_w_adhsvgren001
Adrenaline Amplifier - a_belt_01
Adrenaline Stimulator - a_belt_18
Advanced Adrenaline Amplifier - a_belt_05
Advanced Agrinium Grip - u_m_grip_06
Advanced Basket Hilt - u_m_grip_09
Advanced Combat System - e_imp3_04
Advanced Contoured Grip - u_m_grip_07
Advanced Disrupting Emitter - u_l_emit_06
Advanced Nagai Grip - u_m_grip_10
Advanced Repair Kit - g_i_drdrepeqp002
Advanced Rylith Power Cell - u_r_powe_09
Advanced Zabrak Grip - u_m_grip_08
Aesthetic Item - g_i_asthitem001
Agrinium Grip - u_m_grip_01
Aleema Keto's Robe - a_robe_24
Amplifying Chamber Mark I - u_r_firi_02
Amplifying Chamber Mark II - u_r_firi_07
Amplifying Chamber Mark III - u_r_firi_12
Aratech Cardio-Regulator - a_belt_25
Aratech Droid Oxidizer - w_blaste_10
Aratech Echo Belt - a_belt_29
Aratech Ionmaster - w_blaste_21
Aratech SD Belt - a_belt_06
Arca Jeth's Robe - a_robe_23
Argazdan Riot Buster - w_brifle_14
Arg'garok - w_melee_25
Arkanian Blaster Rifle - w_brifle_12
Arkanian Blinders - a_helmet_14
Arkanian Energy Shield - a_shield_03
Arkanian Heavy Pistol - w_blaste_11
Arkanian Sonic Blaster - w_blaste_14
Armor Reinforcement - g_i_trapkit005
Armored Flight Suit - g_a_armrdfsuit
Armorply Plating Mark I - u_a_over_02
Armorply Plating Mark II - u_a_over_10
Armorply Plating Mark III - u_a_over_18
Armorply Plating Mark IV - u_a_over_26
Armorweave Underlay Mark I - u_a_unde_03
Armorweave Underlay Mark II - u_a_unde_09
Armorweave Underlay Mark III - u_a_unde_15
Armorweave Underlay Mark IV - u_a_unde_21
Armorweave Underlay Mark V - u_a_unde_27
Atton's Ribbed Jacket - a_light_x02
Automation Gloves - a_gloves_21
Average Flash Mine - g_i_trapkit002
Ballistic Shielding Mark I - u_a_over_06
Ballistic Shielding Mark III - u_a_over_22
Barab Ore Ingot - u_l_crys_23
Basic Ionite Edge - u_m_edge_02
Basic Mullinine Edge - u_m_edge_03
Basic Neutronium Edge - u_m_edge_04
Basic Rylith Power Cell - u_r_powe_03
Basket Hilt - u_m_grip_04
Battle Armor - a_heavy_01
Battle Stimulant - g_i_cmbtshot001
Bavakar Strength System - e_imp3_05
Beam Gem Lens - u_l_lens_04
Beam Splitter - g_i_upgrade003
Beam Splitter Mark I - u_r_firi_04
Beam Splitter Mark II - u_r_firi_09
Beam Splitter Mark III - u_r_firi_14
Bindo's Band - a_helmet_26
Bio-Antidote System - e_imp3_01
Biorestorative Underlay Mark I - u_a_unde_02
Biorestorative Underlay Mark II - u_a_unde_08
Biorestorative Underlay Mark III - u_a_unde_14
Biorestorative Underlay Mark IV - u_a_unde_20
Biorestorative Underlay Mark V - u_a_unde_26
Biotech Implant - e_imp2_03
Bith Accordian - g_i_bithitem004
Bith Clarinet - g_i_bithitem002
Bith Guitar - g_i_bithitem001
Bith Trombone - g_i_bithitem003
Blaster Carbine - w_brifle_01
Blaster Pistol - w_blaste_01
Blaster Rifle - w_brifle_04
Blinding Flash Mine - g_i_trapkit003
Blowtorch - g_d_blowtrch01
Bonadan Alloy Heavy Suit - a_light_06
Bonded Plates Mark I - u_a_over_07
Bonded Plates Mark III - u_a_over_23
Bonded Plates Mark IV - u_a_over_30
Bothan Droid Disruptor - w_brifle_15
Bothan Perception Visor - a_helmet_05
Bothan Precision Gloves - a_gloves_16
Bothan Sensory Visor - a_helmet_13
Bowcaster - w_brifle_05
Breath Mask - a_helmet_02
Broadened Chamber Mark II - u_r_firi_06
Broadened Chamber Mark III - u_r_firi_11
Broadening Chamber Mark I - u_r_firi_01
Broken Item - brokenitem
Bronzium Light Battle Armor - a_medium_06
Buster Rocket - w_rocket_03
Cardio Package - e_imp1_03
Cardio Power System - e_imp3_06
Cardio-Regulator - a_belt_02
Ceremonial Bowcaster - w_brifle_21
Charric - w_brifle_23
Chemicals - chem_00001
Cinnagar War Suit - a_medium_04
Circlet of Saresh - a_helmet_25
Clothing - g_a_clothes01
Clothing - a_robe_01
Clothing Variant 02 - g_a_clothes02
Clothing Variant 03 - g_a_clothes03
Clothing Variant 09 - g_a_clothes010
Clothing Variant 1 - g_a_clothes07
Clothing Variant 11 - g_a_clothes012
Clothing Variant 4 - g_a_clothes 4
Clothing Variant 5 - g_a_clothes05
Clothing Variant 6 - g_a_clothes06
Clothing Variant 7 - g_a_clothes08
Clothing Variant 8 - g_a_clothes09
Clothing Variant Czerka - g_a_clothes011
CNS Strength Enhancer - a_belt_15
Combat Enforcer - w_brifle_16
Combat Sensor - a_helmet_15
Combat Suit - a_light_02
Comlink - comlink
Components - compont_00001
Concussion Grenade - g_w_stungren01
Concussion Rocket - w_rocket_11
Consciousness Helm - a_helmet_17
Contoured Grip - u_m_grip_02
Corellian Powersuit - a_heavy_11
Crado's Robe - a_robe_29
Credits - g_i_credits001 (001 up to 015)
Crippling Scope Mark I - u_r_targ_04
Crippling Scope Mark II - u_r_targ_08
Crippling Scope Mark III - u_r_targ_12
Crude Phobium Emitter - u_l_emit_03
CryoBan Grenade - g_w_cryobgren001
Crystal, Adegan - u_l_crys_01
Crystal, Bondar - u_l_crys_08
Crystal, Bronze - u_l_colo_10
Crystal, Cyan - u_l_colo_06
Crystal, Damind - u_l_crys_16
Crystal, Dragite - u_l_crys_05
Crystal, Eralam - Crystal, Opila
Crystal, Firkrann - u_l_crys_06
Crystal, Green - u_l_colo_02
Crystal, Hurrikaine - u_l_crys_x23
Crystal, Jenruax - u_l_crys_11
Crystal, Kaiburr - u_l_crys_25
Crystal, Kasha - u_l_crys_12
Crystal, Nextor - u_l_crys_04
Crystal, Opila - u_l_crys_13
Crystal, Orange - u_l_colo_08
Crystal, Phond - u_l_crys_07
Crystal, Pontite - u_l_crys_18
Crystal, Qixoni - u_l_crys_21x
Crystal, Red - u_l_colo_04
Crystal, Rubat - u_l_crys_02
Crystal, Ruusan - u_l_crys_03
Crystal, Sapith - u_l_crys_17
Crystal, Sigil - u_l_crys_10
Crystal, Silver - u_l_colo_07
Crystal, Solari - u_l_crys_21
Crystal, Stygium - u_l_crys_15
Crystal, Upari - u_l_crys_19
Crystal, Velmorite - u_l_crys_09
Crystal, Violet - u_l_colo_05
Crystal, Viridian - u_l_colo_09
Crystal, Yellow - u_l_colo_03
Czerka Defensive Gauntlets - a_gloves_08
Czerka Utility Belt - a_belt_04
Dancer's Outfit - g_danceroutfit
Dark Jedi Knight Robe - a_robe_14
Dark Jedi Lightsaber - g_w_drkjdisbr001
Dark Jedi Master Robe - a_robe_18
Dark Jedi Robe - a_robe_09
Dark Padawan Robe - a_robe_03
Darth Malak's Armor - a_robe_26
Dashade Sonic Blaster - w_blaste_23
Dashade Sonic Disruptor - w_blaste_29
Das'skar Hunting Mask - a_helmet_19
Datapad - g_i_datapad001
Deadly Devaronian Edge - u_m_edge_13
Deadly Devaronian Edge - u_m_edge_13
Deadly Frag Mine - g_i_trapkit006
Deadly Gas Mine - g_i_trapkit012
Deadly Plasma Mine - g_i_trapkit009
Deadly Sonic Mine - g_i_trapkit015
Defel Mimicker - a_belt_22
Deflection Emitter - u_l_emit_01
