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Might and Magic 6 cheat codes   PC cheats


Might and Magic 6 cheats and cheat codes for PC

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Might and Magic 6 cheats  

Might and Magic 6 cheats

Platform: PC
Date: 2002-09-20
Submitted by: Vader
Total views: 2260
Yesterday views: 36


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Might and Magic 6 - The Mandate of Heaven

Get 9,999,999 Gold Pieces Easily: 
When you find the location of the lost hoard of the obelisks,
the treasure includes 250,000 gold. Open and close the location
or chest it's at before leaving the location and the gold will
increase by 250,000 gold pieces every time. 
Repeat this until you have 9,999,999 gold pieces. 

NOTE: This trick relies on a bug in version 1.0. 
It will not work in version 1.1 or later. 

Free Skill Points: 
Go to the stables of New Sorpigal. At stables there is a covered
wooden walkway. Inside the walkway there are two horseshoes.
Use the horseshoes on a character to give them 2 skill points
for each one. 

Free Fly Scroll: 
In New Sorpigal you can get a free fly scroll by going to the
south wall of the bank. Note that this relies on an error in
version 3.1 or sooner. 

Get Better Weapons, Items, etc. 
Power Liches, Dragons and Veterans will drop high-level items 30%
of the time. So kill one and save your game before checking their
body. Search their bodies and restore your saved game if a valuable
item doesn't come up on the search. The item in the body will
change everytime you restore your game. 

Maximum Use of Wands: 
Use a wand until the charge has only one left and sell it afterwards.
You will get the same amount of gold as if the wand was fully charged. 

Tons of Experience: 
Do the 9,999,999 gold trick and go to the town of Kriegspire. 
There is a well this town that gives 5,000 experience in exchange
for 5,000 gold. Since you have so much gold already, you can raise
a ton of experience for all your character. 

Tons of Experience 2: 
After finishing the Fire Lord Quest (removing the curses), and talk
to the Fire Lord. Keep clicking on "Quest" over and over 
(you'll hear the Exp sound every time you click it). 
Do this for 5 minutes and you can get at least 14 million experience.
Click "Done" when you are finished, but you can't go back. 

Use the "Shrine of the Gods" 
More Than Once When two or three people in your group are dead go
to the Shine of the Gods. Go to turn-based mode near the shrine
and heal one of the dead characters. After the monsters end their
turn click on the shrine and you get +20 to all your stats. 
Heal another one of your characters and he can also use the shrine.
Repeat for third dead character. 

Teleport inside Castle Alamos: 
If your character already has the Lloyd Beacon spell,cast it then
on the recall beacon page, just click on any blank space where 
beacons are supposed to be and you'll be teleported inside
Castle Alamos.

Unlimited experience points

Finish the quest for the Fire Lord in the Hall of the Fire Lord. Then,
repeatedly click on "Quest" to continuously raise your character's experience
level. Note: Depending on the amount of gold available for training may limit
the use of this trainer.

This is only parts of the Hex Cheat.
I will continue to add more of it after my school 
examination is over around 04/06/1998.

fa xx xx xx xx xx xx xx 00 00 00 00 00 00 00 00   fa= Face	xx= Name
00 01 cl 00 s1 00 00 00 s2 00 00 00 s3 00 00 00	  cl= Class
s4 00 00 00 s5 00 00 00 s6 00 00 00 s7 00 00 00   s1-s7= Stats
00 00 lv 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff	  FF= Master for the Skill ( 31 x FF )
ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff 00 
00 00 00 ?? ?? ?? ?? ?? ?? ?? 00 00 00 00 00 00 
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01	  01= Magic Learned ( 99 x 01)
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01
01 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
00 00 00 00 I N V E N T O R Y ' S  S L O T

It's below the SPELLS about the third value of each item,the value to 
be change usually have a 01 underneath it.

