In your game dir edit swkotor.ini and under [Game Options] add
EnableCheats=1 then when playing press ' to bring down console and enter
any of these cheats below: (Cheats tell what they are)
(number) = eg. 10 up to 999
heal
setcomputeruse (number)
setdemolitions (number)
setstealth (number)
setawareness (number)
setpersuade (number)
setrepair (number)
setsecurity (number)
setstrength (number)
setdexterity (number)
setconstitution (number)
setintelligence (number)
setwisdom (number)
setcharisma (number)
addexp (number)
turbo
invulnerability
restartminigame
bright
addlightside (number)
adddarkside (number)
revealmap
givecredits (number)
giveitem (item name)
givemed
giverepair
givecomspikes
givesitharmor (number)
warp
infiniteuses
whereami
addlevel (number)
dancedancemalak
Bastila's underwear:
Equip Dark Jedi robes on Bastila. Remove them to see new underwear.
Defeating Dark Jedi:
When you level up, you can choose a new Force ability. Choose Force Resistance,
and the next one after that. When you know you are about to fight a Dark Jedi,
cast Force Resistance and their Force powers cannot hurt you.
Force Breach and Force Resistance and good for dealing with other powerful Jedi.
Make these the first thing you use in those battles. Focus on these as you power
up your character.
Defeating droids with energy shields:
To easily defeat droids with an energy shield, use the Disable Droid or Destroy
Droid Force power to do a considerable amount of damage. However, if the droids
do not have an energy shield and you do not wish to engage in close quarter
combat, simply equip one or two lightsabers to deflect the gunfire. If you cannot
equip a lightsaber, use an Ion Blaster or Ion Rifle.
Defeating Terentaks:
When going up against a Terentak or two, make sure someone in your party can
yse stealth, and at least one other person has the Insanity Jedi power. Enable the
stealth and begin lay mines in a clump or a path. Once done, get out of the
Terentak's range of vision and the blast radius of the mines, and uncloak. Then,
throw some type of grenade at it and allow it to approach. If done correctly, it
should cross all the mines and knock its health down quite a bit. Note: The
Terentak can not be concussioned; do not waste any mines that cause concussion
such as flash mines. Once all the mines have exploded, use Insanity on it. It will
be unable to attack. You can then use Force Shock, Lightning, Storm, Drain Life,
Death Field, Wound, Choke, Kill, Slow, and Affliction to whittle its health down. You
can also attack it, and Power Strike works very effectively. Once the Insanity
wears off, use Insanity again to render it harmless again. Repeat this until all the
Terentaks are gone. Note: This is a great way to take down the two Terentaks
during the Final Test on Korriban.
Dantooine: Ancient Ruins: Defeating droids:
When facing the droids, have a party consisting of your character, Bastila, and
Carth. Everyone should have some type of sword and use them to attack the
droids.
Dantooine: Courtyard: Cassus Fett's Armor:
When you get to the third Jedi trial, you will see a merchant near where the Kath
Hounds first ambush you. Talk to the merchant that sells armor and weapons. Ask
to see his stock and you will see Cassus Fett's Armor. It costs 15,000 credits.
Note: You will no longer be able to get the armor after you are taken prisoner by
Saul.
Dantooine Ebon Hawk: Easy credits:
When you start to do the last Jedi trial on Dantoiine, go in the Ebon Hawk. Ask the
droid, if available, to make Computer Spikes. Keep asking for more of them. Next,
go to Big Z and let him make Frag Grenades. Then, find the merchant near the
Jedi Academy. He sells expensive and good armor. Sell those Frag Grenades and
Computer Spikes, then repeat for as many credits as desired. Note: You can only
have about ten or eleven of anything the crew makes at a time. You also have to
ask for them one at a time.
Dantooine Grove: Keep Juhani while playing a Dark character:
If you are playing a Dark side character, when you defeat Juhani do not fight her
again. Instead, say that she can come back to the Light side. She will join your
team and be helpful in later missions. You can make up for the gained Light points
gained by getting Dark points in the Sandral-Matale Feud quest.
Dantooine Matale Estate: Increase Dark alignment:
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you
have permission to investigate the disappearance of Shen Matale from the Jedi
Council. Take the necessary steps to enter the home. After questioning Nurik
Sandral, he will depart to the back of his home. Get to the point where you can
deny Rahasia. You can go to the Matale's home and speak with him. If you select
all the bottom answers, his last question will be for you to ask 2,000 credits for
finding Shen. By selecting all the bottom answers, you have earned yourself a
Dark side point. Talk to the droid again and Ahlan Matale returns outside with the
same line of questioning. Repeat this to accumulate as many Dark points as
desired.
Dantooine Sandral Estate: Increase Light alignment:
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you
have permission to investigate the disappearance of Shen Matale from the Jedi
Council. Take the necessary steps to enter the home. After questioning Nurik
Sandral, he will depart to the back of his home. That is when Rahasia Sandral
shows up and asks you for help. If you deny helping her free Shen, she will be
upset. After denying her, go back to her and select "Apologize". After you
apologize to her, she will continue with what help she needs, but deny her quickly
instead of hearing her story. The apology earns you a Light side point. You can
repeat this as many times as desired in order to accumulate high Light status.
Dantooine: Protection from Kath Hounds:
Whenever facing any type of Kath Hound, equip some kind of self shield to your
arm and activate .It this will cause every blow from the Kath Hound to do less
damage.
Dantooine: Stowaway:
As soon as you leave Dantooine, there will be a girl stowaway in your cargo hold.
Big Z will mention something about missing food. If you walk around your ship,
you will hear footsteps. Go to the cargo hold when instructed to find the girl.