Devastating Flash Mine - g_i_trapkit017
Devastating Frag Mine - g_i_trapkit019
Devastating Gas Mine - g_i_trapkit023
Devastating Plasma Mine - g_i_trapkit021
Devastating Sonic Mine - g_i_trapkit025
Diatium Energy Cell - u_l_cell_02
Discharge Energy Cell - u_l_cell_01
Disrupting Emitter - u_l_emit_02
Disruptor Rifle - w_brifle_13
Dominator Gauntlets - a_gloves_25
Double-Bladed Lightsaber - g1_w_dblsbr001
Double-Bladed Lightsaber - g_w_drkjdisbr002
Double-Bladed Lightsaber - g_w_drkjdisbr002
Double-Bladed Lightsaber - g1_w_dblsbr002
Double-Bladed Lightsaber - Blue - g_w_dblsbr001
Double-Bladed Lightsaber - Bronze - g_w_dblsbr007
Double-Bladed Lightsaber - Green - g_w_dblsbr003
Double-Bladed Lightsaber - Orange - g_w_dblsbr008
Double-Bladed Lightsaber - Purple - g_w_dblsbr005
Double-Bladed Lightsaber - Red - g_w_dblsbr002
Double-Bladed Lightsaber - Silver - g_w_dblsbr009
Double-Bladed Lightsaber - Viridian - g_w_dblsbr011
Double-Bladed Lightsaber - White - g_w_dblsbr010
Double-Bladed Lightsaber - Yellow - _w_dblsbr004
Double-Bladed Sword - w_melee_07
Dragite Lens - u_l_lens_02
Droid Advanced Upgrade Slot - d_tool_04
Droid Agility Upgrade - d_interface_08
Droid Agrinium Armor - d_armor_08
Droid Assasin's Rifle - d_hk47_01
Droid Assassination Module - d_hk47_03
Droid Battle Upgrade - d_tool_11
Droid Bio-Assault Spray - d_device_10
Droid Capacitor Armor - d_hk47_02
Droid Carbonite Emitter - d_device_11
Droid Carbonite Projector - d_device_08
Droid CEPB - d_tool_14
Droid CERS - d_tool_12
Droid CESS - d_tool_13
Droid Defense Barrier - d_shield_03
Droid Deflector Mark I - d_shield_01
Droid Deflector Mark II - d_shield_02
Droid Deflector Mark III - d_shield_05
Droid Desh Plating - d_armor_04
Droid Diatium Plating - d_armor_12
Droid Dura Plating Mark I - d_armor_09
Droid Dura Plating Mark II - d_armor_11
Droid Durability Upgrade - d_interface_07
Droid Energized Armor Mark I - d_armor_13
Droid Energized Armor Mark II - d_armor_14
Droid Energized Armor Mark III - d_armor_15
Droid Energy Collector - d_shield_04
Droid Exchange Interface - d_interface_10
Droid Fighting Upgrade - d_tool_07
Droid Flame Thrower - d_device_03
Droid Impact Armor Mark I - d_armor_01
Droid Impact Armor Mark II - d_armor_03
Droid Impact Armor Mark III - d_armor_05
Droid Ion Blast Mark I - d_device_12
Droid Ion Blast Mark II - d_device_13
Droid Ion Blast Mark III - d_device_14
Droid Ion Striker - d_device_06
Droid Lockout Bypass - d_interface_04
Droid Machine Interface - d_interface_03
Droid Memory Upgrade - d_tool_09
Droid Micro-Optics - d_tool_15
Droid Modular Plating Mark I - d_armor_02
Droid Modular Plating Mark II - d_armor_06
Droid Modular Plating Mark III - d_armor_07
Droid Molten Cannon - d_device_07
Droid Motion Tracker - d_tool_01
Droid Motivator Booster - d_interface_06
Droid Multi-spectral Emitter - d_device_15
Droid Neural Pacifier - d_device_01
Droid Neural Scrambler - d_device_05
Droid Omniscience Unit - d_g0t0_02
Droid Optimized Interface - d_interface_01
Droid Parabolic Guides - d_interface_05
Droid Perception Sensors - d_tool_08
Droid Plasma Thrower - d_device_09
Droid Quadranium Armor - d_armor_10
Droid Reference Database - d_tool_05
Droid Remote Interface - d_interface_11
Droid Renewable Shield - d_t3m4_03
Droid Repulsor - d_device_02
Droid Scavenger Upgrade - d_interface_13
Droid Self-Sustaining Unit - d_t3m4_02
Droid Shock Arm - d_t3m4_01
Droid Singulararity Projector - d_g0t0_03
Droid Source Ripper - d_interface_14
Droid Stabilization Subroutine - d_interface_02
Droid Stealth Booster - d_g0t0_01
Droid Surveillance Upgrade - d_tool_03
Droid System Fortification - d_tool_06
Droid Systems Upgrade - d_interface_15
Droid Toxin Emitter - d_device_04
Droid Unity Grid - d_shield_06
Droid Upgrade Slot - d_tool_02
Droid Warfare Upgrade - d_tool_10
Droid Wisdom Upgrade - d_interface_09
Durability Implant - e_imp2_08
Durasteel Bonding Alloy - g_i_upgrade008
Durasteel Heavy Armor - a_heavy_04
Durasteel Underlay Mark I - u_a_unde_06
Durasteel Underlay Mark II - u_a_unde_12
Durasteel Underlay Mark III - u_a_unde_18
Durasteel Underlay Mark V - u_a_unde_30
Echani Accuracy Gloves - a_gloves_23
Echani Battle Armor - a_medium_03
Echani Heavy Armor - a_heavy_03
Echani Light Armor - a_light_07
Echani Shield Suit - a_light_12
Echani Vibrosword - w_melee_21
Electrical Capacitance Shield - a_belt_12
Electromesh Armor - a_medium_14
Electromesh Suit - a_light_08
Enchanced Shielding Visor - a_helmet_27
Eriadu Stealth Unit - a_belt_14
Eriadu Strength Amplifier - a_gloves_14
Exar Kun's Light Battle Suit - a_medium_11
Exchange Casual Gloves - a_gloves_02
Exchange Shadow Caster - a_belt_10
Exchange Utility Belt - a_belt_16
Exchange Work Gloves - a_gloves_07
Expert Deflection Emitter - u_l_emit_09
Expert Fencing Emitter - u_l_emit_12
Explosive Rocket - w_rocket_01
Felenar Armor - a_heavy_14
Fencing Emitter - u_l_emit_04
Field Survival Pistol - w_blaste_03
Fire Suppression System - g_d_firesupres01
Fitness Package - e_imp1_06
Flex Heavy Armor - a_heavy_06
Flexible Underlay Mark I - u_a_unde_05
Flexible Underlay Mark II - u_a_unde_11
Flexible Underlay Mark III - u_a_unde_17
Flexible Underlay Mark IV - u_a_unde_23
Flexible Underlay Mark V - u_a_unde_29
Force Focusing Visor - a_helmet_30
Force Mask - a_helmet_20
Force Pike - w_melee_14
Force Shield - a_helmet_28
Frag Grenade - g_w_fraggren01
Freedon Nadd's Blaster - w_blaste_30
Freedon Nadd's Short Lightsaber - w_sls_x02
Freyyr's Warblade - w_melee_30
Frozian Scout Belt - a_belt_23
Gamorrean Cleaver - w_melee_16
Gamorrean Gauntlets - a_gloves_06
Gamorrean Power Gauntlets - a_gloves_18
Gamorrean War Axe - w_melee_09
Gamorrean Wargloves - a_gloves_13
Gand Discharger - w_melee_29
Gand Shockstaff - w_melee_23
Gand Silencer - w_melee_18
Geonosian Electro-Staff - w_melee_26
GNS Strength Enhancer - a_belt_26
Goto Targeting Module - d_g0t0_04
Gray Jedi Robe - a_robe_12
Hair Trigger - g_i_upgrade004
Handmaiden's Robe - a_robe_x01
Handmaiden's Staff - w_melee_x01
Health Package - e_imp1_08
Heat Shielding Mark I - u_a_over_01
Heat Shielding Mark II - u_a_over_09
Heat Shielding Mark III - u_a_over_17
Heat Shielding Mark IV - u_a_over_25
Heavy Battle Armor - a_heavy_02
Heavy Blaster - w_blaste_06
Heavy Bonded Plates Mark I - u_a_over_08
Heavy Bonded Plates Mark II - u_a_over_16
