Note: There may be errors in here! With each item name are the 2-byte hex representations used in the save file. - They range from 00 00 to D3 01 (notice the lowbit-highbit order). Anything beyond D3 01 is up to you to explore (beware of system crashes!).
NOTE ON Lowbit-Highbit order: Machines using Intel 80x86 chips, such as IBM and compatibles, place the least significant byte first. - That is, Hex digits in a Hexadecimal number are place in reverse order. - For example, 237643 in decimal is equivalent to 24 42 F0, but it would be represented as F0 42 24 by placing the least significant byte "F0" first, then "42" and finally "24". Thus the above example of 00 00 to D3 01 is actually 00 00 to 01 D3, which is 0 to 467 in decimal.
The save file has the following format: (might not be accurate)
(byte "01") Character Name: (11 bytes) Abilities: (2 bytes each, first is current, second is maximum) in-order: Strength, Percentage, Intelligence, Wisdom, Dexterity, Constitution, Charisma
Hit point: (4 bytes, first two are current, second two are maximum) (2 bytes that I'm not sure what they are) Race and Sex (1 byte) 00 Human Male - 06 Dwarf Male 01 Human Female - 07 Dwarf Female 02 Elf Male - 08 Gnome Male 03 Elf Female - 09 Gnome Female 04 Half-Elf Male - 0A Halfling Male 05 Half-Elf Female - 0B Halfling Female
Character Class (1 byte) 00 Fighter - 08 Fighter/Mage 01 Ranger - 09 Fighter/Mage/Thief 02 Paladin - 0A Thief/Mage 03 Mage - 0B Cleric/Thief 04 Cleric - 0C Fighter/Cleric/Mage 05 Thief - 0D Ranger/Cleric 06 Fighter/Cleric - 0E Cleric/Mage 07 Fighter/Thief
Alignment (1 byte) 00 Lawful Good - 03 Lawful Neutral - 06 Lawful Evil 01 Neutral Good - 04 True Neutral - 07 Neutral Evil 02 Chaotic Good - 05 Chaotic Neutral - 08 Chaotic Evil Character Picture (1 byte) Food (1 byte) - 00 to 64 representing 0 - 100 % Character Levels (3 bytes, 1 byte for each class) Experience Points (12 bytes, 4 bytes for each class, note: high-bit low) (168 bytes, I'm not sure what they represent) (NOTE: each item below takes up 2-bytes) (==== - If you assign invalid items (i.e. Helmet on Feet) the system would crash when you click on that character during the game) Right Hand Item (i.e. Weapons, shields, scrolls, books, etc..) Left Hand Item (i.e. Ditto ^) 14 items in the backpack Arrows (See note below) Body Armour (i.e. Robe, cloak, platemail, etc..) Wrist Armour (i.e. Bracer) Head Armour (i.e. Helmet) Neck Armour (i.e. Necklace, Amulet, etc..) Feet Armour (i.e. Boots) 3 items in waistpack - (i.e. rocks, daggers, etc..) First finger (i.e. Rings) Second finger (i.e. Ditto ^) (Then some more bytes of unknown purpose, then the next character)
NOTE ABOUT ARROWS: Notice that there is only one slot for arrows, but it is possible to have more than one arrow during the game. - To compensate for this, some arrows are specially numbered to represent the number of arrows a character is carrying. (i.e. E8 00 for 2 arrows, up to EF 00 for 9 arrows(max)). - But, don't take my word for it.