Return to Dantooine and talk to the Tw'liek near the tree. He will mention a
missing girl. Convince the girl to out to meet the man. If she agrees, you will
receive a Light side point.
Ebon Hawk: Increase Dark alignment:
After finding the stowaway on the Ebon Hawk after landing on the first planet you
land on after Dantooine, select the "Get out of here, whoever you are! Right now!"
option. Talk to her before she leaves to catch her again. Choose that dialog option
again. Repeat this to increase your Dark alignment.
Kashyyk: Increase Light or Dark alignment:
When speaking to the hologram on Kashyyk, you have the opportunity to earn
both Dark and Light side points. You should answer the questions like a certain
person, but there is an opportunity to comment about how you really feel and
create a shift.
After you get the mysterious box (by selling the Spice in the Ebon Hawk's cargo
hold), look for it in the cargo hold and activate it. You can still sell it to the Hutt
afterwards. Save the game before opening the box. Now, find out what is inside
for yourself.
Korriban: Cassus Fett's Blaster Pistol:
Go to Korriban and talk to the merchant behind the desk near where you meet
Lashowe. Ask to see his stock to find Fett's Heavy Blaster pistol. This pistol will be
available at any time.
Korriban: Entering the Sith Academy:
Talk to the Sith Soldier guarding the Sith Academy on Korriban to learn that Yuthra
Ban is at the bar and is accepting students for the academy, At this point there are
two ways of trying to enter the base. The first is trying to persuade Yun to allow
you in. However, this requires a high persuasion skill. The second is a lot quicker
and once done, persuading Yun to allow you inside the academy should be easy.
Instead of entering the bar to talk to Yun, go back to your ship, An intermission
sequence and dialogue showing some Sith graduates trying to start a fight with
you will start. No matter what happens, you will have to fight them. Defeta them
and look at their remains. One of them will have a Sith Academy Medallion. Pick it
up and talk to Yun.
Korriban Sith Academy: Easy experience:
Enter the Sith Academy. Once there, you will find a room with slaves. There is a
computer terminal inside the room. Log into the computer and chose "Hack into
Sith Data files". When you do this, you will notice that the option to hack does not
disappear. With the right party member, the cost for the Data Hack will only be 1
Spike. Each Data Hack will result in 360 experience points for your group. Note:
This was done after all the Sith Academy quests were completed. Also, you can
get unlimited Computer Spikes on Tatooine.
When inside the Sith Academy, talk to Yuthura Ban and ask her "I want to know
about the code". Then, choose "I think I got it". Do this repeatedly. Each time you
ask her for code, you will get 125 experience points.
Enter the Sith Academy. Find the room with the slaves. There is a computer
terminal inside the room. Login to the computer and choose to hack into the Sith
data files with T3-M4. Each data hack should cost 0 spikes if T3-M4's Computer
skill is over 30. Note: Each time you access the computer, it will cost 1 spike
Korriban Sith Academy: Earning prestige for the Sith Master:
One way to earn prestige for the Sith Master is to destroy a malfunctioning assault
droid. Before you can this, you must first make your way through a large amount
of battle droids. Once inside you can talk to the assault droid. He tells you
information and how to help him. In helping him, you will get Light side points. The
eight systems you have shut down are as follows: Combat, Motor, Sensory,
Memory, Cognitive, Emotional, Creative, and Core.
In order to earn enough prestige to take the Sith test, you must persuade Lashowe
that you will help her. Find the Jedi Holocron. When you get it, do not let her leave.
After she fights you, get the Holocron and take it to Master Uthar to try to become
a Sith.
Korriban: Naga Sadow Tomb: Special cold and fire grenades:
Defeat the two Tarentateks in the temple room, then pull the lever in the right top
corner to unlock two doors, the one you came in through and the one next to the
lever. This second door leads to pillars with the fire and cold grenades which will
get you across the acid pool. Note: Use the special cold grenade when corssing it.
Korriban: Naga Sadow Tomb: Defeating the Tarentateks:
When finding the Star Map in Naga Sadow, you will encounter two Tarentateks. To
kill them, back yourself into a corner. This allows you to fight one without the other
one being able to attack.
If you have Jedi Speed or any stimulant packages, and a Stealth Shield, you can
do this easily. Activate your Stealth Shield and walk out in the open to where the
left side Tarentatek comes in range and throw a grenade. When the two run at
you, run by them and hit the switch in the right, then run to the door and let
yourself in. The monsters cannot follow you in here. You can kill them with
distance Force attacks (such as Force Kill) without them approaching you.
Use Force Speed to get the Tarentateks out of the way so you can use the lever.
Then, go into the room that has the special grenades. Either equip a blaster or just
run up to the doorway to kill the Tarentateks. They should not attack you.
Korriban Naga Sadow Tomb: Power ring puzzle:
The four systems must be transferred from the left pillar to the right pillar. Move
the four rings in this order.
Left to Right.
Left to Middle.
Right to Middle.
Left to Right.
Middle to Left.
Middle to Right.
Left to Middle.
Right to Left.
Middle to Left.
Right to Middle.
Left to Right.
Left to Middle.
Right to Middle.
Left ot Right.
Middle to Right.
Middle to Left.
Right to Left.
Middle to Right.
Left to Middle.
Left to Right.
Middle to Right.
Korriban Naga Sadow Tomb: Defeating Yuthura and Uthar:
Complete the Naga Sadow's tomb after poisoning Yuthura and Uthar . When you
have defeated the two Terentateks in the right chamber, get the cold and fire
grenade to clear the acid. When you have the grenades, go to the central chamber
where the acid is located. Throw the cold grenade and freeze the acid. When you
are on the ice, lay about 12 mines of any kind besides flash and save the game.