Heavy Bonded Plates Mark III - u_a_over_24
Heavy Cinnagar War Suit - a_medium_12
Heavy Combat Suit - a_light_03
Heavy Repeating Rifle - w_brifle_22
Heavy Sonic Blaster - w_blaste_17
HK Chassis - hkpart02
HK Control Cluster - hkpart03
HK Droid Processor - hkpart01
HK Protocol Pacifist Package - hkpart05
HK Vocabulator - hkpart04
Hyper Adrenaline Amplifier - a_belt_09
Hyper-adrenal Alacrity - g_i_adrnaline005
Hyper-adrenal Stamina - g_i_adrnaline006
Hyper-adrenal Strength - g_i_adrnaline004
Hyper-battle Stimulant - g_i_cmbtshot002
Immortality Belt - a_belt_28
Immortality D-Package - e_imp4_05
Immunity Belt - a_belt_17
Immunity D-Package - e_imp4_02
Improved Automation Gloves - a_gloves_29
Improved Beam Gem Lens - u_l_lens_09
Improved Deflection Emitter - u_l_emit_05
Improved Diatium Energy Cell - u_l_cell_06
Improved Discharge Energy Cell - u_l_cell_05
Improved Energy Cell - g_i_upgrade002
Improved Fencing Emitter - u_l_emit_08
Improved Ion Energy Cell - u_l_cell_07
Improved Ionite Edge - u_m_edge_06
Improved Mullinine Edge - u_m_edge_07
Improved Neutronium Edge - u_m_edge_08
Improved Vibration Lens - u_l_lens_10
Inertial Inhibitor - a_belt_11
Infiltrator Gloves - a_gloves_11
Insight Implant - e_imp2_06
Insulated Gloves - a_gloves_01
Interface Band - a_helmet_07
Ion Blaster - w_blaste_02
Ion Carbine - w_brifle_02
Ion Cell - u_m_cell_01
Ion Cell Mark II - u_m_cell_05
Ion Cell Mark III - u_m_cell_09
Ion Cell Mark IV - u_m_cell_13
Ion Charger Mark I - u_r_powe_01
Ion Charger Mark II - u_r_powe_04
Ion Charger Mark III - u_r_powe_07
Ion Charger Mark IV - u_r_powe_10
Ion Charger Mark V - u_r_powe_13
Ion Energy Cell - u_l_cell_03
Ion Grenade - g_w_iongren01
Ion Rifle - w_brifle_07
Ion Rocket - w_rocket_10
Iotran Braceman Armor - a_heavy_13
Jal Shey Advisor Armor - a_robe_11
Jal Shey Belt - a_belt_20
Jal Shey Meditation Gloves - a_gloves_22
Jal Shey Mentor Armor - a_robe_20
Jal Shey Mentor Belt - a_belt_30
Jal Shey Neophyte Armor - a_robe_07
Jal Shey Perception Gloves - a_gloves_12
Jamoh Hogra's Battle Armor - a_medium_15
Jedi Knight Robe - a_robe_13
Jedi Master Robe - a_robe_17
Jedi Robe - a_robe_08
Jolee's Robe - a_robe_27
Karakan Gauntlets - a_gloves_15
Keycard - g_i_pltuseitm01
Khoonda Militia Armor - a_khoonda
KillBlaster - killblaster
Krath Heavy Armor - a_medium_08
Krath Holy Battle Suit - a_medium_10
Kubaz Scoundrel Gloves - a_gloves_20
Kyber Dart - w_rocket_04
Life Support Pack - g_i_medeqpmnt03
Light Battle Armor - a_medium_02
Light Combat Suit - a_light_01
Lightning Gloves - a_gloves_30
Lightsaber - g1_w_lghtsbr01
Lightsaber - Blue - g_w_lghtsbr01
Lightsaber - Bronze - g_w_lghtsbr07
Lightsaber - Green - g_w_lghtsbr03
Lightsaber - Orange - g_w_lghtsbr08
Lightsaber - Purple - g_w_lghtsbr05
Lightsaber - Red - g_w_lghtsbr02
Lightsaber - Silver - g_w_lghtsbr09
Lightsaber - Viridian - g_w_lghtsbr11
Lightsaber - White - g_w_lghtsbr10
Lightsaber - Yellow - g_w_lghtsbr04
Lightsaber Emitter Fixture - lspart02
Lightsaber Energy Cell Fixture - lspart01
Lightsaber Focusing Lens Fixture - lspart03
Long Sword - w_melee_02
Lornan Implant - e_imp2_02
Lorrdian Gemstone - u_l_crys_22
Ludo Kressh's Armband - a_band_x03
Ludo Kressh's War Sword - w_melee_x12
Luxa's Disruptor - w_blaste_x05
Mandalore's Armor - a_heavy_x01
Mandalorian Assault Armor - a_heavy_10
Mandalorian Battle Armor - Multishield Generator
Mandalorian Chamber Mark I - u_r_firi_05
Mandalorian Chamber Mark II - u_r_firi_10
Mandalorian Combat Suit - a_light_04
Mandalorian Heavy Armor - a_heavy_08
Mandalorian Heavy Suit - a_light_09
Mandalorian Melee Shield - a_shield_02
Mandalorian Power Shield - a_shield_05
Massassi Ceremonial Armor - a_light_08
Matrix Armor - a_heavy_15
Matukai Adept Robe - a_robe_15
Matukai Apprentice Robe - a_robe_05
Matukai Meditation Band - a_helmet_23
Meditation Band - a_helmet_12
Medpac - g_i_medeqpmnt01
Mental Boost D-Package - e_imp4_10
Mental Boost Implant - e_imp2_10
Mental Boost Package - e_imp1_10
Mental Boost System - e_imp3_10
Mesh Underlay - g_i_upgrade006
Mild Devaronian Edge - u_m_edge_01
Military Suit - a_medium_01
Miner Uniform - mineruniform
Mining Laser - mininglaser
Minor Flash Mine - g_i_trapkit001
Minor Frag Mine - g_i_trapkit004
Minor Gas Mine - g_i_trapkit010
Minor Plasma Mine - g_i_trapkit007
Minor Sonic Detonator - g_w_sonicdet01
Minor Sonic Mine - g_i_trapkit013
Mira's Ballistic Mesh Jacket - a_light_x09
Moderate Devaronian Edge - u_m_edge_05
M'uhk'gfa - a_heavy_12
Multishield Generator - a_belt_21
Multi-spectral Target Assessor - a_helmet_16
Onasi Blaster - w_blaste_22
Onderon Repeating Carbine - w_brifle_26
Ossus Dueling Lens - u_l_lens_11
Ostrine Edge - u_m_edge_15
Padawan Robe - a_robe_02
Paralysis Dart - w_rocket_09
Parts - g_i_parts01
Pazaak Card +/- 1/2 - g_i_pazcard_019
Pazaak Card +/-1 - g_i_pazcard_013
Pazaak Card +/-2 - g_i_pazcard_014
Pazaak Card +/-3 - g_i_pazcard_015
Pazaak Card +/-4 - g_i_pazcard_016
Pazaak Card +/-5 - g_i_pazcard_017
Pazaak Card +/-6 - g_i_pazcard_018
Pazaak Card +1 - g_i_pazcard_001
Pazaak Card +2 - g_i_pazcard_002
Pazaak Card +3 - g_i_pazcard_003
Pazaak Card +4 - g_i_pazcard_004
Pazaak Card +5 - g_i_pazcard_005
Pazaak Card +6 - g_i_pazcard_006
Pazaak Card -1 - g_i_pazcard_007
Pazaak Card -2 - g_i_pazcard_008
Pazaak Card -3 - g_i_pazcard_009
Pazaak Card -4 - g_i_pazcard_010
Pazaak Card -5 - g_i_pazcard_011
Pazaak Card -6 - g_i_pazcard_012
Pazaak Card Double - g_i_pazcard_020
Pazaak Card Flip 2&4 - g_i_pazcard_022
Pazaak Card Flip 3&6 - g_i_pazcard_023
Pazaak Card Tie Breaker - g_i_pazcard_021
Pazaak Cards In Hand - w_pazaak_01
Pazaak Deck - g_i_pazdeck
Pazaak Side Deck - g_i_pazsidebd001
Perception D-Package - e_imp4_03
Pheromone Package - e_imp1_02
Phobium Alloy Emitter - u_l_emit_11
Physical Boost D-Package - e_imp4_09
Physical Boost Implant - e_imp2_09
Physical Boost Package - e_imp1_09
Physical Boost System - e_imp3_09
Piercing Dart - w_rocket_08
Pinpoint Scope Mark I - u_r_targ_01
Pinpoint Scope Mark II - u_r_targ_05
Pinpoint Scope Mark III - u_r_targ_09
Pinpoint Scope Mark IV - u_r_targ_13
Plasma Grenade - g_w_firegren001
Plasma Projector - w_brifle_18
Plasma Rocket - w_rocket_05
Poison Dart - w_rocket_07
Poison Grenade - g_w_poisngren01
Poison Rocket - w_rocket_06
Pontite Lens - u_l_lens_12
Power Implant - e_imp2_04
