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Dune 2000 cheat codes PC cheats

Dune 2000 cheats and cheat codes for PC

 Dune 2000 cheats

 Date: 2004-09-15
 Submitted by: Phr3ak

  Dune 2000 cheats

Hex cheats:

When you start a mission (at least with the Atreides), if you save it
as soon as you start, your spice credits will be stored in byte 24354
(hex). If you've already made something in the game, the proper
position will not be exactly that, but it won't change much. So far,
I only noticed a change up to byte 24344 (hex). I took the offset
values with xe, an hex editor for dos, which I use to edit all my
savegames. And as I said, I only tested with the Atreides.

Cheat procedure:
1. When the game starts, build two tiles right away.
This will make sure that there is only one place
that is needed to be changed.
2. Save the game and abort the mission.
3. On the main menu, press "Alt Tab", so that you don't
have to quit the game to cheat.
4. Using scientific calculator find the indicated
hex number for the cash you had in the game.
i.e. 4960 will give 1360.
5. Using hex editor, open the saved game.
6. Search for the hex value.
Remember that low two bit comes first. So, for example,
with 4960 cash, hex value is 1360. But you should look
for 6013, instead. Change that to 'ffffaa'.
It will give maximum amount of cash.
Don't try to "ffffff", because it'll cause the game to
crash. "ffffee" was the maximum value I was able to use
without crashing, but "ffffaa" gave me the same thing
7. Save the change and close the file.
8. Back to Dune 2000 and load the game.

Strong Force but Cheap:
Train a lot of Troopers and Infantry to prevent your base, while they crush all
surpise attacks.

Ordos Ambush Mission 9:
This Level is much more easiŽr then Atreides or Harkonnen. once you start with
the mission, protect the mercaneries (The Yellow Allies) by building a lot of Rocket
turrets, and build a wall around their Starport, if you wait until your friend has a
great force, sell the walls you build and watch how the mercaneries attack the

Note: you can also save before you let your friend go, if the force doesn't scratch
your Enemy Base, Load your save game to make your group stronger, and let go

Unnecessary concrete slabs:
You do not need to put concrete underneath an entire building. If the building has
a dirt patch, just cover the actual building portion and leave the dirt patch on
regular sand. This will save on spice and the number of concrete slabs to be built.

Avoid Atreides airstrikes:
When fighting the Atreides, build a line of missile towers. Build the missile towers
all around your base to avoid airstikes from the Atreides.

Hidden unit:
After winning the last mission with the House Harkonen, the Emperor speaks of
releasing the Saudukar in the FMV sequence that follows. These Saudukar are the
infantry units that make up most of the Emperor's light infantry. They are the ones
that wear the helmet with the black "visor". To be able to use this unit, you must
attack the Emperor first on the last mission with any house. The Emperor is the
purple base/fleet. Bring an engineer to the battle when you attack him. Then, take
control of the Emperor's palace. You can now build Saudukars from your barracks.

Easy victory:
Do not attack the enemy, let them come to you. When you start, do not build
Weapon Factories. Instead, build Cannons and Missile Turrets. It is a good idea to
build Trikes and Quads to act as scout lookouts. Try not to build too fast or you will
run out of money when they attack. The most important thing is to not put all of
your defenses in one place.