xx ss 00 00 aa 00 00 00 bb 00 00 00 cc 00 00 00
ch 00 00 00 01 00 00 00 ee

' xx '
------
08-- Heroic Sword (two handed) =&qt; attack: 8 damage:4d5  8
0e-- Master Cutlass =&qt; attack: 11 damage:2d4  11
2e-- Stellar Bow =&qt; attack: 8 damage:5d2  8
31-- True Crossbow =&qt; attack: 7 damage:4d2  7
90-- Mordred (artifact) =&qt; attack: 8 damage:2d3  8
91-- Thor (artifact) =&qt; attack 12 damage:2d5  12
92-- Conan (artifact) =&qt; attack: 10 damage:3d7  10
93-- Excalibur (artifact) =&qt; attack: 12 damage:3d4  12
94-- Merlin (artifact) =&qt; attack: 8 damage:2d4  8
95-- Percival (artifact) ==&qt; attack: 10 damage:2d5  10
96-- Galahad (artifact) ==&qt; armor: 38 --armor
97-- Pellinord (artifact) =&qt; armor: 56 --armor
98-- Valeria (artifact) =&qt; armor: 20 --shield
99-- Arthur (artifact) ---helm
9a-- Pendragon (artifact) =&qt; armor: 11 ---cloak
9b-- Lucius (artifact) =&qt; armor: 14 --boot
9c-- Guinevere (artifact)--ring
9d-- Igraine (artifact)--ring
9e-- Morgan (artifact)--amulet
9f-- Hades (relic) =&qt; attack: 15 damage:3d3  15 --weapon
a0-- Ares (relic) =&qt; attack: 14 damage:2d4  14 --weapon
a1-- Poseidon (relic) =&qt; attack: 15 damage:2d6  15 --weapon
a2-- Cronos (relic) =&qt; attack: 14 damage:4d2  14 --weapon
a3-- Hercules (relic) =&qt; attack: 12 damage:4d5  12 --weapon
a4-- Artemis (relic) =&qt; attack: 12 damage:5d2  12 --weapon
a5-- Apollo (relic) =&qt; armor: 46 --armor
a6-- Zeus (relic) =&qt; armor: 64 --armor
a7-- Aegis (relic) =&qt; armor: 29 --shield
a8-- Odin (relic) --helm
a9-- Atlas (relic) =&qt; armor: 16 --cloak
aa-- Hermes (relic) =&qt; armor: 17 --boot
ab-- Aphrodite (relic) --ring
ac-- Athena (relic) --ring
ad-- Hera (relic) --amulet
ae-- Leather Pounch
af-- "       "
b0-- "	     "
b1-- Hourglass (Quest)
b2-- Sacred Chalice (Quest)
b3-- Horn of Ros
b4-- Diamond
b5-- Moonstone
b6-- Topaz	
b7-- Ruby
b8-- Amethyst (gem)
b9-- Emerald
ba-- Purple Topaz
bc-- Sunstone

' ss '==&qt; 01-- artifact
-----
' aa '
------
01--might
02--intellect
03--personality
04--endurance
05--accuracy
06--speed
07--luck
08--hit point
09--spell point
0a--armour class
0b--fire resistance
0c--electric resistance
0d--cold
0e--poison
0f--  10 resistance to all

' bb ' =&qt; how much attribute to add (max. 100)
------

' cc '
------ 
01--  10 to all resistance
02--  10 to all seven stats
03-- Explosive Impact!
04-- add 3-4 point of Cold damage
05-- add 6-8 point of Cold damage
06-- add 9-12 point of Cold damage
07-- add 2-5 point of Electrical damage
08-- add 4-10 point of Electrical damage
09-- add 6-15 point of Electrical damage
0a-- add 1-6 point of Fire damage
0b-- add 2-12 point of Fire damage
0c-- add 3-18 point of Fire damage 
0d-- add 5 point of Poison damage
0e-- add 8 point of Poison damage
0f-- add 12 point of Poison damage
10-- drain hit point from target
11-- increase rate of recovery
12-- wearer resistance to Diseases
13-- wearer resistance to Insanity
14-- wearer resistance to Paralysis
15-- wearer resistance to Poison
16-- wearer resistance to Sleep
17-- wearer resistance to Stone
18-- increased knockback
19--  5 level
1a-- increase effect of all Air spells
1b-- increase effect of all Body spells
1c-- increase effect of all Dark spells
1d-- increase effect of all earth spells
1e-- increase effect of all Fire spells
1f-- increase effect of all Light spells
20-- increase effect of all Mind spells
21-- increase effect of all Spirit spells
22-- increase effect of all Water spells
23-- increase change of disarming
24-- half damage from all missiles attack
25-- regenerate hit point over time
26-- regenerate spell point over time
27-- double damage VS demons
28-- double damage VS dragons
29-- drain hit point from targets & improve weapon speed
2a--  1 to 7 stats, sp, hp, armor, resistance
2b--  10 endurance, hit point & armor
2c--  10 hit point & regenerate hit point over time
2d--  5 speed & accuracy
2e-- add 10-20 point of fire damage &  25 might
2f--  10 spell point & regenerate spell point over time
30--  15 endurance &  5 armor
31--  10 intellect & luck
32--  30 fire resistance & regenerate hit point over time
33--  10 spell point, speed, intellect
34--  10 endurance & accuracy
35--  10 might & personality
36--  15 endurance & regenerate hit point over time
37--  15 luck & regenerate spell point over time
38--  5 might & endurance
39--  5 intellect & personality
3a-- increased values
3b-- increased weapon speed

' ch ' ==&qt; Charges
------
' ee ' =&qt; equiped 
------
01-shield	02-weapon	04-armor	05-helm		
06-belt	07-cloak	08-gaunlet	09-boot
0a-amulet
0b -&qt; 10-ring

77-boots , 7e-ring , 53-shield , 4e-armor , 41-weapon , 5d-helm


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