Get the Sith ceremonial lightsaber and return to the ice pack. The intermission
sequence with Uthar and Yuthura will start. Kill both Yuthura and Uthar by running
to the tomb door behind you. The mines will explode, killing both of them while
they are still poisoned. Pick up the items, run to Dreshdae, and fly to the next
world.
Manaan Sith Base: Defeating the Dark Jedi:
Have the main character as Bastila and Big Z in your party. Once inside the base,
after getting past the water pressure is a room where you will find Sasha. Next to
that room is another room with a dark Jedi and two fish-like creatures. To defeat
the Dark Jedi, have Bastila throw the lightsabers at her and make Big Z attack her
with two swords. Keep doing this and she will die quickly. You can take out the
other two fish creatures afterwards.
Manaan Sith Base: Entering training room:
The only way to get to the training room in the Sith base is to first go to the
Cantina in the city. You will see a Selkath deep inside the room. Talk to him and
he will tell you about his daughter that has joined the Sith. Agree to help him, and
the door to the training room should be open. Return to the Sith base and go to
the locked door. Once inside, it will look like a cross-shaped area. Find the door
that is marked "Medical". Go in there first, then the dormitory. Talk to the
daughter, then go to the training room to fight the Dark Jedi.
Manaan Republic Enclave: Sith encryption code puzzle:
For these matrices:
Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
Multiplicative: 1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
Exponential: 1, 32, 81, 64, 25 (1, 3, 6, 9)
Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8)
The answers are: 22, 18, 64, 2, 6, 7. That will get you a security card to enter the
Sith Private Hanger on Manaan.
Manaan: Increase Dark alignment indefinitely:
Accept the mysterious datapad on Tatooine after killing Calo Nord. Go to Manaan
and talk to Hulas in the eastern part of Athos City, but make sure you first switch
everyone out of your party so that you are alone. He will ask you to assassinate
Lorgal, who is in the Republic Embassy just north of his location. Hack into the
terminal near Lorgal's cell in the Republic Embassy. Select the option to
assassinate Lorgal, but make sure you do not have enough Computer Spikes to
kill him (either sell all your spikes or deposit them into you storage onboard the
Ebon Hawk, except for three). If done correctly, he should still be alive and be on
the same screen after you select that option. The screen should say "FAILURE: Not
enough spikes" or something similar. Keep selecting the option to kill him
repeatedly until you are satsified. Log out of the terminal and you will gain Dark
side points, but Lorgal will still be alive. If your not maxed out on Dark Side points,
log back in and keep "killing" Lorgal.
Finish everything needed to be done underwater (get through the Republic
Research Station, past the big shark, and to the Star Map). When you surface,
Roland Wann will meet you just outside the door. You will converse about what you
found out about the fate of the station. Once you are done talking to him, talk to
him again. He will say something along the lines of needing to keep your
conversation secret. Choose the option that asks him for a bribe to keep silent. He
will more or less ignore you and you will gain Dark Side points. After that, he will
continue to say the same thing every time you talk to him. Keep trying to bribe
him and you will get a Dark Side point each time.
Manaan: Genohardan assassination missions:
At some point, you will be given a Datapad on Tatooine that tells you about
someone named Hula looking for you on Manaan. He wants you to come alone or
not at all. If you try to speak with him with others in your party, he will not talk to
you about the Genohardan. If you come alone, he will talk to you about a secret
bounty hunters guild that only the elite are allowed to join. If you are trying to
remain on the Light side, do not take up his offer. Instead, politely refuse him and
walk away. If you are playing on the Dark side, take him up on his offer. You will
first have to kill one of two people, on Manaan and Dantooine. Kill both of them to
get rewards. You then have to kill three others, on Manaan, Kashyyyk, and the
Dune Sea of Tatooine. After you kill all three of them, you will learn that Hulas was
actually having you kill the leaders of the Genohardan, and is now going to
become the leader himself. You can either walk away or challenge him. If you
challenge him, he will want to meet you in the Dune Sea of Tatooine for a final
battle there. Do not go alone. He will be there with about eight others to help him.
Also, be prepared before you exit the gates to the desert; the battle starts as soon
as you go through. Once you defeat the Genohardan, you get some nice items and
plenty of Darkside points from the assassinations.
Manaan: Win your own trial:
After you complete what's needed at the Sith base, the only way out is the
elevator to the city. Once you get to the top, the guards will place you under
arrest. You will go to trial. If you accept the help of the Selkath to defend you, you
will lose and die. If you represent yourself, they will find you innocent.
Manaan: Defeating Calo Nord:
After you see the intermission sequence featuring Calo Nord coming to kill you, go
to Maanan. Complete all the tasks at the underwater station. While you are going
to your submarine, you will find Calo with two thugs with him. Equip a double
vibroblade and attack Calo. Tell you teammates to attack the others and you will
easily kill him. Note: He has 2,000 credits in his remains.
Manaan: Facing Darth Bandon:
If you choose Manaan as the third planet you visit, you will fight Darth Bandon in
the first hallway in the underwater base. He appears there after you return from
the Star Map. If you stand in the middle of the door before opening it, the Dark
Jedi that are with him will just stand there, making it a lot easier to defeat him.
Note: They will attack you after Bandon is dead.
Manaan: Duplicate items:
1. Go to the submersible in Manaan. Equip your two other party members with the
items to be duplicated.
2. Go down to the underwater base. Go to any airlock.
3. Unequip all of the equipment from your other two characters.
4. Go through the airlock and come back in.
5. Your other two characters will have "respawned" with what they were wearing
when they came down to the base, thus leaving you with one set of their
equipment in inventory and another equipped to them.