Use the following strategy as the Atreides for an easy win. :Defend your base
openings in later, harder levels, by blocking off all entrances except the main,
largest entrance. With the others, build a double wall to provide cover. Now, with
the central entrance, build across it, block by block, not with gun turrets, but
rocket turrets. In order to hit the enemy Missile Tanks, you need to match their
distance, and for the units that cannot hit far, pummel them with many rockets at
once, killing them before they get there. Build them across all but one block (a
gate), so your units can get out. Then, proceed to build up an army consisting of
Rocket Soldiers, Grenadiers, and Riflemen; Trikes and Quads; and Combat,
Missile, Seige, and Sonic Tanks. At least 100 Units in all. 30 Soldiers will do fine,
mainly rocket and grenadiers to destroy turrets and buildings for your vehicles.
Also build a Secret Squad consisting of 25 Fremen (have machine guns and
rockets to deal with soldiers and vehicles/buildings; will be the enforcers, dealing
with stray opposition. These forces will come during the main attack, while enemy
forces are distracted by Sonic Tanks, Group Square, etc. Try to find a no-turret
zone to enter the enemy base) and 20 Engineers (what the Fremen are defending;
can convert enemy buildings. While the main enemy forces are being slaughtered
by your own large forces, sneak in, kill any stray enemies, and convert their
Construction Yard first, then Barracks, Heavy Factories, Light Factories, and finally
Wind Traps to kill all power). Now build up Special Reinforcements, and perhaps a
mop-up crew consisting of 50 different soldiers.

Base defense:
While defending your base during a skirmish, if you completely block off one of the
entrances to your plateau, the AI will just ignore the walls and go to the other
opening. This is good because you only have to focus on defending one area. If
you completely block of all entrances to your base, the AI will proceed to destroy
your walls. Sometimes they may choose to attack one blocked opening because of
the distance and width of the plateau you occupy.

Using Fremen:
On the Atreides missions where Fremen are available, send about six Fremen at a
time to cover areas of prime targets. Have them stay still until enemy defenses
are low. Fremen are hard to spot when they stay still, so you can build massive
attack squads.

Open combat:
When you have built a big enough army for a successful attack, make sure to use
the team hot keys that are described in the manual for the best efficiency when in
a dog fight. Once all the units in the attack force have been highlighted, start to
move each team at a time to different points among the map. Keep in mind that
some units are much faster than others, so make the different points relatively
close together -- make sure that the faster units wait for the slower ones. If they
do not it would defeat the purpose of bringing all the units in a team. Even if you
make teams with the same units, the ability to click from one group to another
during battle is far better than to keep highlighting each group of units when you
want to control them. Once in battle you can rotate from one group of units to
another and focus their attack on focal points in either the opponent's army or
base structure (large heavily defended units and structures such as a construction
yard, heavy factory and repair facility, etc.) This strategy results in quicker more
effective attacks with less of your units lost.

Gun Turrets:
At the start of a battle, build up lines of Gun Turrets instead of wasting time with
building up large units that get killed and decrease your score. Build up Gun
Turrets and work on defense. Soon after your enemy starts getting killed by your
Gun Turrets, build up a large army and get ready for an attack. It is recommended
that you fix your Gun Turrets often.

Avoiding worm trouble:
Worms can be annoying, especially at the beginning of the game when you want to
harvest a lot of spice. They simply eat up your harvesters. A very effective
solution for this is to create a group of Troopers (five to ten should be sufficient).
Worms are very susceptible to missile attacks, and do not survive very long.
Better yet, they are not very inclined to surface and chew up infantry. Put some
Troopers around your spice-rich area, and let them do their work. Put them on
some rocks if available. They will shoot up the worm and kill it in no time, allowing
your harvesters to continue their work without disturbance. A couple of Rocket
Turrets or Missile Launchers also helps.

All outpost map seen:
As soon as you start building up troops, send a Trike to look around. This will let
you see most of your map, depending on how far you got with the trike before it
gets blown up. This will help you find the enemy and all the bases. Do not worry if
a couple trikes get destroyed as they only cost 200 each.

Getting your troops to other patches of land:
Build all of your buildings, troops, etc. Then, build a Heavy Factory or a Starport.
Next, buy a MCV (Mobile Construction Vehicle). Take the MCV to another patch of
land that you cannot access with concrete. Use the MCV and deploy it wherever
desired. When doing this you can build all your buildings, Refinery, Heavy Factory,
Barracks, etc.

Destroy yourself:
To destroy yourself in combat, hold [Ctrl] and click one of your own structures or
anything else you own. Note: The first object you click on has to be something that
can shoot.

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