Power Pulsator Mark I - u_r_powe_02
Power Pulsator Mark II - u_r_powe_05
Power Pulsator Mark III - u_r_powe_08
Power Pulsator Mark IV - u_r_powe_11
Power Pulsator Mark V - u_r_powe_14
Powered Battle Armor - a_heavy_05
Powered Light Battle Armor - a_medium_09
Precision Chamber Mark I - u_r_firi_03
Precision Chamber Mark II - u_r_firi_08
Precision Chamber Mark III - u_r_firi_13
Pure Byrothsis Lens - u_l_lens_08
Pure Kunda Lens - u_l_lens_06
Pure Rylith Power Cell - u_r_powe_15
Qel-Droma Belt - a_belt_27
Quadranium Edge - u_m_edge_14
Quarterstaff - w_melee_04
Quickness D-Package - e_imp4_06
Rakatan Band - a_helmet_03
Reaction System - e_imp3_03
Rebreather Mask - a_helmet_18
Refined Phobium Emitter - u_l_emit_13
Reflex Package - e_imp1_01
Regal Visor - a_helmet_11
Reinforced Fiber Armor - a_light_13
Remote's Blaster - w_blaste_x20
Repair Kit - g_i_drdrepeqp001
Repeating Blaster Carbine - w_brifle_06
Repeating Blaster Rifle - w_brifle_10
Republic Blaster - w_blaste_09
Response Package - e_imp1_05
Retinal Combat Implant - e_imp2_01
Rodian Blade - w_melee_11
Rodian Death Blade - w_melee_17
Ryyk Blade - w_melee_19
Safety Harness - 100_belt01
Scope - g_i_upgrade001
Scout Enforcer - w_blaste_07
Security Spike Tunneler - g_i_secspike02
Severe Devaronian Edge - u_m_edge_09
Shielding Visor - a_helmet_09
Short Lightsaber - g1_w_shortsbr01
Short Lightsaber - g1_w_shortsbr02
Short Lightsaber - Blue - g_w_shortsbr01
Short Lightsaber - Bronze - g_w_shortsbr07
Short Lightsaber - Green - g_w_shortsbr03
Short Lightsaber - Orange - g_w_shortsbr08
Short Lightsaber - Purple - g_w_shortsbr05
Short Lightsaber - Red - g_w_shortsbr02
Short Lightsaber - Silver - g_w_shortsbr09
Short Lightsaber - Viridian - g_w_shortsbr11
Short Lightsaber - White - g_w_shortsbr10
Short Lightsaber - Yellow - g_w_shortsbr04
Short Sword - w_melee_01
Shyarn - w_melee_24
Sith Battle Suit - a_medium_05
Sith Disruptor - w_blaste_15
Sith Mask - a_helmet_21
Sith Power Gauntlets - a_gloves_17
Sith Tremor Sword - w_melee_22
Sith War Sword - w_melee_12
Skills D-Package - e_imp4_07
Skills Implant - e_imp2_07
Skills Implant - e_imp2_07
Skills Package - e_imp1_07
Skills Package - e_imp1_07
Skills System - e_imp3_07
Slavemaster Stun Carbine - w_brifle_25
Sonic Carbine - w_brifle_03
Sonic Detonator - g_w_sonicdet02
Sonic Discharge Cell - u_m_cell_04
Sonic Discharge Cell Mark II - u_m_cell_08
Sonic Discharge Cell Mark III - u_m_cell_12
Sonic Disruptor - w_brifle_27
Sonic Grenade - g_w_sonicgren01
Sonic Nullifiers - a_helmet_06
Sonic Pistol - w_blaste_04
Sonic Rifle - w_brifle_09
Sound Dampening Overlay Mark I - u_a_over_03
Sound Dampening Overlay Mark II - u_a_over_11
Sound Dampening Overlay Mark III - u_a_over_19
Sound Dampening Overlay Mark IV - u_a_over_27
Spacer's Sensor - a_helmet_10
Squad Recovery Stim - g_i_medeqpmnt08
Stabilizer Mask - a_helmet_22
Standard Rylith Power Cell - u_r_powe_06
Stealth Field Enhancer - a_helmet_04
Stealth Field Generator - a_belt_03
Strength D-Package - e_imp4_01
Strength Enhancer - a_belt_07
Strength Package - e_imp1_04
Strength Package - e_imp1_04
Strengthening Underlay Mark I - u_a_unde_04
Strengthening Underlay Mark II - u_a_unde_10
Strengthening Underlay Mark III - u_a_unde_16
Strengthening Underlay Mark IV - u_a_unde_22
Strengthening Underlay Mark V - u_a_unde_28
Strong Flash Mine - g_i_trapkit016
Strong Frag Mine - g_i_trapkit018
Strong Gas Mine - g_i_trapkit022
Strong Plasma Mine - g_i_trapkit020
Strong Sonic Mine - g_i_trapkit024
Superior Agrinium Grip - u_m_grip_11
Superior Basket Hilt - u_m_grip_14
Superior Contoured Grip - u_m_grip_12
Superior Diatium Energy Cell - u_l_cell_10
Superior Discharge Energy Cell - u_l_cell_09
Superior Disrupting Emitter - u_l_emit_10
Superior Ion Energy Cell - u_l_cell_11
Superior Ionite Edge - u_m_edge_10
Superior Mullinine Edge - u_m_edge_11
Superior Nagai Grip - u_m_grip_15
Superior Neutronium Edge - u_m_edge_12
Superior Rylith Power Cell - u_r_powe_12
Superior Zabrak Grip - u_m_grip_13
Survey Gear - 100_mask01
Sylvar's Robe - a_robe_25
Synthesized Byrothsis Lens - u_l_lens_03
Synthesized Kunda Lens - u_l_lens_01
Synthesized Phobium Emitter - u_l_emit_07
Systech Aural Blaster - w_blaste_08
Systech Cardio-Regulator - a_belt_08
Systech Electric Blaster - w_blaste_25
Systech Static Blaster - w_blaste_13
Target Assessor - a_helmet_24
Targeting Scope Mark I - r_targ_03
Targeting Scope Mark II - u_r_targ_07
Targeting Scope Mark III - u_r_targ_11
Targeting Scope Mark IV - u_r_targ_15
Targeting Visor - a_helmet_08
Taris Survival Gloves - a_gloves_04
Tech Specialist Belt - a_belt_24
Tehk'la Blade - w_melee_27
Telgorn Jolt Cell Mark I - u_l_cell_04
Telgorn Jolt Cell Mark II - u_l_cell_08
Telgorn Jolt Cell Mark III - u_l_cell_12
Telos Mining Shield - 100_fore01
Thermal Detonator - g_w_thermldet01
Thermal Shield Generator - a_belt_13
Thon's Robe - a_robe_28
Trandoshan Double-Blade - w_melee_20
Trandoshan Sword - w_melee_13
Tranquilizer Dart - w_rocket_02
Twi'lek Spinning Blade - w_melee_x02
Ubese Environmental Suit - a_light_11
Ulic Qel Droma's Mesh Suit - a_light_15
Ultima-pearl - u_l_crys_20
Ultimate Diatium Energy Cell - u_l_cell_13
Unarmed Accuracy Gloves - a_gloves_10
Universal D-Package - e_imp4_08
Vao Armband - a_band_x02
Verpine Droid Disintegrator - w_brifle_29
Verpine Droid Disruptor - w_brifle_20
Verpine Fiber Mesh - a_medium_07
Verpine Fiber Ultramesh - a_medium_13
Verpine Prototype Shield - a_shield_07
Verpine Zal Alloy Mesh - a_heavy_09
Vibration Cell - g_i_upgrade007
Vibration Cell - u_m_cell_02
Vibration Cell Mark III - u_m_cell_10
Vibration Cell Mark IV - u_m_cell_14
Vibration Lens - u_l_lens_05
Vibro Double-Blade - w_melee_15
Vibroblade - w_melee_05
Vibrocutter - vibrocutter
Vibrosword - w_melee_06
Visas Marr's Lightsaber - w_ls_x01
War Bowcaster - w_brifle_11
Watchman Blaster - w_blaste_18
Wrist Launcher - g_i_wristlaunch
Zabrak Battle Armor - a_light_10
Zabrak Blaster Carbine - w_brifle_24
Zabrak Blaster Pistol - w_blaste_19
Zabrak Combat Suit - a_light_05
Zabrak Field Armor - a_light_14
Zabrak Grip - u_m_grip_03
Zabrak Heavy Blaster - w_blaste_24
Zabrak Vibroblade - w_melee_10
Zeison Sha Gloves - a_gloves_24
Zeison Sha Initiate Armor - a_robe_06
Zeison Sha Warrior Armor - a_robe_16
Zersium Rifle - w_brifle_30
Zhaboka - w_melee_28