6. Repeat steps 3 and 4 as many times as desired.
Note: Sometimes they do not respawn with the equipment. If this happens, re-
equip all the items, then go through the airlock and come back inside. That should
fix it.
Instead of doing the "do not respawn fix", you can just put the items you want
duplicated on again, then save the game. Then, continue with steps 3 and 4. This
way, you can duplicate other items than just the ones your other two characters
were wearing when they came down to the base. You save time by not having to
go out the airlock to reset the respawn.
Star Forge Command level: Darth Revan's and Star Forge robes:
When you get onto the Star Forge, you will eventually run into a hallway with
about eight gun turrets. At the end of the hallway farthest from the turrets is a
room with an armor creator. With a number of Computer Spikes you can create
personalized Jedi armor. If you choose the Dark Side you will caquire Darth
Revan's Robes. If you are on the Light Side, you will acquire the Star Forge Robes.
Star Forge: Droids:
When fighting the droids that keep respawning, slice the terminals around the hall
and choose to overload the generators.
To stop the Star Forge droids from regenerating, you can either create your own
droid or overload the terminal. If you run out of spikes, the containers next to
every terminal will glow green as if they have an energy shield. Go to all of them
that are glowing. Open them together and they will have enough spikes to
overload the terminals or create droids.
Star Forge: Battling Dark Jedi, Dark Jedi Apprentices, and Sith Troopers:
If you can, avoid using Force powers to save things such as Drain Life or Death
Field for fighting Malak. Switch to the easy difficulty setting if desired and change it
back later.
Star Forge Factory: Defeating Malak:
To make the final battle easier, use Drain Life, Death Field, Shock, Force Lightning,
or Force Storm on the captive Jedi to destroy them. Note: Drain Life and Death
Field will restore you to maximum vitality.
While fighting Malak at the very end of the game, there are "dead Jedis" around
the arena. If you have the power of Death Field or Drain Life, you can also use
these bodies the same way that Malak does. Target the Jedi and use the Drain Life
or Death Field power. You will have a fresh bar of life, and Malak can no longer
recharge by using the Jedi.
When you begin battling Malak on the Star Forge, fight him until he retreats and
takes energy from the dead Jedi. Then, fight him a second time until he retreats
again. Once he retreats the second time, destroy all the Jedi. Start from the Jedi
on the left side of the room, then make your way to the balcony and destroy all of
them there. Finally, travel to the right and destroy the remaining ones there. Try
tp heal yourself as you are making your way to the Jedi. Once you get to the right
and destroy the Jedi at that location, wait for Malak to catch up to you. He should
be considerably stronger the third time you fight him. Battle him until his health is
half way depleted. If your health starts dropping too low, use either Medpacs or
the Heal power. Once his health is half way down, boost your health all the way,
and you should be able to finish him with your lightsaber. The Flurry attack is
recommended.
To defeat Darth Malak easily, you can use the Destroy Droid Force power on the
dead Jedi. This way, Malak cannot power up and there will be only one battle.
The easiest way to beat Malak is to run. All close range attacks end in your death.
As soon as he shows you his captured Jedi, run away. Run to all the "dead" Jedi
and finish them off with a "kill" Force attack. Then, allow Malak to get close enough
for you to attack with "Force Storm." Hit him once and run. Get far enough away
and use the same attack. Keeping running and hitting until he is dead. He will not
attack you from afar; and you will be safe.
To defeat Malak easily, keep him at a distance unless you are about level 20. First,
set your items to Advance Medpacks, so that you can use those quickly when
needed. Next, run away from him and exit battle mode. Then, destroy all the
captive Jedi so that Malak cannot heal himself. Keep your distance from Malak and
use the "Throw Lightsaber" feat to kill him easily without having to fight him one on
one. Make sure to have plenty of Advance Medpaks to keep yourself healed during
the fight. Do not use "Force Heal" if possible to save your Force powers to throw
your lightsaber.
You can defeat Malak faster if you have about 12 Life Support Packs. Whenever
Malak pauses to drain life from one of the Jedi, save the game. It will return
paused, giving you the chance to use a Life Pack and fight again. Repeat this until
he is defeated.
When facing Malak, have Burst Of Speed and as many shields and stimulants as
you can get. When you begin the battle, cast Force Resistance or Immunity, then
fight after he tells you about the suspended Jedi. When you begin to fight again,
use Burst Of Speed and run around the deck to get far enough away from him to
activate your shield. Then, run more and pump yourself full of stimulants. Next,
drain the life from every Jedi so Malak cannot use them. Finally, fight Malak.
Repeat this if needed for the third bout.
When you obtain Yusani's Energy Shield, save it for the final confrontation with
Malak. It is by far the best energy shield in the game and you only get it once.
When active, it makes you invulnerable to lightsaber attacks.
If you are a Dark Side character fighting Lord Malak, use Plague to slow him down
and use Force Life Drain or Death Field on the captive Jedi. Doing so will replenish
your health and Force points.
If you are playing on the Light Side and have Throw Lightsaber, you can replenish
your Force points by freeing the captive Jedi by throwing it at them. Keep running
away from Malak, throwing your lightsaber at him. When you run out of power,
throw a lightsaber at the Jedi to defeat him rather easily.
If you chose to be a Jedi Guardian, run as far away from him as you can and use
the Force Jump to hit him. Run away before he can hit you back. Repeat this and
any of the other strategies for using the Jedi and he will be incredibly easy to
defeat.
