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Champions of Krynn cheats and cheat codes for PC

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Champions of Krynn cheats  

Champions of Krynn cheats

Platform: PC
Date: 2002-09-14
Submitted by: Phr3ak
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Throtl Keep

You are then sent to Throtl Keep, supposedly unguarded, to look for
Caramon Majere. As soon as you enter the outpost you get attacked.
There is a Treasure room at (14,13) but it is guarded, and Scrolls
can be found at (3,8) and (5,8). Going to (8,13), Information can be
discovered about "The Plan". On the way to rescue Caramon, there is
an arrow trap at (5,1) and a soldier who offers to join you at (4,0).
Howvere, if you accept him, when you get to (2,6) he will call a
group of monsters to attack you. It's better to kill him on the spot.
There are two other NPC's, a kender and a Knight. Unlike the soldier,
they are friendly and will help you until you find Caramon.
At (3,9) draconians, human warrior and a mage will ambush you. Then,
after the battle, Caramon can be found in the room to the south, at
(6,11). After finding Caramon, It's time to pay the cleric a visit,
go to (2,15) and kill him to get the Temple keys. The secret entrance
to the Temple (only available after getting the key and finding
Caramon) is at (12,9) 

Throtl Temple

When Inside the Temple, make your way into the Main Temple in the
center, where the clerics are trying to transform dragon eggs into
draconians. Anyway, they can't be very good clerics, because they
manage to make the eggs explode instead of making them into
draconians (heh-heh.) Then one of the surviving clerics puts the
blame on your party, and attack. (There is a Flail+1 in the treasure)
After the combat, draconians flee with some of the remaining eggs.
Chase them to the North-West, killing a cleric along the way.
However, they manage to escape into the Catacombs, and you must
follow them down. If any party members can train, leave Throtl to
train then return to face the Catacombs. 

Catacombs

When you enter the Catacombs, a band of fighters and Black Robes
ambush you. Continue down the hall and you come to a Cleric who is
burning papers. Further down the corridor (which is almost all
one-way) you catch up to some of the egg-carrying draconians and some
humans. Then there is a nice treasuse of a Hoopak+2, Bracers AC6 and
a wand of Ice Storm. Further down the corridor, there is a door to
the south, and a door to thr north. Ignore both and continue down the
hall. At the end of the hall is a small room, that opens into another
room. Search this room and you will find Chainmail+1. Further down is
an ambush, cloaked by an illusion of lights. After the ambush, there
is another long hall, which has more monsters at the end of it. Try
not to let any of them escape the combat, because if they do then
they will call for reinforcemants to hinder your progress....unless
you want some extra experience points of course. Eventually you will
come to a room with broken eggshells, and you see enemy troops
running south. Follow them, and catch up to them. Part of their force
breaks away and engages you, and the rest runs for the exit. Rush to
the exit and you get attacked by White dragons. The Wand of Ice Storm
is quite useful here. 

Gargath(Town)

You are then dispatched to a new outpost, and sent to Gargath keep to
find a Dragonlance. At the gate, a group of guards will stop you.
Kill them, and enter the keep. Meet the resistance leader and follow
his instructions. There is a group of Draconians guarding an "empty"
wall (the entrance to the keep). To the east of them is a building
containing several human officers with a treasure of Plate mail+1 and
Gauntlets of Ogre Power. Enter the keep, using several secret doors.
(From the eastern entrance to the keep, go N, N, E, E, E, N, N, N, W,
W, N, W, W, N, W, W, W, W. 

Gargath(Keep)

In level one, go north into a hall, then if you want, go east to the
end of the hall and into the room to fight several fighters, and
claim some money. Then go west down the hall and up the stairs. On
level 2, exit the small room, enter the large room to the north and
ascend the stairs. On level 3, go east until you cannot go east
anymore, then go north, and up the stairs at the end of the hall. On
the 4th and 5th levels just go straight up (stairs right next to
where you start) On level 6, walk through the wall to the west of the
door and find the dragonlance room! Only, the wretched draconians
have taken it! Still, there is a nice magic longsword, and...... a
not so nice cursed 2-handed sword left. Bash the door open, and chase
the draconian with the lance up the stairs, killing his followers on
the way up. Finally you reach the top.... and he gets away. Oh well.
Kill the three black dragons and walk sadly down again and back to
the outpost.  

Sir Dargaard's Tomb

This area requires a Knight to complete it.