Alternate menu:
After completing the game your character will appear on the main menu.

Alternate dialogue:
Successfully complete the game two times, once with a Light side ending and
again with a Dark side ending. Start the game a third time to have new dialogue
choices appear during the game.

Dantooine: Jedi Master Robe:
Save Koohda but kill the Jedi Master. He will have a Jedi Master Robe on his
corpse.

Dxun: Computer code:
When called back to Dxun by the Mandalore, you are given two missions. The
main character Jedi goes to the capitol, but first with a cast member of your
choice you will do a mission in the Dxun jungle. In the structure, there are two
ancient computers in different locations that open big locked boxes with crystals in
them. The first computer code is this string of numbers: (6*2)-8+9/1=13. On the
second computer, the answer is: C.

Korriban: Easy experience:
When inspecting the dead Jedi body, to gain more experience faster and easier,
make sure you have the Master Force Scream. It does massive damage all
around you. This is useful if you plan to fight multiple Hssiss, as it has an area
affect of virtually the entire room. You can inspect the body ten or more times and
use the Force Scream for all the Hssiss around you. It usually takes about five or
six uses, depending on how many there are. Also, if you have Death Field and
Force Lightning Storm, it helps. If you are low on health, using the Death Field one
time replenishes all your health. Also, having a high Wisdom and Regenerate
Force Points are helpful.

Play as a Light side Jedi. Your Force bar replenishes very slowly when compared
when playing on the Dark side. Equip the Sith mask, a Jedi Knight robe and the
crystal in your lightsaber that helps regenerate Force points. Even with all three
items, your Force will return slowly. Before you enter the hidden cave, make sure
that you have the Drain Force power maxed out. Use Force Affinity, Force Storm,
Force Storm, Drain Life (third tier) and in the next battle, Force Affinity, Drain
Force, Force Storm, Force Storm then Drain Life. When you do use Drain Force in
this manner, you will get Force points back (more if you are fighting about ten to
twelve Hssiss).

Malachor V: Defeating Kreia:
Once you have started the battle with Kreia, run down the platform behind you.
Run away from her until she stops chasing you. Once she stops lay as many
mines as you have (thirty or forty recommended) in the same location. Run to
where she starts chasing you again and lure her over the mines. If done correctly,
her health should be almost gone. She will probably try to use Death Field on you.
Use Flurry on her and she will die. Once the lightsabers appear, do the same thing
but do not lay mines. Lure the sabers away from each other and attack them
separately.

When you are on the Dark side, you can get a power called Force Crush. When
you are fighting her, keep using that Force power. It does about 75 damage each
time you use it. She might use Death Field on you sometimes, but it will not kill
you. You can also use it on the floating lightsabers.

Nar Shaddaa: Fuel for Telos:
After Peragus is destroyed, Telos has no supply of fuel. On Nar Shaddaa, once
you find Vanda the Hutt, ask him what he wants for Goto. You can tell him "Supply
Telos with fuel". Because he runs a fuel company, he will supply you with it. The
problem is you must get Goto for him. Later, Goto will end up in your party.

Nar Shaddaa: Lightsaber lens:
To get the third lightsaber part needed (the lens), go to the catina and buy Juma
Juice. Then, add Handmaiden to your party and talk to the Twi'lek in the back of
the Catina. He will make Handmaiden dance for Vogga. Then, put the Juma Juice
in the "urn" in the corner of the room so that the Kath hounds fall asleep. Vogga
will fall also asleep while watching Handmaiden dance. Then, open the door behind
you and go to the first metal box to your left. You will get a lens. Talk to Bao-Dur
and he will make it for you.

Nar Shaddaa: Getting out of the ghetto:
To get out of the downtown or "ghetto" part of Nar Shaddaa, you must do one
simple thing. Talk to the Twi'lek girl in the Swoop gallery. She will bring up that
she has the codes for C9-T9's cage. Next, you must persuade her to tell you
more. Finally, persuade her to give you the codes to the cage so you can destroy
the bot. Once at the computer, enter the prompt "[Computer] Overload droid". It
will overload and be destroyed. Finally, the man at the counter will ask you what
happened. Just say something or use Force Control and say "You saw nothing". He
will tell his boss the very same thing. After that happens, you will get a Holocron
and be invited to the Jekk'Jekk' Tar. Be prepared. This is also how you get Mira to
join your party, and meet the Jedi Master of the planet.

Nar Shaddaa: Opening the last locked door:
When your T3 droid is sold to the Hutts, you will reach the last door in the
Warehouse Area. It is a combination lock. Use the following combination to unlock
it. 1. Center: Counterclockwise. 2. Left: Counterclockwise. 3. Right: Clockwise).
After you get what you need out of this room, you will be confronted by HK droids
again. They are not that difficult -- stay and fight. You will find the HK chassis for
your HK droid.

Nar Shaddaa: Make Atton a Jedi:
On Nar Shaddaa, there is an intermission sequence in the refugee sector (near the
center) where a blue Twi'lek offers you information about Atton for a small price
(about 20 to 25 credits). Pay him, and he will say that he has seen Atton on Nar
Shaddaa, and that he is not who he says he is. Talk to Atton about this and keep
going on through the conversation. Keep selecting the Light side type answers,
which are usually at the top. If you have enough influence with Atton, you will
eventually reach a story about a female Jedi who opened his mind to the Force.
Closely afterwards, you will go into something about opening Atton's mind to the
Force and go into a series of conversation choices where there is only one choice,
and Atton will not say anything in between. After completing this, the game will
state that Atton is now a Jedi Sentinel. He will level up, making Force powers now
available to him.

Nar Shaddaa: Sleeping Kath Hounds:
Use the following trick to put Vogga's hounds to sleep easily. In the Nar Shaddaa
Dock Apartments are two aliens in one room that keep saying "If you thought you
could sneak up on us you were wrong". This is because they are talking about
something they do not want you to hear. Use a party character skilled in Stealth,
like Atton. Sneak in the room and they will have a conversation about putting
Vogga's hounds to sleep using Juma Juice from the cantina. Go to the cantina and
buy Juma Juice from the bartender. Then, go back to Vogga's place. Put the Juma
Juice in the "urn" in the corner. The hounds will drink away and fall asleep. Then,
put Vogga to sleep by getting Handmaiden or Mira to dance for Vogga by talking
to the Twi'lek in the same cantina where the Juma Juice was obtained. Vogga will
watch the dance and fall asleep. You now can go into Vogga's treasure room
without anyone knowing.