Taris Lower City: Keep Sith Armor:
After obtaining the Sith Armor, transfer it to another person in your party and
equip it. Swap that person out of your party for another character before getting
the Sith papers from the Hidden Bek leader, Gadon. Note: Whoever you switch out
to must keep it on while going between planets or you will still lose it.
Taris Lower City: Extra items:
Find Mission and get inside the Black Vulker's base. Go to the room where the
prototype swoop racer engine is located. One of the Black Vulkers will offer to let
you join them. Do this and he will tell you to kill Gadon. Once you are outside the
base, go back inside to that same room. Kill the three bodyguards and get the
prototype engine. Then, go to the Hidden Bek base, but do not kill Gadon. Tell
them that you have the prototype engine and enter the race. Win the race, and kill
Bergek and his people. You will have Bastila at you hideout. Once there, return to
the Hidden Bek base. You will be able to enter the race again. You do not have to
win it this time. Bastila will be standing there, Talk to her and you will return to
your hideout with an extra double-bladed lightsaber, Bergek's belt, and his gloves.
You can sell these items or equip them to your allies. You can do this multiple
times and get however many desired.
Taris Sewers: Defeating the Rancor:
In the room just before the Rancor, you will notice a dismembered arm. Search
the arm, and you will receive an item (synthesized scent) that is supposed to lure
the Rancor. Go into the Rancor room, approach the corpse pile, and search it.
Take all the items. Search it again, then press X to enter "give" mode. Put in one
frag grenade and one of the synthesized scents obtained from the dismembered
arm. Exit the item screen. The Rancor will approach the corpse pile, eat it, and
explode. This saves you from fighting, keeps your health, gives you more
experience points, and also saves you four or five grenades.
Take Mission to the doorway. Go into solo mode and use her stealth ability. Walk
to the pile of bones in middle of room. Take the things in the pile. Access the now
empty pile and drop the odor (obtained in the same area) and one frag grenade
in. An intermission sequence will begin. The monster will approach the pile, eat the
grenade, and die.
Search the severed arm just outside the door to the Rancor's lair to get three vials
of synthesized scent. If you have only one frag grenade, run carefully to the
corpse pile and take all the items there. If you do not approach the Rancor, he will
stay back and not attack, even though he is shown as an enemy. After looting the
pile, switch to "Give Items". Place one frag grenade in the pile, then one vial of
synthesized scent. You will be treated to an intermission sequence showing the
Rancor's demise, and an easy 200 experience points.
If you have a few frag grenades, you can easily use them to kill the Rancor. Walk
towards it, and as soon as it highlights as an enemy, throw a frag grenade. Then,
immediately turn and run back into the doorway you just came from. The Rancor
will be unable to follow you, and after suffering 20 damage, will walk back to its
starting location. Save the game and repeat to kill the Rancor for 700 experience
points. Five or six frag grenades should be sufficient, especially if you save and
reload to ensure that each grenade does the full 20 damage instead of 10. For
added flair, you can rush in and finish the Rancor off with a melee attack once it is
almost dead. However, you will be killed if your first swing misses.
Hit it with a poison grenade. After it wears off, give him another. It will not kill it,
but you can finish it off with a frag grenade.
Taris Sewers: Bypassing the Rancor:
When you see the Rancor that is facing away from your team in the large room,
take only one of team members and put the other in the "Apartment". You should
only have "yourself" and Mission Vao. At the entrance of the large room facing the
Rancor (with his back turned), take over Mission. Turn on the invisible camouflage
and move Mission towards the door the Rancor is facing. Move Mission to the right
side of the Rancor where his right foot is far enough back so she can pass. After
moving past the Rancor, go to the door, open it, and notice two guards. Toss two
plasma grenades at them, then finish them off with Mission's blaster. Turn around
and move fairly close to the Rancor. Open fire on the Rancor to keep it distracted.
Switch to your character and follow the same route that Mission took. The Rancor
will be too distracted with Mission and will not notice you. Be sure not to touch the
Rancor. Once your character has made it where Mission is located, toss only frag
grenades. It will take between five to seven of them to kill the Rancor. You will not
have enough frags to kill the Rancor, but you can both move to the door that the
guards where watching and move to the next level. Finish off the Rancor later and
continue on.
Switch to solo mode. Turn on the stealth camouflage. Then, use Mission to pass
the Rancor first. When she reaches the door to the gang base, equip a blaster and
open fire. Then, take the main character and use their stealth camouflage to also
pass the Rancor.
Save the game at the door just before confronting the Rancor. Walk up until you
pinpoint the monster in combat mode. Then, throw one concussion grenade. If he
does not turn around, the grenade worked. Quickly run for the door to the left or
right of the beast. Note: You will also need to kill two guards.
When you see the Rancor, slowly walk up to it and throw an adhesive or
concussion grenade at it. Then, quickly run in the room and defeat the Vulkar
guards. Make sure you have a lot of medpacs.
Taris: Sewers: Easy experience points:
When you get to the sewers, if you find a pack of Rakghouls, kill them. Transit
back to the hideout, then transit back. The Rakghouls will be there again.
Taris Undercity: Cheap Medpacs:
In the Undercity in Taris is a man that has a shop. He sells Medipacs for 30 credits.
Everyone else sells them for 40 credits.
Taris Undercity: Easy experience:
Go to the location where you meet a gang of looters. They will tell you to go back.
You will then be attacked by Rakghouls. Slightly farther in that direction, you will
find two groups of the monsters. Fight them. Return back later to that location and
they will be there again. Repeat this to gain experience points.
