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Type the following codes while playing the game:
Code - Action
LARANDY - Weapon Supercharge!
LAPOGO - Disable height checking (walk real high, no more jumping)
LANTFH - Transport to current pos (use when you die)
LAMAXOUT - Max out all items
LAIMLAME - Full invincibility (as opposed to shields)
LADATA - Your coordinates
LACDS - Complete map with enemies
LABUG - Insect mode
LAPOSTAL - All weapons, shields, health, energy, items
This includes 2 mystery weapons
LAREDLITE 'Stop' all the enemies - kill them, but they won't
fall until the code is entered again.
LAUNLOCK Fill inventory
[Warping cheat codes]
LASKIP Skip to next level
Command - Level name
LASECBASE [01] Secret base
LATALAY [02] Talay: Tak Base
LASEWERS [03] Anoat City (Sewers)
LATESTBASE [04] Weapons Research facility
LAGROMAS [05] Gromas mines
LADTENTION [06] Detention Center
LAREMSHED [07] Ramsees Head Docking Port
LAROBOTICS [08] Robotic Facility
LANARSHADA [09] Nar Shaddaar
LAJABSHIP [10] Jabba's Ship
LAIMPCITY [11] Imperial City
LAFUELSTAT [12] Fuel Station
LAEXECUTOR [13] The Executor
LAARC [14] The Arc Hammer
Command line parameters
-c0 disable cutscenes, brief, and agent menu
-f disable files= test
-g record file name list
-l<name&qt; Run level <name&qt;
-m Disable memory check
-p Use JEDIPATH variable for search path
-shots Screen shots. Use [PrntScrn] to create a PCX in current dir.
-t Auto test
-u<gob&qt; Load user GOB file called <gob&qt;
-x<letter&qt; Use CD in drive <letter&qt; ex: D
The following are codes the programmer seemed to have put in for no
reason:
LADIDAOOHLALAFALALALALALALALAH - Mohc naked in cut scenes
LASUPERCALIFRAGILISTICEXPIALIDOCIOUS - LAN Multiplayer mode
LAISASLADOESYOUKNOWWHATIMTALKINABOUT - Another adult thing
LAQUICKBROWNFOXJUMPEDOVERTHELAZYDOG - Measure typing speed :)
LASPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAMSPAM - Carpel Tunnel activation
It is almost always a funny looking section of wall with many
cracks in it. It takes either a thermal detonator a concussion
rifle or a missle to open one up.
How do I get the thermal detonators to open a cracked wall?
There are two ways:
(1) This is the easiest but it is at the end so you don't get
to really enjoy blowing up the Imperials. First go to the cargo
elevator that takes you to you ship. Around the corner there is
a dead end with two power packs and an enemy. Kill and collect
then face the dead end. Turn left and press the nudge (space)
key on the wall. There is a "mystery movie" secret a turn wall
that pushes you into a secret room. In the room there are
several thermal detonators one of three weapons that bust
walls. This is the only one you can use without cheating.
(2) This is the slightly harder way. Once inside the red key
room (the room you got to using the red key) press the yellow
switch that opens up a new part in the level leading you to the
plans. But once inside the newly opened part with the cargo
elevator tun around and you will see another switch on a
column. Flip it and return to the red key room. Go to the part
with the button (now green) and look over across the chasm.
Eureeka! A small closet with thermal detonators! Jump over and
get them!
WALL SECRETS
I'm sure all of you have found the cracked wall on the inner
atrium. If not look around! There really isn't any way of
directing you to it.
If you go to the east balcony (accessible from the cargo
elevator or from jumping from the west balcony)
you must go to the columns and turn facing the northern edge. If you
look closely you will see an open cave like ledge. Align yourself
run and jump. Once on the ledge you will notice a narrow catwalk. Jump
across or walk over onto it and there will be two secrets on that catwalk
one containing the Imperial Repeater Rifle! Be sure to fire the secondary
weapon button giving you three bursts at once in a triangle formation!
But the west balcony secret is the best giving you lots of weapons.
Get on the west balcony. There are two ways to do this.
(1) Jump across from the east balcony.
(2) Jump through the left window in the red key room.
