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Program Overview
Microcosm has been designed to be the most graphically stunning and
entertaining interactive shooting game ever. Microcosm employs over
500 megabytes of graphics data played back through our exclusive
FractalEngine technology. For best resultis, Microcosm should be
played on a system with a 386DX 33 or better, a mouse, a 16-bit sound
card, VGA display, and stereo speakers.
Operating Instructions
Microcosm may be controlled via joystick, keyboard, mouse, or any
combination of the three.
Mouse Control: Aim the crosshairs and steer the ship by moving the
mouse. The left button is the primary fire button. The right button
enables power-ups.
Joystick Control: Aim the crosshairs and steer the ship by moving the
joystick. The first trigger is the primary fire button. The the
second button enables power-ups.
Keyboard Control: Aim the crosshairs and steer the ship by using the
arrow keys. The space bar is the primary fire button. The control key
enables power-ups. (These keys are the defaults, feel free to change
them using the SETUP program.)
In addition, you may press ESC at anytime to exit the game or the
PAUSE/BREAK key to pause the game.
Mission Objectives You play the part of an elite Cybertech agent. Your
objectives are simple:
1. To clear the body of the 'alien' invasion 2. To destroy the VO
Capsules 3. To locate and remove the unit that is controlling
Korsby's actions: Grey M.
Gameplay Guidelines There are a few basic rules of play which, if
followed will greatly enhance the Microcosm experience.
When moving through the body, always keep your eyes focused on the
"deepest" areas of the screen. This will allow you to see any
junctions, power ups, or enemies in time to react to them. If you are
looking at the "middle" of the screen, then you will probably not
have time to steer/aim properly.
While this may seem like a minor consideration, it will vastly
improve the feel of the game.
Power ups are essential to finishing this game. When in the Carotid,
Brain, and Vena Cava sections, you must move your vessel to intercept
these packages. Some power ups must be activated with the secondary
fire button, others are automatic.
Power ups take many forms, only practice and a good eye will allow
you to grab them every time.
Conserve your power ups as much as possible, as they can come in
handy when fighting the Guardians. Keep in mind, however, that power
ups are not transfered from one vessel to the next so you must use
them by the end of each section.
Guardians A Guardian will be present at the end of each level. The
Guardians are nearly impervious, but can be defeated. To defeat the
Guardian, you must determine its weak spot and concentrate your fire
on that area. The time availible to defeat each Guardian is limited,
so develop a strategy for each.
Constant blasting is not always the best way to win.
Torus (Cephalic) Guardian:
Shoot the moving ball. Try to keep the crosshairs centered on the
ball as much as possible. You do have a time limit here, and if you
do not destroy the Guardian quickly, your ship will be overloaded
with radiation. By the way, this would kill you and end your mission
- so be careful to watch the overload meter.
Swinging (Femur) Guardian:
Shoot the white glowing area. This one is particularly tricky, as the
guardian is always moving. Time your shots carefully, and you will
find that this Guardian is not that hard to finish off.
Spider (Vena Cava) Guardian:
Shoot the area which is underneath the rotating lid. The timing on
this Guardian is very critical, although it requires less damage to
beat.
Grey M (Brain) Guardian:
To defeat the Grey M requires excellent aim and patience. You can
only damage the Grey M by firing into its open mouth or the
highlighted plasma area on its top.
Other enemies
While in the body, part of your mission is to destroy as much of the
invading force as possible. Any non-organic items should be shot. Be
careful to avoid shooting the red and white blood cells. Shooting
these will reduce Korsby's life expectancy.
The VO capsules are Axiom's way of killing Korsby in the event of an
attack. You must destroy all of the VO capsules to finish the game.
Your tracking computer will help you here - watch it closely and try
to follow the VO's as much as possible. If one reaches the heart
valve before you have destroyed it and its missiles, Korsby dies and
you will lose the game.
This is the docking station. To enter the station, you must align
your ship with the sequence of squares emanating from the docking
ring. Use the mouse for best results. Once inside the station, use
the arrow keys for fastest movement to the transport tube. You may go
either left or right at the juncture, either way will work.
In the brain, you must defeat Grey M's defensive screens before you
can attack the droid itself. To disable the screens you must shoot
out the power points on either side of the screen. This can be very
tricky. Try using the mouse to aim, and the keyboard to shoot. This
will increase your rate of fire, and the likelyhood of a hit.
Need more cheats? Check out the Trainers section for
Microcosm trainer
Latest cheat codes for Microcosm at Cheatserver.com
.:Note:. Not all cheat has been tested or confirmed. If this cheat don't work, please click on "Submit cheat" and make a modification request. - Thank you !
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