Taris Upper City: Increase Dark alignment:
When you are on the east side of Taris, walk toward the three drunkards. This will
initiate one of the drunkards to insult you. Pick the last response at the very
bottom of the dialogue menu to start a fight with the drunkards. Before the fight, it
will state that you have gained Dark Force points. Beat the drunkards to continue.
Taris Upper City: Defeating Brendak Starkiller:
Go to the vendor that is outside of the cantina in the Upper City. Buy the Echani
Ritual Brand or any other melee weapon that does considerable damage. Start the
match with Brendak. When the fight begins, target him and run along the outer
edge of the arena until you get within a few meters of him. Then, run towards him
in a zigzag motion to avoid getting hit by his blasters until you are directly next to
him. At this point you should have suffered little or no damage from Brendak.
Start hitting him with everything you have and you should be able to kill him using
little or no medpacs.
Taris Upper City: Defeating opponents in duels:
To defeat strong opponents in the duel ring, such as Twitch and Brendack
Starkiller, get a lot of Medpacs and frag grenades. At the start, throw a frag
grenade and begin to run from side to side. Keep throwing frag grenades. When
your health gets low, use a medpac and repeat until they are defeated. Note: If
you defeat Brendack Starkiller, you will get his blaster. It is a good weapon for
Carth.
Taris Upper City: Open hologram locked box:
During your stay on Taris, you will find a locked box in one of the Upper City
apartment rooms. To unlock it, you must activate the holograms in the correct
order. The order is: Enlinda, Ujaa, Ujii, Loopa, Fodo, Ashana. Open the box to get
Echani Light Armor (upgradable).
Taris Upper City: Unlimited Medpacs:
Go to the Hutt that will let you duel. Lose intenionally then go to the corner to the
left of the Hutt. There will be a container that marked as first aid. You can only get
one Medpac at a time. Then, talk to the Hutt to fight again and lose. Go back to the
container and you can get another Medpac. Repeat this as many times as desired.
Note: If you defeat Twitch, the Medpacs will stop appearing in the container. Keep
losing to Twitch or anyone before him and return to the container after each loss.
Tatooine Anchorhead: Unlimited Computer Spikes:
You can find unlimited amounts of Computer Spikes on Tatooine. Go to where you
can purchase droids (near the desert gate) and you can buy an unlimited supply of
Spikes for 250 credits each.
Tatooine: Anchorhead: Easy credits:
Look for a woman near the Hunting Lodge that will sell you a Wraid Plate. Sell it for
500 credits. After that, go out into the desert and kill all the Wraid and get their
skull plates. Return to the Hunting Lodge and sell them for 32 credits each.
Tatooine: Anchorhead: Getting battle droid for less credits:
Go to the droid shop and persuade the shopkeeper to the point that you only have
to pay 2,500 credits. If you need credits, get Wraid Plates to sell at the Hunting
Lodge.
Tatooine Sand People Territory: Entering enclave:
When you go to the Sand People enclave on Tatooine, you have to war the Sand
People robes. Also, you must walk and not run. Even if you kill all the Sand People
outside the enclave, you can still get in. Put on the robes and walk to avoid the
gun turrets. You must also have HK-47 in your party to enter.
Tatooine Dune Sea: Easy experience and credits:
After you give the Sand People Chieftain the water vaporizers, go back to the
entrance to the Sand People territory. The Sand People guarding the entrance will
not react to you, unless you talk to them. The Sand Person to the far left (not the
Elite) will keep respawning after you kill him. You can rack up unlimited credits by
taking his Gaffi Stick each time you kill him. You also can accumulate unlimited
experience by killing him each time.
Tatooine Krayt Dragon Cave: Defeating Calo Nord:
Have a party consisting of Bastila and Carth. Have Carth equip one or two melee
weapons and have your entire party attack Calo. Note: It helps to have the normal
or advanced power swing to attack him. If you have it, keep doing this and Calo
will probably attack Bastila and Carth instead of your character. He should die
quickly, and his thugs are easy pickings.
When Calo Nord appears after coming out of the dragon's lair, instead of engaging
him, you can run around the slain dragon on its right side and proceed to the exit
of the Eastern Sand Dunes. Calo will not attack you. Make sure your entire party is
with you when doing this.
Make sure you have a healthy supply of mines (may can be recovered in the
Western Dune Sea) and Thermal Detonator (found on the body of a Twi'lek in the
Western Dune Sea). Complete the Krayt Dragon quest and save the game. Enter
the dragon's cave, acquire the Star Map, then leave. Pay close attention to where
Calo and his henchmen appear. Load your saved game and place all your mines
approximately where Calo appeared. Enter the cave and acquire the Star Map
again. Leave and watch the intermission sequence. Calo and his henchmen should
already be standing in death row. While the game is paused, select the Thermal
Detonator and aim it at Calo Nord. Let it fly, then prepare for an all out assault.
Unknown Planet Temple: Crystals:
Before you leave the planet, make sure that you go to the workbench and
construct your most powerful crystals into your lightsaber(s).
You will find two pillars in the temple. Inside those pillars are two lightsaber
crystals. Get both of them; one is the most powerful crystal you can get. It has an
incredible feat against the Dark Side.
Unknown Planet Temple Catacombs: Puzzle in the lower levels:
Walk in an "H" on the square puzzle to unlock the door and continue with the rest
of the level. Note: Do this in solo mode so your other party members do not
disturb the pattern.
Unknown Planet Temple Summit: Alignment shift:
This trick only takes about 45 minutes to an hour. Save the game at the temple
summit where you meet with Bastila in the Star Forge system. From here you can
go either way to the Dark or Light side. When having an alignment all the way to
the Dark side, tell Bastila to turn to the Light side among the other dialogue. Your
alignment meter will go all the way back up to the middle. You can continue the
game from here to see the Light ending, or stay on the Dark side to see the Dark
ending.