This is important- go only through the left window. The
following sequense was a designer's mistake and the
small enough gap is on only the left window. Also
once in you cannot go back inside. Go up to th window
hold down the crouch key keep it held down jump and run forward. Try
until you get it! It won't be done on the first try most likely
but don't give up!
Anyway once on the west balcony walk up to the ltop lefthand
corner. Over the chasm you will see a secret wall so toss a
detonator at it! Jump in it next. Once inside you will notice a
room with a small dead-end hall and a black door. Going to the dead
end press space to open a secret panel and flip the switch. It will
open the door. In the door flip the switch and it will lower the
wall. There is an Imperial armoury so watch out for Gamorrean
guards Ree Yees Imperial Interrigation Droids and Jedi Training
remotes.
P.S.- In the Emperor's shrine the red "x" button is the general
alarm deadliest on easy level and still tough on medium with
Imperial Probe Droids!
Here's another not really a secret but more of a no-no. On the
platform with your ship there is a littl alcove with a structure
in the center. On one side of the structure is a white mesh screen
asseccible by pressing space. It appears to be an elevator shaft.
If you jump into it be warned that it is the same shaft you jump
into at the beginning!
MISCELLANEOUS
Holding down either the enter key or the fire secondary weapons key
longer while using the thermal detonator makes you throw it farther.
Perfect for knocking down those pesky ledge snipers!
The fire secondary weapon key is useful so be sure to see what is
does on all the weapons. Aww I might as well say it here.
fist -nothing special
blaster pistol -nothing either
blaster rifle -is it me
or does it fire slightly faster?
thermal detonator- "bowling ball" and delayed fuse attack.
Rolls it quietly over the floor and then
explodes after a few seconds
repeater rifle -fires a triple triangle shot
fusion cutter -fires all barrels
claymore mines -sets a proximity explosive
great for when
you are running away!
morter launcher -nothing special
concussion rifle-nothing that I've noticed
assault cannon -fires a missle
HEX EDITING:
Okay I've started Hex editing Dark Forces and here is what I have
found so far (edit DARK.GOB):
The best place to start editing (I think) is around offset 198183.
The information following "LOGIC: " controls the logic level (and
weapons) of the enemy.
The information following "DIFF: " controls the difficulty level the
enemy appears on (0=easy 1=medium 2=hard).
The information following "DATA: " controls what the object looks
like.
The information following "CLASS: " determines whether the object is a
FRAME SPRITE *OR* 3DO.
BOBA_FETT = Boba Fett (CLASS = SPRITE THERE IS NO GRAPHIC 4 HIM).
COMMANDO = The guys in black (CLASS = SPRITE DATA = 1).
DETONATORS = Thermal detonators (CLASS = FRAME DATA = 5).
G_GUARD = Gammorrean Guards (CLASS = SPRITE DATA =1).
GOGGLES = Infrared goggles (CLASS = FRAME DATA = 1).
I_OFFICER = The guys in brown (CLASS = SPRITE DATA = 0).
INT_DROID = Interrogator droids (CLASS = SPRITE DATA = 8).
INVINCIBLE = Limited invincibility (CLASS = SPRITE NO GRAPHIC).
ITEM ENERGY = 15 energy units (CLASS = FRAME DATA = 0).
ITEM SHIELD = 20 Shield units (CLASS = SPRITE DATA = 3).
MINE = Mines (CLASS = FRAME DATA = 2).
PROBE DROID = Probe Droid (CLASS = SPRITE DATA = 13).
REE_YEES = The guy with detonators (CLASS = SPRITE DATA = 7).
REMOTE = The remote thing Luke uses in ANH (CLASS = SPRITE DATA = 9).
TROOP = Stormtroopers (CLASS = SPRITE DATA = 4).
Advanced things to do:
Change one of the .FME listings (they start before the listings for
the enemies and items) to "ICONCUS.FME" then change one of the items
to a LOGIC of CONCUSSION.
Need more cheats? Check out the Trainers section for
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.:Note:. Not all cheat has been tested or confirmed. If this cheat don't work, please click on "Submit cheat" and make a modification request. - Thank you !
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