When you enter the tomb, go north to the Test of Honor and enter. You
are asked to help the downtrodden, offering either Money, Items, Life
or all three. Choose money if you have only one person who can
perform healing, life if you have more (life doesn't kill someone if
you heal them instantly.) next, a spectre asks you to take one of his
two swords. Take the one he indicates. (GREAT! it's +5!) Continue on.
Now they show you images of someone needing a weapon, and you can
offer it to him. Do so. (Damn. What a waste of a good sword.) And, if
you don't, they take it from you and attack. (*SIGH*) After that, you
pass the Test of Honor. Return to the stairs, and now head east to
the teat of fear. Get a knight to step through all the fire rings,
he/she will be healed at the last ring. Then, return to the stairs
and go west, take the second door. This is the most dangerous test,
the test of Battle. A roof will fall on the party, then skeletons
will approach. You MUST attack them. Continue on untill the second
wave of monsters, in a small room further down are defeated, then
rest, and heal your whole party, cast prepatory spells, etc. Then you
have to fight FOUR undead dragons. (Hmm. That Dragonlance would have
been useful.) After the battle, return to the stairs, and go south,
enter the tomb. Get your knight to answer all the questions. You then
reach the Tomb. Inside is a Longsword+2, Girdle of Giant Strength and
6 sets of Solamnic Plate (Knights only). Draconians will attack on
the way out, but they shouldn't cause too much trouble. Leave the
Tomb and return to the outpost.  

Jelek

Sir Karl sends you here to explore the town, and to find him a silver
rose. When you enter, a "guide" Skyla will join the party. You can't
get rid of him, and like the soldier in Throtl, he isn't helping you.
Go straight to the graveyard in the North-East section of the city,
where Skyla's followers attack, and enlist the aid of Mysellia, a
friendly Thief, after the fight. Head for the North-Eastern section
of the graveyard, and get the silver rose from in front of the
building. Then, three black dragons will attack you. Enter the
building. Inside are several undead minions, and a lot of nice
treasure. 

Ogre Base

As soon as you enter the Ogre base, walk into any nearby building.
Then, enter the main complex form the South, and go to the South-East
area of the complex. Careful searching will uncover 8,000 steel
pieces, and evidence of an assassination plot. Then enter the
building in the center of the complex, and help Gravnak defeat Morog,
the traitor. Next, the draconian assassins rush in, and you will have
to fight them as well. After the battle, go with Gravnak to forge the
alliance. 

Southern Outpost

This outpost has been taken over by a green dragon, and several
draconians.
When you first enter, you are taken to the "Commandant", who is a
Sivak draconian. Go to the inn, and talk to the guard. Now, walk
around to the back of the Commandant's house, and enter the secret
door (second wall from the south) Talk to the prisoners. Now, walk
between the inn and the tavern, and kill the guards. Continue north,
and free the children. Now return to the jail, and the gurads will
start attacking the draconian forces. Open the north jail door, and
kill the "Commandant". Then when you are ready, open the north door
of the Commandant's quarters and kill "Jadefang", the green dragon.
After doing so, you fin two scrolls and a potion. 

Neraka

When you return to the Second Outpost, you discover that Sir Karl has
been kidnapped. Go with Maya to Neraka, and when you get there, take
the first door to the south, where Draconians will attack you, and
Maya reveals herself as a Silver Dragon. Walk around inside the area
until you find the staircase to the prison. Sir Karl is at the
stairs, and dies as you reach the stairs, asking you to rescue the
slaves down in the prison. 

Neraka Prison

Walk down the hall, and take the second door to the east.Kill the
draconian guards, and meet Tanis Half-elven, who is freeing slaves.
Go to the southern cells and free the slaves, ignoring the Northern
cell closest to the door, which contains draconians waiting in
ambush. After freeing all the slaves, leave the slave cells ,and head
south. Enter the first door you see, and kill the Prison Lord, who
has a Longsword+2 and Shield+1. Exit the room by the south door, and
head west. Green dragons will attack, and if the Prison Lord wasn't
killed, he will help them fight. Finish the dragons, and exit the
Prison by the Western stairs, then leave Neraka. 

Sanction

When you return from Neraka, you will be told by the outpost
commander to go to Sanction. At Sanction, find and interrogate three
thieves on your way south and enter the Inn. The Innkeeper tells you
not to enter the room at the north end of the hall. So what do you
do? You bash in the door! An elvish mage is inside the room,
recruiting soldiers for the evil armies. So you kill him. Leave the
inn, and go to the Thieves Guild, directly West of the inn. Kill the
fighters, and enter the small room in the guild for Bracers AC4 and a
Necklace of Missiles. Head North-West, until you see Minotaurs
carrying a woman into a warehouse. Follow them in and defeat all the
minotaurs, rescuing the woman. She asks you to meet her on the
southern dock, so you do. She gives you an amulet, to get into the
Temple of Huerzyd. Go to the building directly South ot the Warehouse
and enter the Temple, using the secret entrance. 

Temple of Huerzyd

From the entrance, enter the Third door on the left, go forwards and
search for some scrolls. Follow the hall East, then South, enter the
door on the right, and then enter the main temple using the Southern
doors. Search the whole area for some magical items. Leave the main
temple, and walk to the end of the southern hall. Enter the room, and
search for more items. Exit the room and follow the hall East, enter
the last room at the hall. There are many draconians in the room, and
after you defeat them, a Shadowperson will show you the secret
tunnels at the end of the hall. 