Easy battles:
Before major battles, use every kind of stimulant you can find, and put on shields
for party members. Do this before opening doors and triggers that start these
battles.
Use Medpacs and Repair Kits during battle, and save healing by Force power for
after battle regenerating.
This trick requires the Two-Weapon Fighting feat, Critical Strike feat, two
lightsabers, and two Bondar Crystals. Assemble one Bondar Crystal in each of the
lightsaber and another crystal of your choice. When you use Critical Strike, the
enemy will be stunned almost 90% of the time. The two Bondar Crystals and
Critical Strike will triple you chances of stunning the enemy.
Easy experience:
Activate droids before or after battles, you will receive more experience points just
for activating them.
Do quests as they appear, and go back and visit other planets. There are
sometimes new opportunities and chances to battle more for experience points.
Unlimited computer spikes, grenades, and security spikes:
Repeatedly ask the T3-M4 droid to make you programming spikes (computer
spikes) until it denies your request. Go to the cargo hold on your ship and deposit
all of the spikes into one of the metal boxes or other container. Go back to T3-M4
and repeat. This also works with Mission and security spikes, and Zaalbar on
grenades. You can also sell these to make some quick credits.
Unlimited energy shields:
Equip the shields on the arms of your current party members, then activate them.
Resume the game. While activated, unequip them, then return to the game. The
energy shield should still be active. Repeat this when necessary.
Restoring health:
When you level up, think about where you are in the game. If you know a big
battle is about to happen and you do not need any new powers, then consider
healing yourself, and not leveling up yet. Whatever experience you get
automatically goes to your next level anyway, and leveling up completely heals
you. It is more useful to do this than to try to heal or use medipacs in the middle
of a battle.
Saving credits:
You really do not need to buy anything in the game under the easy difficulty
setting. There are ample power-ups, weapons, and armor that can be found.
However, make sure to buy the HK-47 droid, as it is a party member. Save your
money to advance yourself, make loans, and to buy the items that do appear
anywhere else. Never ask for rewards, as they always are given. Use Persuasion
to nicely ask for more.
Swoop racing boost:
If you shift gears on a launch pad, it will give your swoop a stronger boost.
Receive less damage from lightsabers:
Whenever facing a Jedi or someone with a blade of any kind, equip and activate a
personal shield to your arm to reduce the damage.
Lightsaber recommendations:
It is better to use two single bladed sabers rather then one double bladed weapon.
You will get to use four modifier crystals instead of two; getting more power for
every hit.
Use a double bladed lightsaber with Upari and Sapith crystals result in both hands
that can hit for 25-38 damage with maximum skill in lightsaber use, melee:
lightsaber, Sith Mask, Dark Side gauntlets, and dueling level 3. This gives a +33 to
hit bonus. The actual damage seen on opponents (43-61 x2 damage) one hit kills
basically everything except for Malak and some Dark Jedi.
In your primary hand, use a lightsaber with the Upari and Sapith crystals (14/30
+28 to hit) and in your secondary hand yse Bacca's Blade with full upgrades
(13/35 +28 to hit). This has an increased damage modifier that procs when
using "master" attacks.
Force Persuade:
Every time your character levels up , you can choose a new power. Get the two
Force Persuade abilities and people will not be able to resist. Note: Forcing people
to do your bidding will increase your Dark alignment on some objectives.
Any time that you use Force Persuade, you will receive one Dark Side point.
Persuasion:
The Persuasion ability is very useful and adds options to the game, and not just in
conversations. Give the main character a lot of persuasion points instead of
Dominate Mind so that you can add other abilities and still have good Persuasion.
Character development:
Have different characters focus on different abilities. For example, give the droids
high Computer and Repair abilities, use another character Dark Force powers,
another for Stealth, etc.
It is good to make one character power up in defense and saving throws, set
default attack, and use as a "last one standing" to clean up in the event other
characters fall.
Stay away from starting fights if possible. They may end side quest opportunities.
Switch characters when there are better suited ones for the job. Use your
computer-skilled character to save Spikes, repair with less Parts, etc.
Save the game before talking to major characters or events. You can try out the
outcomes before gaining Dark or Light side points as desired.
Use the following trick to choose more Force powers. Do not level up your
character until they are a Jedi. Then, level up your character as many times
possible. It is still possible to defeat Bendak Starkiller and everyone else at level 5.
The Scoundrel class is the best, and you have more skill points to use. Focus on
about four skills and leave about two or three skill point unuseds. This allows you
to have more for when you can improve your Awareness or other skill instead of
spending it on something you will not use as much, such as Repair or something
similar. This way, your more important skills will always be at their maximum.
Always become a master at Two Weapon Fighting. This way, you are better with
either two swords, a double bladed saber, or two sabers.