ARMOUR: Gold Platemail: 1F 01, AF 01 Platemail: 24 00, 95 00, B5 00, 46 01 Banded Armour: 58 00, 43 01 Dragon Skin Armour: 77 01 Chainmail: 17 00, C4 00, 7C 01 Scalemail: 38 00 Scalemail(+1): B2 01, B9 01, C9 01 Leather Armour: 01 00, 7D 00 Leather Armour(+1): BF 01 Cloak: 37 00 Cloak "Moonshade": E7 00 Robe: 02 00, 64 00, D2 00, 68 00, AC 01
Shield: 1F 00, B3 01, BA 01, CA 01 Shield(+1): C0 00 Shield (Face): C1 00 Polished Shield: 4A 00, 7F 01, 86 01, 87 01, 93 01, 94 01, 95 01 Blue Shield: 96 00, 45 01
Helmet: 23 00, 68 00, B7 00 Helmet (Horns): 98 00 Blue Helmet: C7 00, 47 01
Bramma's Boots: 90 01 Leather Boots: 67 00, EF 00, 69 00 Blue Leather Boots: B8 00, 44 01
Jhona's Cloak: 55 00, 91 01 Bracers of Protection: 35 00, CE 00, 49 01, 67 00 Amulet: 36 00, 4B 00, D1 00, 4A 01 Amulet of Life: 5F 00, 62 00, 85 01, B0 01 Amulet of Death: 63 00, B1 01 Amulet of Resurrection: 97 01 Necklace: 5A 00 Red Ring: 2D 00, 7D 01 Blue Ring: 2E 00, 0D 01, 8E 01 Ring of Adornment: 2F 00 Crimson Ring: 56 00, AA 01, AB 01 Ring of Protection: 59 00
WEAPONS: Sling: 25 00, 76 00, 98 01 Dart: 31 00, BA 00, BC 00 Blue Dart: BB 00 Arrow: 34 00, DD 00, DE 00, D8 00, D9 00, DA 00, DB 00, DC 00, DD 00, DE 00 - DF 00, F3 00, F4 00, 4F 01, 50 01, 51 01, 52 01, 53 01 Wooden Bow: 32 00, F0 00 Iron Bow: 33 00, 4E 01 Spear: 57 00 Staff: 03 00, 6A 01 Curved Staff: CB 00 Wand: 3B 00, 60 00, 16 01, 29 01, 78 01 Dagger: 04 00, 83 00, BD 00, BE 00, C3 00, 63 01, 6B 01, 6C 01 Rusty Dagger: F2 00 Dagger "Yargon": 7B 00 Dagger "Sa Shull": B1 00 Stone Dagger: 9A 01 Short Sword: 05 00, 37 00, 76 00 Short Sword(+1): C1 01 Curved Short Sword: 41 01 Short Sword "Sting": 86 00 Long Sword: 7A 00, 97 00, B6 00, C5 00, B4 01, BB 01 Long Sword "Hath Kull": CD 00 Long Sword "Hunger": 2A 01 Two handed Sword: 3D 00, 10 01, 18 01 Halberd: 6E 01 Flail: 3A 00 Axe: 16 00, D7 00, 28 01 Axe "The Bait": 85 00 Mace: 1A 00, A2 00, 75 01 Mace(+1): CB 01 Mace "Thumper": 79 00 Polearm: 5B 00, 35 01 Polearm "Leech": 42 01 Crystal Hammer: 53 00, 6F 01
ITEMS: Lock Picks: 06 00, 21 01, C8 01 Set of Bones: 13 00, 74 00 A Complete Set of Elf Bones: 93 00, 24 01 A Complete Set of Dwarf Bones: A6 00 Skull: 20 00, 91 00, A3 00, A7 00, A8 00, AD 00, C8 00, CA 00, CC 00, 1B 01 - 39 01, 79 01, A1 01, A5 01 Femur: 21 00, 92 00, A9 00, AA 00, AE 00, B2 00, B3 00, C0 00, C2 00, 1A 01 - 33 01, 38 01, 5F 01, 63 01, 65 01, 66 01, 73 01, 7A 01, 9F 01, A0 01 - A2 01, A3 01, A4 01 Rock: 10 00, 64 00, 65 00, 66 00, 67 00, 68 00, 69 00, 6A 00, 6B 00, 6C 00 - A1 00, AB 00, AF 00, B0 00, F5 00, F6 00, F7 00, F8 00, 96 01, A6 01 Parchment: 1C 00, 72 00, 78 00, 9B 00, 9C 00, 9D 00, 1E 01, 23 01, 54 01 - 92 01 Tuning Fork: 41 00 (?) Vial: 42 00 (?) Trident: 43 00 (?) Starfire: 54 00, 8B 01 Sceptre of Kingly Might: 5C 00 The Shell of Rejoice: A9 01 Khelben's Coin: 5D 00, B8 01 Mapaj: A8 01 Coin: 5E 00 Sticky Paper: 61 00, AD 01