Tunnels

The Tunnels are all one-way, apart from a small room and a room you
can rest in. The Ancient Revered One gives you 3 magic items. From
the Tunnels the party can enter the Temple of Duerghast.

Temple of Duerghast

You emerge from the tunnels in a small cell. Exit it, and follow the
hall South. Now, remember that guy in Jelek, Skyla? Well, some of his
fighters are here, and if you let them go they will tell him of your
presence. So kill them. Continue down the hall, and into a room with
many doors. Take the door immediately to the left, and follow the
passage. You will come to a door,(if you can't bash it in use Knock.)
When the door is opened, draconians attack you. After the battle, you
find the Dragonlance, along with a magical Ring and Cloak! Leave the
passage, and take the southern door. Follow the new passage to the
end, turn left, and walk into the stairs at the end of the passage.

You find yourselves in another small room. Exit the three rooms into a
"courtyard" of sorts. Enter the first door on the left. "Hello
Skyla!" Kill him, then enter the room behind him. There are magic
weapons and armour here, and you can rest for as long as you like as
well. When finished, exit Skyla's room, and walk through the door in
the south wall. Walk towards the arch on the west wall, kill the Blue
Dragons, and recover the eggs. Head North, open ONE set of doors,
then turn either East or West and go up the stairs. Meet Sir Lebaum,
the Death Knight. Defeat him and recieve a magic 2-handed sword and
Two Wands. Head south, and you are attacked by a dragon, then a group
of Draconians. Gold Dragons then attack the Red Dragons, and
transport you to a flying citadel. Tasslehoff Burrfoot joins you on
the way. 

Citadel One

At the Citidel, run for the North Tower, and up the stairs. Don't even
bother with the North Door, unless you feel like fighting Infinite
Draconians! Go to the top of the tower, defeat the guards, and get a
Mage to read the scroll. You now get some time to rest, then another
group of Warriors try to reclaim the Tower. Tas then CRASHES the
flying Citadel into another Citadel, hurling the Party into the other
citadel, which is rapidly heading for the ground!

Citadel Two.

Okay, okay, no need to panic......You have this, don't you? From the
courtyard, which is covered in rubble, use the stairs. From there,
turn South, go south, then turn Right as soon as possible and take
the stairs down. Exit the square room, and follow the corridor down
to the basement. Follow the corridor, attack the guards and take
their uniforms. At the end of the passage, Red Dragons are
transporting people down, and since you are disguised, they take you
down as well. (*PHEW*) But right in the middle of the enemy occupied
city of Kernen.(Uh-oh.) 

Kernen City

Rocks are tumbling down all over the City. From the starting point,
head North and enter the second and fourth buildings to your right.
Get the crown, and encourage the Humans to rebel, which weakenes the
gate guards. Go to the West side of the city, and go north. Enter the
second building. If you made the ogre alliance, Gravnak is here, and
promises Ogre aid. Go back south, and enter the two buildings near
the gate. Give the Crown to the Dragon, who tries to break into the
castle, further weakening the guards. In the building next to the
dragon, have a drink with the Draconians, then burn the barracks.
Going south, you find a Training hall. The building directly to the
East of it is also a barracks. Burn it down as well. Now attack the
gates. If you have Ogre aid, they will defend you while you rest
before entering the keep. 

Kernen Keep

As soon as you enter, draconians attack. Then there is another
Draconian guard post, behind the next door. After you go through,
there are three doors, North, West and East. North is a Treasure room
where you can rest, but the Ogres will desert. Search the four rooms
in the East to find a key, a locked book, and an alchemist lab. Make
the salve, and apply it to the party. Now go West, and take the North
door. Myrtani, the Aurak Draconian leader, attacks you with lots of
help. After the battle, Tas heals the party with potions, and you
must rush through the West door for the final battle with Three Huge
Red Dragons. (Well, here's a use for the Dragonlance, a Haste
spell,the Scroll of Protection from Dragon Breath and a high level
Fighter/Knight.) 

-Andrew Lai

Hex cheat:
Using a disk editor such as HADES (available from the Heath Users' Group), 
search the file GAME.OVR for the following byte strings, and change the
indicated bytes as shown.

Search: 16 57 9A 2F 07 B7 0B 74 03
Change: 74 to EB

Search: 16 57 9A 2F 07 B7 0B 75 06 C6 46
Change: 75 06 to 90 90

When the game asks for a specific word from the journal, just type a 
return!


Get your party assembled (I had a Human Knight, Kender Thief, two
Silvanesti Fighter/White Robes, a Qualinesti Mishakal Cleric/Fighter
and a Qualinesti Majere Cleric/Fighter.) and buy gear for them.

Go out on the first patrol, and you come across a bunch of draconians.
Kill them, and after the other draconian teleports away, and you
return to the outpost, to find that the Draconians have been creating
false reports. 


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