Skip monster kill: When you are in the 'Monsters Cave' you have to kill the monsters to unlock the scene you're in. So don't kill the monster and go to one of the corners and walk down, then you'll be able to go somewhere else without killing the monstes.
Hex Cheat: Items/Magic are stored in both ascii and hex values like thisin save games: "01 item-xxx 00 00 00 yy 01 00 00 zz"
xxx - Ascii item/magic (3 bytes or 2 bytes - 00) yy - Hex selector B5 for magic and B6 for items including barrier scroll zz - Hex item/magic
Magic: 01 - Fireball (fb), 02 - hellfire?, 03 - lightning, 04 - explosion, 05 - Acid rain (ice), 0E - Barrier scroll - red ribbon (p1)
Items: 01 - Fist (fst), 02 - Pig food (pig), 03 - Bomb (bom), 04 - half moon, 05 - moonshine, 06 - Throwing axe (axe), 07 - Longsword (sw1), 08 - Bow (b1), 09 - Elixer - purple potion (eli), 0A - red strength potion, 0B - blue magic potion, 0C - Massive bow (b2), 0D - Flame bow (b3), 0F/10/11 - Message scrolls - yellow/blue/green ribbon (p2/p3/p4), 12 - Slayer claw, 13 - Alktree nut (nut), 14 - Clawsword (sw2), 15 - Lightsword (sw3), 16 - Hyperboots - speed (bt).
E.g. "Fireball" is "01 item-fb 00 00 00 00 B5 01 00 00 01" and "Throwing axe" is "01 item-axe 00 00 00 B6 01 00 00 06"
1.06 Hex Cheats
More money: Open the saveX.dat X=1, 2 ... (Example: save1.dat, save2.dat etc.) in a hex editor. Go to the Offset 0004C19C and 0004C19D and change them to FF FF
Increase attack, magic and defence: Open the saveX.dat X=1,2 .. - (Example: save1.dat, save2.dat etc.) in a hex editor.
Go to the following Offset and change them to FF 0004C11C ---&qt; ATTACK 0004C13C ---&qt; DEFENCE 0004C1BC ---&qt; MAGIC
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