Start game, then bring down the console by pressing ~ aka tilde or ',
then enter the code from below for the desired effect.
gamestop - Units gets 10% cheaper (only works in campaign mode)
oliphaunt - Elephants gets 40% bigger (only works in campaign mode)
Jericho - Walls fall down in a seige (only in Battle map mode)
add_money 20000 - Increase money by 20,000*
* - You must do this on the campaign map, and can only be done once per game.
After the first time, you must save, quit, and restart the game to use it again.
Stand off:
When you are outnumbered, have low forces, and know that you will lose, get a
good stand off position by gathering all of your remaining forces, and go to a hill
or the highest position if possible. If that is unavailable, go into the forests. Then,
gather your forces and put all archers in the very back, all medium to close
ranged missile weapons in middle, and all of your spearmen in the front with the
legionnaires, swordsmen, etc. just behind. If you have elephants or horses, put
them javelins. Then, with the spearmen formation, you can either wait for the
enemy to hit the spearmen then charge with horses. However it would be better to
horse charge them when they are in archer or javelin range, then keep
bombarding them. Next, use all of your swordsmen to attack after the enemy hits
the spearmen. Then, use all of your forces to charge, except for the archers. Move
them away from the fight and keep bombarding. This is also a good choke point
defensive maneuver.
Here are ALL the console (key [~]) commands for cheaters and modders :
NOTE: these commands are recognized ONLY in different specific game areas -
? : retrieves help for the command
bestbuy : sells units cheaper
toggle_tow : shows/hides the tabbed output window
add_money : adds an amount of money
to a faction's coffers, can be negative, default is player faction
-
add_population : adds an amount of
population to a settlement, can be negative
move_character , : moves named character to position
on campaign map
-
auto_win : the attacker or defender wins the
next auto-resolved battle
create_unit : creates one or more units of the specified type
-
toggle_fow : toggles the fog of war on or off
toggle_restrictcam : toggles camera restrictions on or off
give_ancillary : gives the character an
ancillary
give_trait : gives the character a
trait at level (default = level 1)
-
process_cq : completes all (possible) construction pending in queue
-
character_reset : resets the character back to it's start of turn settings
-
show_cursorstat : shows the cursor position and region id
-
toggle_terrain frontier_defend> : toggles the terrain to display various data sets, no param
resets to normal
-
give_trait_points : gives the character
points for trait
-
list_traits : lists all the available traits
-
list_ancillaries : lists all the available ancillaries
-
mp : gives the character movement points
-
list_characters : lists all the characters in the world or
those belonging to a faction
-
show_landings : shows the landing positions available
to the ai from a given region, default hides them
-
filter_coastlines : applies filter to world map coastlines
-
toggle_coastlines : toggles strategy map coastline display
-
set_building_health :
sets health of a building of the specified type (eg core_building)
in a settlement, so that the final health percentage is as specified
-
ai_turn_speed : sets the maximum speed of turn processing during
the ai round
-
amdb_min, amdb_max : sets aerial map overlay depth bias for min, max zoom
amdb_offset : sets aerial map overlay offset towards camera
zoom : zooms to specified aerial map zoom
set_ranking_interval : sets the denominator of the faction ranking graph
interval which is calculated as (number_of_turns / denominator) ;
if set to 0, then the denominator will be set to number_of_turns,
giving an interval of 1
-
regenerate_radar : does what it says on the tin
adjust_sea_bed : adjusts whole sea bed to specified height
reload_shaders : reloads all vertex shaders
reload_textures : reloads all textures
toggle_game_update : fire (mt | toggle | reload | int)
toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite
range, and off again
-
building_debug : toggles building debug mode : TAB to toggle view modes,
RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes, G damages
mouse-over building, P displays plaza
-
reset_display : forces a display_close() ; display_open() display reset cycle
toggle_underlay : ...
toggle_overlay : ...
process_rq : completes all (possible) recruitment pending in queue
force_diplomacy : forces the negotiator to accept or
decline a proposition
-
diplomatic_stance : set the
diplomatic stance between the two factions
shadow : ...
ie : ...
-
invulnerable_general : makes that named general invulnerable
in battle
-
test_ancillary_localisation : adds all ancillary to the character info display
perf_times : toggle display of simple performance times of game update vs display
burn_piggies_burn : ignite all the piggy winks
test_message : test the event message specified in descr_event_enums.txt
show_terrain_lines : display defensive terrain features
message_collation_set : set the message collation on or off (sets all factions)
show_all_messages : show all messages to all factions (on/off)
clear_messages : clear all the current stacked messages
puppify_my_love : mmmkay...
reapply_rigid_model_influence : ...
toggle_flowing_water : toggles display of campaign map flowing water
nw_stats : toggles display of network stats
toggle_pr : toggles pr mode
list_units : lists all of the units in an army
victory : show victory message for faction for short or long
campaign
-
trigger_advice : triggers an advice
damage_wall : damage wall of settlement ;
forces 40% damage to a random gatehouse and a nearby straight section ;
destroys gatehouse if 'gate' parameter present ; breaches wall if 'breach'
present
-
test_victory_scroll : opens up
the victory scroll declaring that the given faction is the victor
-
date : changes the campaign date to the given year
season : changes the campaign season to the given season
upgrade_effect : triggers unit upgrade effect
force_battle_victory : forces the local player's alliance to win the battle,
completely destroying the enemy alliance
-
force_battle_defeat : forces the local player's alliance to win the battle,
completely destroying the enemy alliance
-
output_unit_positions : output the positions of all units in the
battle to the specified file
-
show_battle_paths : show all valid processed paths in the pathfinder