Hidden names:
When using the random name generator, press it enough times and you will get
character names from the Homestar Runner cartoons, such as "Homsar"
and "Kerreck." It might take a few tries to find these.
cheat Item name list:
Item names Use one of the following values with the "giveitem [item name]" code:
Calo Nord's Battle Armor: g_a_class8005
Jedi Robe: g_a_jedirobe01
Jedi Knight Robe: g_a_kghtrobe03
Star Forge Robe: g_a_mstrrobe07
Cardio Regulator: g_i_belt001
Verpine Cardio Regulator: g_i_belt002
Adrenaline Amplifier: g_i_belt003
Advanced Adrenaline Amplifier: g_i_belt004
Nerve Amplifying Belt: g_i_belt005
Sound Dampening Stealth Unit: g_i_belt006
Advanced Stealth Unit: g_i_belt007
Eriadu Stealth Unit: g_i_belt008
Calrissian's Utility Belt: g_i_belt009
Stealth Field Generator: g_i_belt010
Adrenaline Stimulator: g_i_belt011
CNS Strength Enhancer: g_i_belt012
Electrical Capacitance Charge: g_i_belt013
Thermal Shield Generator: g_i_belt014
Battle Stimulant: g_i_cmbtshot001
Droid Light Plating Type: 1 g_i_drdltplat001
Droid Medium Plating Type: 1 g_i_drdmdplat001
Droid Medium Plating Type: 1 g_i_drdmdplat001
Advanced Repair Kit: g_i_drdrepeqp002
Security Interface Tool: g_i_drdsecspk001
Advanced Flame Thrower: g_i_drdutldev007
Strength Gauntlet: g_i_gauntlet01
Eriadu Strength Gauntlets: g_i_gauntlet02
Sith Power Gauntlets: g_i_gauntlet03
Stabilizer Gauntlets: g_i_gauntlet04
Bothan Machinist Gloves: g_i_gauntlet05
Verpine Bond Gauntlets: g_i_gauntlet06
Dominator Gauntlets: g_i_gauntlet07
Karaken Gauntlets: g_i_gauntlet08
Infiltrator Gloves: g_i_gauntlet09
Cardio Package: g_i_implant101
Response Package: g_i_implant102
Memory Package: g_i_implant103
Done: g_i_implant104
Biotech Package: g_i_implant201
Retinal Combat Implant: g_i_implant202
Nerve Enhancement Package g_i_implant203
The Party Selection Screen Available: g_i_implant204
Bavakar Cardio Package: g_i_implant301
Bavakar Reflex Enhancement Package: g_i_implant302
Bavakar Memory Chip: g_i_implant303
Bio-Antidote Package: g_i_implant304
Cardio Power System: g_i_implant305
Gordulan Reaction System: g_i_implant306
Navaradon Regenerator: g_i_implant307
Sith Regenerator: g_i_implant308
Beemon Package: g_i_implant309
Cyber Reaction System: g_i_implant310
Light-scan Visor: g_i_mask01
Motion Detection Goggles: g_i_mask02
Bothan Perception Visor: g_i_mask03
Verpine Ocular Enhancer: g_i_mask04
Bothan Sensory Visor: g_i_mask05
Vacuum Mask: g_i_mask06
Sonic Nullifiers: g_i_mask07
Aural Amplifier: g_i_mask08
Advanced Aural Amplifier: g_i_mask09
Neural Band: g_i_mask10
verpine Headband: g_i_mask11
Breath Mask: g_i_mask12
Teta's Royal Band: g_i_mask13
Sith Mask: g_i_mask14
Stabilizer Mask: g_i_mask15
Interface Band: g_i_mask16
Demolitions Sensor: g_i_mask17
Combat Sensor: g_i_mask18
Stealth Field Enhancer: g_i_mask19
Stealth Field Reinforcement: g_i_mask20
Interface Visor: g_i_mask21
Circlet of Saresh: g_i_mask22
Pistol Targeting Optics: g_i_mask23
Heavy Targeting Optics: g_i_mask24
Blue double light saber: g_w_dblsbr001
Red double light saber: g_w_dblsbr002
Green double light saber: g_w_dblsbr003
Yellow double light saber: g_w_dblsbr004
Purple double light saber: g_w_dblsbr005
Bastila's light saber: g_w_dblsbr006
Blue Double Light Saber: g_w_dblsbr01
Blue light saber: g_w_lghtsbr01
Red light saber: g_w_lghtsbr02
Green light saber: g_w_lghtsbr03
Yellow light saber: g_w_lghtsbr04
Purple light saber: g_w_lghtsbr05
Darth Malak's light saber: g_w_lghtsbr06
Long Sword: g_w_lngswrd01
Krath War Blade: g_w_lngswrd02
Naga Sadow's Poison Blade: g_w_lngswrd03
Blue short light saber: g_w_shortsbr01
Red short light saber: g_w_shortsbr02
Green short light saber: g_w_shortsbr03
Yellow short light saber: g_w_shortsbr04
Purple short light saber: g_w_shortsbr05
Short Sword: g_w_shortswrd01
Massassi Brand: g_w_shortswrd02
Teta's Blade: g_w_shortswrd03
VibroSword: g_w_vbroswrd01
Krath Dire Sword: g_w_vbroswrd02
Sith Tremor Sword: g_w_vbroswrd03
Echani Foil: g_w_vbroswrd04
Bacca's Ceremonial Blade: g_w_vbroswrd05
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry)
Attack Mod +5, +1-6 Electric: g_w_vbroswrd06
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry)
Attack Mod +5, +1-8 Electric: g_w_vbroswrd07
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry)
Attack Mod +5, +2-12 Electric: g_w_vbroswrd08
Advanced Stabilizer Gloves: g1_i_gauntlet01
Advanced Senseory Implant: g1_i_implant301
Advanced Bio-Stabilizer Implant: g1_i_implant302
Advanced Combat Implant: g1_i_implant303
Advanced Alacrity: g1_i_implant304
Advanced Bio-Stabilizer Mask: g1_i_mask01
Guardian of the Force: g1_w_dblsbr001
Mantle of the Force: g1_w_dblsbr002
Guardian of the Force: g1_w_lghtsbr01
Mantle of the Force: g1_w_lghtsbr02
Guardian of the Force: g1_w_shortsbr01
Mantle of the Force: g1_w_shortsbr02
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Star Wars - Knights of the Old Republic cheats
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