KEYS: Grey: 11 00, 6F 00 Copper: 12 00, 70 00, FF 00, 17 01, 2F 01, 32 01 Skull: 1D 00, 82 00, 84 01 Dark Moon: 1E 00, 8D 00, C6 00, DC 00, E1 00, 5B 01, 5C 01, 5D 01, 5E 01 Spider: 26 00, AC 00, D3 00, D9 00 Bone: 40 00, 3D 01 Mantis: 48 00, 2B 01 Crystal: 4D 00, 8D 01 Shell: 4E 00, 8C 01 Crimson: 50 00, 89 01
POTIONS: Giant Strength: 18 00 Cure Poison: 8F 00, B4 00, 34 01, 3E 01, 3F 01, 40 01, 57 01, 58 01 Vitality: 90 00, 13 01 Speed: 9E 00 Healing: 9F 00, A0 00, C9 00, E0 00, 11 01, 48 01, 60 01, 61 01, 62 02 - 6D 01 Extra Healing: DF 00, 12 01, 14 01, 55 01, B7 01, BE 01, C4 01, CE 01
FOOD: Rations: 19 00, FD 00, FE 00, 7B 01 Iron Rations: 0A 00, 6D 00, 6E 00, 8B 00, 8C 00, 99 00, D4 00, D5 00, D6 00 - 08 01, 09 01, 0A 01, 0B 01, 0C 01, 0D 01, 0E 01, 0F 01, 2E 01 - 71 01, B5 01, B6 01, BC 01, BD 01, C2 01, C3 01, CC 01, CD 01 Rotten Food: 7C 00, 3B 01, 3C 01 Rotten Ration: 72 01
MAGIC: Spell Book: 07 00, 94 00, 20 01, C5 01, CF 01 Cleric's Holy Symbol: 08 00, D2 01 Paladin's Holy Symbol: 1B 00, 1C 01 Mage Scroll of Magic Missile: 71 00, C6 01, D0 01 Blur: 7E 00 Lightning Bolt: A4 00, 15 01 Haste: D0 00 Detect Magic: E4 00 Shocking Grasp: E5 00 Fireball: E6 00, 74 01, C7 01, D1 01 Remove Curse: F1 00 True Seeing: F9 00 Improved Identity: 00 01, 83 01 Invisibility: 27 01 Invisibility 10' Radius: 9B 01 Dispell Magic: 2D 01 Disintegrate: 5A 01 Hold Monster: 7E 01 Stone to Flesh: 8A 01 Flesh to Stone: 9D 01 Ice Storm: 8F 01 Cone of Cold: A7 01 Wall of Fire: 99 01 Fear: AE 01 Cleric Scroll of Neutralize Poison: 73 00, 8E 00, A5 00 Raise Dead: 75 00, E3 00, 19 01, 56 01 Cure Serious Wound: 89 00, 8A 00, D3 01 Create Food: FB 00, FC 00 Magic Dust: 7F 00, 80 00, 81 00, 22 01, 25 01, 26 01
SPECIAL ITEMS: Stone Gem: 27 00 Stone Dagger: 28 00, 9A 01 Stone Sphere: 29 00 Stone Cross: 2A 00 Stone Necklace: 2B 00 Glass Sphere: 30 00, DA 00, DB 00, 30 01, 4B 01, 4C 01, 4D 01 ??? : 3A 00 Red Gem: 44 00, 03 01, 3A 01 Green Gem: 45 00, 02 01 Blue Gem: 46 00, 01 01 Purple Gem: 47 00 Tropelet Gem: 04 01, 05 01, 06 01, 07 01 Soul Gem: 80 01 Heart Gem: 81 01 Body Gem: 82 01 Mantis Idol: 49 00, 31 01 Eye of Talon: 4C 00, 88 01 Tooth: 4F 00, 9E 01 Talon's Tongue: 51 00 Hilt of Talon: 52 00, 9C 01 Talon: FA 00 North Wind: 77 00 East Wind: South Wind: E1 00
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