Nar Shaddaa: Unlimited experience:
Upon entering the refugee camp, speak with Odis. He claims to be sick but cannot
do anything about it. He says that the caretaker might help. You must then
eliminate all the Sirocco gang members to the east. This can be done by starting a
fight with their leader. After they have been eliminated, make your way to
the "squid"-looking Exchange leader to the west. You will be given a choice to tell
him about Odis being sick. Persuade the "squid" to make more for the refugees. If
you succeed, he will ask you to eliminate him. Respond that you will think about it
and the conversation will end. You will receive 1,000 experience points every time
you persuade him to make more room. This works because the choice to
persuade him always occurs when you speak with the Exchange leader.

Nar Shaddaa: See through clothes:
When on Nar Shadaa you will get the dancers outfit. Put on the outfit then use
Force Sight in first person mode with Kreia. You will be able to see through the
outfit.

Onderon: Sith Master Temple battle:
During the mission where your main character is sent to Onderon to assist the
queen, a character of your choosing is sent to do a mission at the same time.
During the first mission, with the characters of your choosing, you must go
through the jungle and reach a Sith temple and clear it out. After you have
progressed through the temple, near the end should be three Sith Masters or
Lords waiting in front of a large electrical orb hanging from the ceiling. They are
very difficult from the rest of the forces you have encountered. If your entire
party enters combat, you will not be able to move about the rest of the temple
and will be trapped in the last area with them. Because they are difficult, this is
very bad for you as they are not easy to take down. To have an easier time with
them, enter solo mode and send one character down to attack. A blaster or melee
weapon is fine. Get their attention and draw them out as far as you can. If the
character dies, take the next one and shoot at them from a distance to get them
out of the area and into the previous part of the base you just cleared out. Then,
cancel solo mode. Try to get one of them to chase you. Go near one of the areas
where you had to open an ancient box. The ancient control panel should be
circular, and if you get the Sith to circle it a few times while chasing you, both you
and him should get further apart. You can now turn to shoot with Rapid Shot or
Sniper Shot while he is trying to get near you again. When you turn to fight, your
allies should be up and have low health. You can restore them if desired. Take the
opportunity to shoot at the single Sith if your teammate has it occupied. If he does
not, simply run around the structure again until the distance is acceptable and
blast him again until he is defeated. Having Mandalore is advisable, because he is
a master with blasters and this makes it easier to defeat the Sith. After he dies,
get another Sith to follow you. Repeat this process until all of them die. By doing
this, you or your party can gang up on one Sith. With a three versus one battle (if
your party is up), even though the Sith is stronger, he should be thoroughly
outmatched. If your party does not divert the Sith's attention, you can still
runabout the circle-like panel and take the time now and again to shoot him until
he dies. This is much better then going into the room, being sealed in, and having
your party massacred. Also, you can set the game play setting to easy in the
menu. Doing these things should make your opponents mere nuisances. After this,
return to the tomb area, ask the Madalorian to explore the area, open the tomb,
and take the items (which includes Freedon Nadd's short lightsaber). Then, ask the
Mandolorian to leave. You will then be returned to your main character for the
second mission.

When you fight the three Sith Masters inside the temple on Onderon, use this
technique. Leave your party at the top of the ramp. Lay down some mines leading
up the ramp towards the party. Then, send a character towards the Sith Masters
to draw them out towards the party. They will run across the mines and take
damage. You should not lose any health by doing this.

Onderon: Palace northern storage room:
The combination for the lock is: 1) 66, 2) 45, 3) 39. It seemed more like a
bedroom than a storage room.

Onderon: Battle circle:
When you travel to Onderon, you will be forced to land on Dxun. Once you make
your way through the jungle, you will find the Mandalorian camp. Search around
and you will find the battle circle. Talk to one of the Mandalorinas there to enter it.
They will brief you on the rules. Once you win all the battles you can, you will be
told that if you want to battle again you must find a Mandalorian willing to sponsor
you. Make your way back to the jungle and you will find the Mandalorian willing to
sponsor you. He is in a tunnel that has different routes to take and he is red. Do
his mission and he will then sponsor you. Ironically, this is the Mandalorian you
will fight. So when you fight him, you get to use all your weapons. Break any rule
and you will be told that you cheated. However, the Mandalorian will still fight you.
Now your party mambers will join in, and you can take him out together. After you
defeat him, the Mandalorian that told you that cheated earlier now says you won.
Note: You can do this with all the characters. Also, you only get two warnings if
you break their rules. If you do it a third time you will be disqualified and not be
able to participate at all in the battle circle throughout your game.

Peragus: Defeating mining robots:
On Peragus, you will have to deal with a lot of out of control mining robots in
several areas. An easy way to defeat them is with the Plasma Tourch. It has a low
damage rate against normal enemies, but its fine against robots, locked
containers, locked doors, and even busted doors. Make sure you also keep this
weapon and never sell it, as it will be useful in many areas of the game. Also, you
will not get many credits for selling it.

The Ravanger: Lost bomb:
When you are onboard the Ravanger, one mission will involve planting bombs in
four different areas of the ship. At the end when you get to the fourth one, a
screen with Kex will appear. He will be upset and say "We have failed, we have
lost the last bomb". Knowing that, you have to either must find or make a new
one. To find the bomb, go to the weapon hold where all the torpedoes are located.
Inside will be security terminal. This will allow you to open the hatch of a torpedo
and get the bomb that is inside. Later, return to the last destination and place it.
You must then run out whichever way you came and escape while the Ravanger
explodes.

Telos: Distraction and kill:
When you crash land on the surface of Telos, you will encounter a lot of people in
a small section of an area with buildings. An easy way to kill everyone is to make
sure your party is behind you as you fight an enemy. When it gets to you and one
other person, your party will just let you go one-on-one with the person while they
fire at some other group. Make sure you take a slightly longer than needed to
fight this person. Then, when you are done, attack the group that your party was
firing at. Once you do this, your party usually is all dead except for you. You will
have to fight what remains of the group solo. Normally, Atton Rand gets up with a
low amount of health and starts shooting at another enemy. Once you are done
with the group you are fighting at the moment, go to the one that Atton is shooting
at. Keep repeating this process.

Telos: Gaining shields from Bao-Dur:
While on Telos with Bao-dur, find a container and put any shields that you have
inside it. Begin a conversation with Bao-Dur. Ask him to make shields for you.
Keep asking him to do so until he will not make anymore. Put them in the
container. Repeat this until you feel you have enough, then take all your shields
from the container and move on. This is useful for extra credits and components.
Note: Any time you return to Citadel Station and Bao-Dur is in your party, he will
make shields for you, even after you have constructed your lightsaber.

Telos: Defeating the Handmaidens:
When dueling the Handmaidens on Telos, you can use Force Whirlwind to defeat
them. For some reason it does not stop the fight.

Telos: Military Base: Opening doors:
To open the doors on Telos, first get the codes to the ship. They are found in a
cache near some dead robots. Go to the small white building on the right after you
find the codes. There will be a computer terminal. Use the command: [Computer]
Unlock Bay Door. After you open the doors, you must fight a giant robot. To
defeat the robot, use the Plasma Torch while it is distracted by your party
members. Make sure you use a lot of Medpacks on yourself. If you believe your
character is going to die, switch the weapon to someone else in your party.
Another way to defeat the robot is to throw frag or any grenades at it first, then
use a double bladed sword while its back is turned. This may take several strikes
of three to eight.

Telos: Military Base: Defeating the giant battle droid:
To defeat the droid inside the shuttle bay, place mines in front of the huge bay
doors. At least ten are recommended. Keep placing them in a diagonal path
heading counter-clockwise to the shuttle. If it survives your mines after it comes
out of its room, it will be heavily damaged and can be easily defeated.

Telos: Easy experience:
At the Exchange door is a Rodian guard. If you choose to kill him, you will get
Dark side points and experience. Kill him, get a journal entry, then go back. He
should be there again. Kill him and you will get no Dark side points but some
experience points. This will happen at least two to four times.

Defeating Mandalorians:
Use the following trick when battling the Mandalorians at their camp in their battle
circle: The rules are that no Force powers, stimulants, or other items can be used
inside the circle. However, if you boost your character with stimulants before you
talk to the sergeant you will still have their benefits when you enter the circle. This
will make winning easier.

Defeating Master Vrook:
If you go to the Dark side, you will have to face Master Vrook in a one-on-one
duel. Master Vrook is a difficult opponent. Have the Force Focus power active (the
little purple sphere). Keep hitting him with Force Lightning. Once you get him low
enough, Kreia will interrupt and give you a new Force form. It looks like another
purple sphere, but absorbs the Force from the opponent. When you continue,
Vrook will try to heal himself (you should also do this). Make sure the new ability
is active and use Plague on him. With it is 100% chance of hitting, it is really the
only thing that works. However, every time you get him with that, he will try to
heal the poison. Keep alternating Plague and Force Lightning. He will run out of
Force and start attacking again. Keep nailing him with Force Lightning, and when
he has only a quarter of his strength remaining, he will collapse and will have won.

When the battle first begins, instead of attacking head-on, run around the trees
until he no longer follows. Then, go to where the battle began and lay down all of
your mines in one spot, directly on top of each other, Make Vrook follow you
through the mines. The mines will explode on him, but not you.

Defeating Sion:
Try using Flurry. It does a great amount of damage to him. Also try other attacks
as well. Force Body will help you greatly. Make sure your Force bar is up before
attempting this. When you do the next four to six Force attacks, it will do almost
nothing to your Force bar. Force Heal is a great move to use at this time, along
with Force Immunity or Force Storm. Make sure you have lots of some type of
healing, such as the Survival Pack, Advance Medpack, or Medpack. You must kill
Sion three or four times before he actually dies.

Run away from Sion and hide behind a pillar to make the target on Sion
disappear. When this happens, Sion will not run after you. Instead of fighting him
head on, walk away from the pillar, where he will not see you, and place as many
mines as possible (preferably not gas mines). Then, let Sion see you and lead him
to the mines. If it does not kill him, keep using Force Storm. He will regain all his
health a few times. Repeat this process until Sion is dead.

To kill Sion on Malachor as a Dark Jedi, constantly use the Choke Force power
that you are given when you get Dark Side Mastery. He cannot resist this, and it is
immensely powerful. It is boring, but it gets the job done.

Defeating enemies:
If you get stuck trying to defeat a large group of enemies or one very difficult
enemy, look around your environment for something to hide behind. The enemies
are only aggressive if they can see you, and it is very easy to exploit this "line of
sight" issue. You can lure one enemy at a time around a corner until the pack is
destroyed, and even better, if you inch around a bend correctly, you can have an
enemy targeted without them becoming aggressive. This makes it easy to defeat
them with a ranged attack, such as a blaster, lightsaber throw, or grenades. This
even makes Kreia's defeat possible without having to concern yourself with the
three floating lightsabers. Just run from the sabers until you are around a pillar.
With Kreia in sight, she will not attack you with the floating lightsabers around, and
she can be easily finished off with some lightsaber throws.

Defeating Bosses:
If you are having problems defeating a Boss, simply enter the "Gameplay"
settings and lower the difficulty to "Easy" for the duration of the battle.

Get a large number of mines. This works best if only one character is alive. Exit
combat-mode and make the enemy follow you. Get a good distance away and set
a mine (frag or plasma), then run away. The enemy should run through the mine.
Keep repeating this until the enemy is dead.

If you are in a tough fight, as when Atton fights the Twin Suns or the last fight with
Kriea, it helps a lot to run away a short distance and plant a mine. Do this as
many times as needed -- you can always make more mines at a lab station.

Handmaiden's Robe:
After you duel with Handmaiden, she is not wearing anything. Put some clothes on
yourself then ask her to put some clothes on. The robes she puts on are valuable.
You can repeat this process as many times as you desired and sell the extra
robes. Note: Only Handmaiden can wear these robes.

After sparring with the Handmaiden, tell her to put some clothes on. Make sure
that you also have clothes on. She will put on her mother's Jedi robe, which only
she can wear. It gives a +3 bonus to Defense and a +2 bonus to Charisma.

T3-M4's Droid Shock Arm:
When you must use T3-M4 on the first level, make sure you have Shock Arm that
is only usable by T3-M4 equipped. This is extremely effective on the mining
droids. It is possible to get many one hit kills and it has unlimited uses.

Sacrifice Visas:
Equip Visas with the clothing that was on her when she joined your party while
facing her master. You get the choice to sacrifice her.

Unlimited components:
Using the "Handmaiden Robe" trick, breakdown the robes on the workbench to get
20 components. These can go a long way, for melee shields, energy shields, etc.
Repeat this as often as desired. It is better to breakdown her robes than valuable
merchandise. Note: If you sell it, you can get about 2,600 credits depending on
your status with the vendor. By doing this, you can sell them and buy cheap items
to break down instead of breaking down the robes.

Shields:
When you first get Bao-Dur after you leave Citadel Station, he can make lots of
shields (an infinite amount for a limited duration). Keep asking him for shields.
You will get Energy, Mandalorian Melee, and Echani types one once in awhile. This
is useful for gaining credits. However, after Bao-Dur asks you about making a
lightsaber and tells you to collect the parts, you can no longer ask him to produce
shields.

Lightsaber construction:
Bao-Dur is an ugly character that follows you around and calls you "General". He
is also very skilled at constructing weapons, fixing general robotics, and ship
repairs. He will tell you that if you get the parts needed, he will make a lightsaber
for you. The following items can be found on these planets. On Dantooine, a
salvager near the Jedi Enclave will have all but one part (lens) you will need, at a
nifty price. She also has some color crystals. On Dxun, after you kill some
Cannoks in the jungles, check their remains. One has the lens needed for the
lightsaber. They are found near the Mandalorian ruins entrance, or by the
Mandalorian cache.

You cannot get your old lightsaber from Arista. You must to collect components
and bring them to Bao-Dur, or you can complete a major quest. A lightsaber hilt
shell can be obtained at Citadel Station, from the Ithorian Leader. Jarron will sell
you a refracting lens it if you save him. You can buy colored crystals.

You can get a lightsaber part from Visa when you find her on the ship. You have to
fight her, then see Bao-Dur.

To make a lightsaber, you need five things: a crystal, an energy fixture, an
energy cell, a lens, and Bao-Dur. On Telos, the Ithorians will send you to the
planet's surface. When you are shot down, talk to Bao-Dur. He will join your party.
The energy fixture and cell can be bought at the salvager camp by the Jedi
Enclave on Dantooine. After you save Khoonda on Dantooine, Master Vrook will
teach you a lightsaber form and give the lens to you. Crystals can be found in the
crystal caves, bought, or found. After you have these, talk to Bao-Dur to have him
make you a lightsaber. If you can find the glowing crystal, search it to get your
crystal. If you put in your lightsaber it will be more powerful.

Lightsaber rewards:
You will get the following lightsabers as a reward only if Bao-Dur has first made
your own lightsaber. Otherwise, you will get random lightsaber parts.

If you assist the refugees by getting the Exchange to ease up, Hussef will give
youa lightsaber. You can get a short lightsaber from Lootra when you free his wife
in the Refugee sector by clearing a path through the exchange guards and killing ll
the Serecco thugs. Mandalore will give you a lightsaber if you have completed
every task in the Mandalorian Ruins to gain respect.

Best lightsaber crystal:
The Crystal Caves on Dantooine hold your very own Force Crystal. It has your
name and you can keep getting Kreia to "tune" it to yourself throughout the game.
It will also improve over time.

Always use the personal crystal in your own lightsaber. It is the best crystal in the
game, giving you attribute bonuses and a +1 to attack and damage. Also, it is
aligned to you, so that you can use a crystal of the opposite alignment and the
alignment restrictions cancel each other out.

Using lightsaber crystals restricted to the other alignment:
If you have a powerful crystal that is restricted to the Dark side while you are on
the Light side (or vice versa), put a crystal that is restricted to the opposite
alignment in the other slot. They will cancel each other out.

Recommended lightsaber form:
Use the Juan Lightsaber Form to do many punches and kicks while being
vulnerable to Force powers.

Unlimited Dark side points:
After the Ithorians call you asking for your help, go to them and see the Ithorian
in the plant room. He will ask you to help save their leader, Chodo. Ask him for a
reward, then leave them on their own. Do this repeatedly to get more Dark side
points.

Light and Dark side mastery bonuses:
When getting bonuses for having Light or Dark Mastery, the bonus you receive
depends on your class and your alignment:

Light Side Jedi Guardian: +3 Strength
Dark Side Jedi Guardian: +1 to 8 additional damage
Light Side Jedi Sentinel: +3 Constitution
Dark Side Jedi Sentinel: +3 Dexterity
Light Side Jedi Consular: +3 Wisdom
Dark Side Jedi Consular: +50 additional Force Points
Jedi Weaponmaster: +3 Strength
Jedi Watchman: +3 Constitution
Jedi Master: +3 Wisdom
Sith Marauder: +1 to 8 additional damage
Sith Assassin: +3 Dexterity
Sith Lord: +50 additional Force Points

Your status screen will only show one bonus at a time, at the top. However,
bonuses from your starting class are still present and active. Two bonuses of the
same type will stack. For example, a Light Side Jedi Guardian / Jedi
Weaponmaster has +6 Strength (+3 Strength for each class), and a Dark Side
Jedi Consular / Sith Lord has +100 Force Points (+50 Force Points for each class).
The best way to be a strong Force User is to be a Light Side Jedi Consular / Jedi
Master. You will get Master Force Focus to add +4 DC to your Force Power Saving
throws, and +6 Wisdom for Light Mastery, which increases your Force Points,
Force Damage, Force Power DC and, for male characters with Battle Precognition
(learned from Handmaiden), a +3 bonus to defense for Light Mastery.

Influence chances:
Make sure to have just these characters with you when you want influence with
them. Also, make sure that you get the correct influence you want. Either have all
influence gain or all influence loss; not both.

Bao Dur: Help the spy at the cantina on Onderon.
Bao Dur: Help the Mandalorian Kumas in the Missing Mandalorian quest.
Bao Dur: Help the person on Nar Shadaa being hounded for money by the two
thugs next to the red door.
Mira: Help or kill the Sullustan Akkere on Dantooine.
Mandalore: Kill Akkerre on Dantooine for an influence gain.
Atton: Reply that Atton had a good idea or something to that degree when you are
on the Harbinger to get an influence gain. Kill random people with just Atton in
your party (for example, Lootra on Nar Shadaa, the person who stops you on
Telos when you break into his apartment). Note: You will get a lot of Dark side
points for this.
Handmaiden: Duel her three times to get all the influence needed. After you duel
her for the first time, return each time you level up to see if you can duel her
again.
Kreia: When Kreia scolds you for certain things, say that you agree with her
reasoning and you will get an influence gain. You usually get influence gains with
Dark side remarks to Kreia and influence loss with Light side remarks.
Visas: Light side remarks to Visas usually get you influence gains while Dark side
remarks give you a loss.
HK-47: Light side remarks give you loss, while Dark gives you gain. Also use the
Mind Trick on the guard at Onderan spaceport with HK in your party to get a gain.
GO-TO: Works the same as HK, however say that you like his skills for a gain or
do not like them for a loss.
T3-M4: Same as Visas. Light side for gain, Dark side for loss.

Gaining influence with Kreia:
After Visas has joined your party, anytime that you lose influence with Kreia, talk
to her about Visas' home world and just choose the top conversation option. Then,
end the conversation after you can no longer talk about Visas' home world. If
done correctly, you will have gained influence with Kreia. Do this repeatedly until
it stops or anytime you lose Kreia's influence.

Get to the conversation with Kriea on board the Ebon Hawk when she tells you to
raise you weakest skill before she instructs you further in the Force. When she
asks what skill you feel is your weakest, simply choose one that an item you
possess increases. Simply speak to her while it is not equipped, equip it, then
speak to her again. You receive influence, bonus experience points and Force
points. Also, you do not need to be at level 15 to do this.

Bao-Dur becomes a Jedi:
You cannot really get into conversations with Bao-Dur, so there is no influence:
failure or influence: sucess in talking with him. He must be in your party to gain
influence. When you talk to him, you may be able to get shields from him (if you
do not have too many of the kind he makes already), or you can construct your
lightsaber if you have not already done so. After this, the only option will
be "Never mind". Occasionally he may say "You know, I'm really glad I found you
again , General". This conversation means nothing. You cannot get any influence
gains from it, and all the choice options are not very good. Try to make it out
without any influence losses or Dark side points. You will have to ask him why he
is still here, and he will ask you if you are tired of him already. Then something
about wires in the universe will turn up. Just reply with "If you see any, let me
know". This conversation occurs more than once. If you have enough influence
with him, when you talk to him, you should automatically get into a new
conversation. It will mention something about Malachor V. Try to convince him
that he was not just fighting for revenge, and that he was fighting to protect
others, even if he disagrees with you. Eventually you should reach some random
option saying that you can teach him to use the Force. He will say something else.
Tell him there is no time to waste. You do not have to go through that series of
one option conversation. It just simply states he is now a Jedi Guardian. Bao-Dur
cannot equip any robes or Jal Shey Armor. If you want him to use powers that are
restricted by armor, you must equip him with regular clothing or nothing at all. As
mentioned earlier, in order for Bao-Dur to gain influence he needs to be in your
party for practically the entire time. Also, a lot of the times for Bao-Dur to gain
influence, only you and him must be in your party. For Bao-Dur and all the others
you can train to be Jedi, taking the Light side is recommended. The following are
some possible influence gains with Bao-Dur.

On Dxun, take only Bao-dur with you when you search for the dead Mandalorian's
body. The Mandalorian is actually alive. He tells you that he is trapped on a ridge
because he was ambushed by Bomas. Agree to help him by killing the Bomas.
Once done, talk to him and agree to keep his secret. You will then get into a
conversation with Bao-Dur. Tell him something along the lines of if you can help,
you will, then end with saying that perhaps one day he will return the favor. Bao-
Dur will say you never know, and you should get an influence gain with him.

On Telos, after you talk with Atris, go back to pick up your allies. However, before
you do so, talk with one of the Handmaiden sisters, (not Handmaiden herself).
Talk to her about Atton for a future influence gain with him. When you talk to Bao-
Dur, be nice and tell him the crash and his collapse was not his fault, and perhaps
you should let him stay in your party instead of waiting at the ship. You should get
an influence gain with him.

On Nar Shadaa, take only Bao-Dur with you to the refugee sector. Have a
minimum Treat Injury of 5. Talk to Geriel, be nice, and heal him. He will thank
you, and say that he feels better. The conversation will end. Almost immediately
after you start walking, Bao-Dur will stop you and say that was nice. Select the
Light side options and you should get an influence gain with him.

At the Nar Shadaa Docks, explore the flop house to find a man name Lootra. Hear
him out and agree to help him find his wife, Aaida. There are two guards that stop
you in the refugee sector. Talk to the Gamorean, then tell him that if you are
trying to threaten you, draw your weapons. If your intimidation works, you can
only fight them earning Dark side points. Instead of talking to him with your main
character, talk to him with someone else in your party. Even though it returns to
your main character talking, the intimidation will fail and you can fight them
without earning any Dark side points. Kill both of them, then go back and talk to
Aaida. Tell her that Lootra is here looking for her. Then, say that you have taken
out the guards and that she has a clear path out of the sector. This is when you
need Bao-Dur in your party, and Kreia as well. Go back to flophouse and talk to
the reunited couple. Kreia will get in an argument with you. Choose the answers
that are correct and have to do with the Light side. She will get upset with you.
Tell her that if it meant any of your allies' lives, you would do anything for them.
This not the choice where you say that about Kreia, but the one after that. Bao-
Dur will make a comment saying you remind him that back in the Mandalorian
Wars, there was only one Jedi he saw valor in, which was you. End the
conversation and you should get an influence gain with Bao-Dur without losing
influence with Kreia.

On Nar Shadaa there is an airspeeder at the Serreco territory in the refugee
sector. You may need to take the Serreco out before using it though. The
airspeeder is missing parts and you do not have access to its systems. First, to
gain access to its systems, use your Security skill after examining it. If you have
Atton in your party, he will ask you to let him take care of it. You may both need a
high Security skill for this to occur. Accept
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